TargetRegisterInfo::TargetRegisterInfo(const TargetRegisterDesc *D, unsigned NR,
regclass_iterator RCB, regclass_iterator RCE,
+ const char *const *subregindexnames,
int CFSO, int CFDO,
const unsigned* subregs, const unsigned subregsize,
const unsigned* superregs, const unsigned superregsize,
: SubregHash(subregs), SubregHashSize(subregsize),
SuperregHash(superregs), SuperregHashSize(superregsize),
AliasesHash(aliases), AliasesHashSize(aliasessize),
- Desc(D), NumRegs(NR), RegClassBegin(RCB), RegClassEnd(RCE) {
+ Desc(D), SubRegIndexNames(subregindexnames), NumRegs(NR),
+ RegClassBegin(RCB), RegClassEnd(RCE) {
assert(NumRegs < FirstVirtualRegister &&
"Target has too many physical registers!");
/// getAllocatableSetForRC - Toggle the bits that represent allocatable
/// registers for the specific register class.
-static void getAllocatableSetForRC(MachineFunction &MF,
+static void getAllocatableSetForRC(const MachineFunction &MF,
const TargetRegisterClass *RC, BitVector &R){
for (TargetRegisterClass::iterator I = RC->allocation_order_begin(MF),
E = RC->allocation_order_end(MF); I != E; ++I)
R.set(*I);
}
-BitVector TargetRegisterInfo::getAllocatableSet(MachineFunction &MF,
+BitVector TargetRegisterInfo::getAllocatableSet(const MachineFunction &MF,
const TargetRegisterClass *RC) const {
BitVector Allocatable(NumRegs);
if (RC) {
/// getFrameIndexOffset - Returns the displacement from the frame register to
/// the stack frame of the specified index. This is the default implementation
-/// which is likely incorrect for the target.
-int TargetRegisterInfo::getFrameIndexOffset(MachineFunction &MF, int FI) const {
+/// which is overridden for some targets.
+int TargetRegisterInfo::getFrameIndexOffset(const MachineFunction &MF,
+ int FI) const {
const TargetFrameInfo &TFI = *MF.getTarget().getFrameInfo();
- MachineFrameInfo *MFI = MF.getFrameInfo();
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
return MFI->getObjectOffset(FI) + MFI->getStackSize() -
TFI.getOffsetOfLocalArea() + MFI->getOffsetAdjustment();
}
/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to a function.
void
-TargetRegisterInfo::getInitialFrameState(std::vector<MachineMove> &Moves) const {
+TargetRegisterInfo::getInitialFrameState(std::vector<MachineMove> &Moves) const{
// Default is to do nothing.
}