MCUseLoc(true),
MCUseCFI(true),
MCUseDwarfDirectory(false),
+ RequireStructuredCFG(false),
Options(Options) {
}
void TargetMachine::resetTargetOptions(const MachineFunction *MF) const {
const Function *F = MF->getFunction();
TargetOptions &TO = MF->getTarget().Options;
-
+
#define RESET_OPTION(X, Y) \
do { \
if (F->hasFnAttribute(Y)) \