//
//===----------------------------------------------------------------------===//
-#ifndef SYSTEMZSUBTARGET_H
-#define SYSTEMZSUBTARGET_H
-
+#ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZSUBTARGET_H
+#define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZSUBTARGET_H
+
+#include "SystemZFrameLowering.h"
+#include "SystemZISelLowering.h"
+#include "SystemZInstrInfo.h"
+#include "SystemZRegisterInfo.h"
+#include "SystemZSelectionDAGInfo.h"
+#include "llvm/IR/DataLayout.h"
#include "llvm/ADT/Triple.h"
#include "llvm/Target/TargetSubtargetInfo.h"
#include <string>
private:
Triple TargetTriple;
-
+ const DataLayout DL;
+ SystemZInstrInfo InstrInfo;
+ SystemZTargetLowering TLInfo;
+ SystemZSelectionDAGInfo TSInfo;
+ SystemZFrameLowering FrameLowering;
+
+ SystemZSubtarget &initializeSubtargetDependencies(StringRef CPU,
+ StringRef FS);
public:
SystemZSubtarget(const std::string &TT, const std::string &CPU,
- const std::string &FS);
+ const std::string &FS, const TargetMachine &TM);
+
+ const TargetFrameLowering *getFrameLowering() const override {
+ return &FrameLowering;
+ }
+ const SystemZInstrInfo *getInstrInfo() const override { return &InstrInfo; }
+ const DataLayout *getDataLayout() const override { return &DL; }
+ const SystemZRegisterInfo *getRegisterInfo() const override {
+ return &InstrInfo.getRegisterInfo();
+ }
+ const SystemZTargetLowering *getTargetLowering() const override {
+ return &TLInfo;
+ }
+ const TargetSelectionDAGInfo *getSelectionDAGInfo() const override {
+ return &TSInfo;
+ }
// This is important for reducing register pressure in vector code.
bool useAA() const override { return true; }