using namespace llvm;
-TargetRegisterInfo::TargetRegisterInfo(const TargetRegisterDesc *D, unsigned NR,
+TargetRegisterInfo::TargetRegisterInfo(const TargetRegisterInfoDesc *ID,
regclass_iterator RCB, regclass_iterator RCE,
- const char *const *subregindexnames,
- int CFSO, int CFDO,
- const unsigned* subregs, const unsigned subregsize,
- const unsigned* aliases, const unsigned aliasessize)
- : SubregHash(subregs), SubregHashSize(subregsize),
- AliasesHash(aliases), AliasesHashSize(aliasessize),
- Desc(D), SubRegIndexNames(subregindexnames), NumRegs(NR),
+ const char *const *subregindexnames)
+ : InfoDesc(ID), SubRegIndexNames(subregindexnames),
RegClassBegin(RCB), RegClassEnd(RCE) {
- assert(isPhysicalRegister(NumRegs) &&
- "Target has too many physical registers!");
-
- CallFrameSetupOpcode = CFSO;
- CallFrameDestroyOpcode = CFDO;
}
TargetRegisterInfo::~TargetRegisterInfo() {}
/// registers for the specific register class.
static void getAllocatableSetForRC(const MachineFunction &MF,
const TargetRegisterClass *RC, BitVector &R){
- for (TargetRegisterClass::iterator I = RC->allocation_order_begin(MF),
- E = RC->allocation_order_end(MF); I != E; ++I)
- R.set(*I);
+ ArrayRef<unsigned> Order = RC->getRawAllocationOrder(MF);
+ for (unsigned i = 0; i != Order.size(); ++i)
+ R.set(Order[i]);
}
BitVector TargetRegisterInfo::getAllocatableSet(const MachineFunction &MF,
const TargetRegisterClass *RC) const {
- BitVector Allocatable(NumRegs);
+ BitVector Allocatable(getNumRegs());
if (RC) {
getAllocatableSetForRC(MF, RC, Allocatable);
} else {
}
const TargetRegisterClass *
-llvm::getCommonSubClass(const TargetRegisterClass *A,
- const TargetRegisterClass *B) {
- // First take care of the trivial cases
+TargetRegisterInfo::getCommonSubClass(const TargetRegisterClass *A,
+ const TargetRegisterClass *B) const {
+ // First take care of the trivial cases.
if (A == B)
return A;
if (!A || !B)
return 0;
- // If B is a subclass of A, it will be handled in the loop below
- if (B->hasSubClass(A))
- return A;
+ // Register classes are ordered topologically, so the largest common
+ // sub-class it the common sub-class with the smallest ID.
+ const unsigned *SubA = A->getSubClassMask();
+ const unsigned *SubB = B->getSubClassMask();
- const TargetRegisterClass *Best = 0;
- for (TargetRegisterClass::sc_iterator I = A->subclasses_begin();
- const TargetRegisterClass *X = *I; ++I) {
- if (X == B)
- return B; // B is a subclass of A
-
- // X must be a common subclass of A and B
- if (!B->hasSubClass(X))
- continue;
-
- // A superclass is definitely better.
- if (!Best || Best->hasSuperClass(X)) {
- Best = X;
- continue;
- }
-
- // A subclass is definitely worse
- if (Best->hasSubClass(X))
- continue;
-
- // Best and *I have no super/sub class relation - pick the larger class, or
- // the smaller spill size.
- int nb = std::distance(Best->begin(), Best->end());
- int ni = std::distance(X->begin(), X->end());
- if (ni>nb || (ni==nb && X->getSize() < Best->getSize()))
- Best = X;
- }
- return Best;
+ // We could start the search from max(A.ID, B.ID), but we are only going to
+ // execute 2-3 iterations anyway.
+ for (unsigned Base = 0, BaseE = getNumRegClasses(); Base < BaseE; Base += 32)
+ if (unsigned Common = *SubA++ & *SubB++)
+ return getRegClass(Base + CountTrailingZeros_32(Common));
+
+ // No common sub-class exists.
+ return NULL;
}