#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
-#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/ADT/BitVector.h"
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
AliasesHash(aliases), AliasesHashSize(aliasessize),
Desc(D), SubRegIndexNames(subregindexnames), NumRegs(NR),
RegClassBegin(RCB), RegClassEnd(RCE) {
- assert(NumRegs < FirstVirtualRegister &&
+ assert(isPhysicalRegister(NumRegs) &&
"Target has too many physical registers!");
CallFrameSetupOpcode = CFSO;
TargetRegisterInfo::~TargetRegisterInfo() {}
+void PrintReg::print(raw_ostream &OS) const {
+ if (!Reg)
+ OS << "%noreg";
+ else if (TargetRegisterInfo::isStackSlot(Reg))
+ OS << "SS#" << TargetRegisterInfo::stackSlot2Index(Reg);
+ else if (TargetRegisterInfo::isVirtualRegister(Reg))
+ OS << "%vreg" << TargetRegisterInfo::virtReg2Index(Reg);
+ else if (TRI && Reg < TRI->getNumRegs())
+ OS << '%' << TRI->getName(Reg);
+ else
+ OS << "%physreg" << Reg;
+ if (SubIdx) {
+ if (TRI)
+ OS << ':' << TRI->getSubRegIndexName(SubIdx);
+ else
+ OS << ":sub(" << SubIdx << ')';
+ }
+}
+
/// getMinimalPhysRegClass - Returns the Register Class of a physical
/// register of the given type, picking the most sub register class of
/// the right type that contains this physreg.