}
bool SITypeRewriter::runOnFunction(Function &F) {
- AttributeSet Set = F.getAttributes();
- Attribute A = Set.getAttribute(AttributeSet::FunctionIndex, "ShaderType");
+ Attribute A = F.getFnAttribute("ShaderType");
unsigned ShaderType = ShaderType::COMPUTE;
if (A.isStringAttribute()) {
Value *BitCast = Builder.CreateBitCast(Ptr,
PointerType::get(v4i32,PtrTy->getPointerAddressSpace()));
LoadInst *Load = Builder.CreateLoad(BitCast);
- SmallVector <std::pair<unsigned, MDNode*>, 8> MD;
+ SmallVector<std::pair<unsigned, MDNode *>, 8> MD;
I.getAllMetadataOtherThanDebugLoc(MD);
for (unsigned i = 0, e = MD.size(); i != e; ++i) {
Load->setMetadata(MD[i].first, MD[i].second);
SmallVector <Type*, 8> Types;
bool NeedToReplace = false;
Function *F = I.getCalledFunction();
- std::string Name = F->getName().str();
+ std::string Name = F->getName();
for (unsigned i = 0, e = I.getNumArgOperands(); i != e; ++i) {
Value *Arg = I.getArgOperand(i);
if (Arg->getType() == v16i8) {
Type::getInt32Ty(I.getContext())){
Type *ElementTy = Arg->getType()->getVectorElementType();
std::string TypeName = "i32";
- InsertElementInst *Def = dyn_cast<InsertElementInst>(Arg);
- assert(Def);
+ InsertElementInst *Def = cast<InsertElementInst>(Arg);
Args.push_back(Def->getOperand(1));
Types.push_back(ElementTy);
std::string VecTypeName = "v1" + TypeName;