/// allocas or if frame pointer elimination is disabled.
bool SystemZRegisterInfo::hasFP(const MachineFunction &MF) const {
const MachineFrameInfo *MFI = MF.getFrameInfo();
- return NoFramePointerElim || MFI->hasVarSizedObjects();
+ return DisableFramePointerElim(MF) || MFI->hasVarSizedObjects();
}
void SystemZRegisterInfo::
MBB.erase(I);
}
-int SystemZRegisterInfo::getFrameIndexOffset(MachineFunction &MF, int FI) const {
+int SystemZRegisterInfo::getFrameIndexOffset(const MachineFunction &MF,
+ int FI) const {
const TargetFrameInfo &TFI = *MF.getTarget().getFrameInfo();
- MachineFrameInfo *MFI = MF.getFrameInfo();
- SystemZMachineFunctionInfo *SystemZMFI =
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
+ const SystemZMachineFunctionInfo *SystemZMFI =
MF.getInfo<SystemZMachineFunctionInfo>();
int Offset = MFI->getObjectOffset(FI) + MFI->getOffsetAdjustment();
uint64_t StackSize = MFI->getStackSize();
unsigned
SystemZRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II,
- int SPAdj, int *Value,
+ int SPAdj, FrameIndexValue *Value,
RegScavenger *RS) const {
assert(SPAdj == 0 && "Unxpected");
Chunk = (1LL << 15) - 1;
}
- DebugLoc DL = (MBBI != MBB.end() ? MBBI->getDebugLoc() :
- DebugLoc::getUnknownLoc());
+ DebugLoc DL = MBBI != MBB.end() ? MBBI->getDebugLoc() : DebugLoc();
while (Offset) {
uint64_t ThisVal = (Offset > Chunk) ? Chunk : Offset;
MachineInstr *MI =
BuildMI(MBB, MBBI, DL, TII.get(Opc), SystemZ::R15D)
- .addReg(SystemZ::R15D).addImm((isSub ? -(int64_t)ThisVal : ThisVal));
+ .addReg(SystemZ::R15D).addImm(isSub ? -ThisVal : ThisVal);
// The PSW implicit def is dead.
MI->getOperand(3).setIsDead();
Offset -= ThisVal;
SystemZMachineFunctionInfo *SystemZMFI =
MF.getInfo<SystemZMachineFunctionInfo>();
MachineBasicBlock::iterator MBBI = MBB.begin();
- DebugLoc DL = (MBBI != MBB.end() ? MBBI->getDebugLoc() :
- DebugLoc::getUnknownLoc());
+ DebugLoc DL = MBBI != MBB.end() ? MBBI->getDebugLoc() : DebugLoc();
// Get the number of bytes to allocate from the FrameInfo.
// Note that area for callee-saved stuff is already allocated, thus we need to