#define DEBUG_TYPE "x86-codegen"
#include "X86.h"
#include "X86InstrInfo.h"
-#include "llvm/InlineAsm.h"
#include "llvm/ADT/DepthFirstIterator.h"
+#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/STLExtras.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
+#include "llvm/InlineAsm.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
EdgeBundles *Bundles;
// Return a bitmask of FP registers in block's live-in list.
- unsigned calcLiveInMask(MachineBasicBlock *MBB) {
+ static unsigned calcLiveInMask(MachineBasicBlock *MBB) {
unsigned Mask = 0;
for (MachineBasicBlock::livein_iterator I = MBB->livein_begin(),
E = MBB->livein_end(); I != E; ++I) {
}
/// getScratchReg - Return an FP register that is not currently in use.
- unsigned getScratchReg() {
+ unsigned getScratchReg() const {
for (int i = NumFPRegs - 1; i >= 8; --i)
if (!isLive(i))
return i;
}
/// isScratchReg - Returns trus if RegNo is a scratch FP register.
- bool isScratchReg(unsigned RegNo) {
+ static bool isScratchReg(unsigned RegNo) {
return RegNo > 8 && RegNo < NumFPRegs;
}
void handleSpecialFP(MachineBasicBlock::iterator &I);
// Check if a COPY instruction is using FP registers.
- bool isFPCopy(MachineInstr *MI) {
+ static bool isFPCopy(MachineInstr *MI) {
unsigned DstReg = MI->getOperand(0).getReg();
unsigned SrcReg = MI->getOperand(1).getReg();
}
/// handleCondMovFP - Handle two address conditional move instructions. These
-/// instructions move a st(i) register to st(0) if a condition is true. These
+/// instructions move a st(i) register to st(0) iff a condition is true. These
/// instructions require that the first operand is at the top of the stack, but
/// otherwise don't modify the stack at all.
void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) {