return getPointerSizeInBits();
case Type::ArrayTyID: {
const ArrayType *ATy = cast<ArrayType>(Ty);
- return getTypeSizeInBits(ATy->getElementType())*ATy->getNumElements();
+ return getTypeAllocSizeInBits(ATy->getElementType())*ATy->getNumElements();
}
case Type::StructTyID:
// Get the layout annotation... which is lazily created on demand.
return getStructLayout(cast<StructType>(Ty))->getSizeInBits();
+ case Type::UnionTyID: {
+ const UnionType *UnTy = cast<UnionType>(Ty);
+ uint64_t Size = 0;
+ for (UnionType::element_iterator i = UnTy->element_begin(),
+ e = UnTy->element_end(); i != e; ++i) {
+ Size = std::max(Size, getTypeSizeInBits(*i));
+ }
+ return Size;
+ }
case Type::IntegerTyID:
return cast<IntegerType>(Ty)->getBitWidth();
case Type::VoidTyID:
return 0;
}
-/// getTypeStoreSize - Return the maximum number of bytes that may be
-/// overwritten by storing the specified type. For example, returns 5
-/// for i36 and 10 for x86_fp80.
-uint64_t TargetData::getTypeStoreSize(const Type *Ty) const {
- // Arrays and vectors are allocated as sequences of elements.
- if (const ArrayType *ATy = dyn_cast<ArrayType>(Ty)) {
- if (ATy->getNumElements() == 0)
- return 0;
- const Type *ElementType = ATy->getElementType();
- return getTypeAllocSize(ElementType) * (ATy->getNumElements() - 1) +
- getTypeStoreSize(ElementType);
- }
- if (const VectorType *VTy = dyn_cast<VectorType>(Ty)) {
- const Type *ElementType = VTy->getElementType();
- return getTypeAllocSize(ElementType) * (VTy->getNumElements() - 1) +
- getTypeStoreSize(ElementType);
- }
-
- return (getTypeSizeInBits(Ty)+7)/8;
-}
-
-/// getTypeAllocSize - Return the offset in bytes between successive objects
-/// of the specified type, including alignment padding. This is the amount
-/// that alloca reserves for this type. For example, returns 12 or 16 for
-/// x86_fp80, depending on alignment.
-uint64_t TargetData::getTypeAllocSize(const Type* Ty) const {
- // Arrays and vectors are allocated as sequences of elements.
- // Note that this means that things like vectors-of-i1 are not bit-packed
- // in memory (except on a hypothetical bit-addressable machine). If
- // someone builds hardware with native vector-of-i1 stores and the idiom
- // of bitcasting vectors to integers in order to bitpack them for storage
- // isn't sufficient, TargetData may need new "size" concept.
- if (const ArrayType *ATy = dyn_cast<ArrayType>(Ty))
- return getTypeAllocSize(ATy->getElementType()) * ATy->getNumElements();
- if (const VectorType *VTy = dyn_cast<VectorType>(Ty))
- return getTypeAllocSize(VTy->getElementType()) * VTy->getNumElements();
-
- // Round up to the next alignment boundary.
- return RoundUpAlignment(getTypeStoreSize(Ty), getABITypeAlignment(Ty));
-}
-
/*!
\param abi_or_pref Flag that determines which alignment is returned. true
returns the ABI alignment, false returns the preferred alignment.
unsigned Align = getAlignmentInfo(AGGREGATE_ALIGN, 0, abi_or_pref, Ty);
return std::max(Align, (unsigned)Layout->getAlignment());
}
+ case Type::UnionTyID: {
+ const UnionType *UnTy = cast<UnionType>(Ty);
+ unsigned Align = 1;
+
+ // Unions need the maximum alignment of all their entries
+ for (UnionType::element_iterator i = UnTy->element_begin(),
+ e = UnTy->element_end(); i != e; ++i) {
+ Align = std::max(Align, (unsigned)getAlignment(*i, abi_or_pref));
+ }
+ return Align;
+ }
case Type::IntegerTyID:
case Type::VoidTyID:
AlignType = INTEGER_ALIGN;
// Update Ty to refer to current element
Ty = STy->getElementType(FieldNo);
+ } else if (const UnionType *UnTy = dyn_cast<UnionType>(*TI)) {
+ unsigned FieldNo = cast<ConstantInt>(Indices[CurIDX])->getZExtValue();
+
+ // Offset into union is canonically 0, but type changes
+ Ty = UnTy->getElementType(FieldNo);
} else {
// Update Ty to refer to current element
Ty = cast<SequentialType>(Ty)->getElementType();