#define DEBUG_TYPE "x86-codegen"
#include "X86.h"
#include "X86InstrInfo.h"
+#include "llvm/InlineAsm.h"
#include "llvm/ADT/DepthFirstIterator.h"
-#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
-#include "llvm/InlineAsm.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
// The hardware keeps track of how many FP registers are live, so we have
// to model that exactly. Usually, each live register corresponds to an
// FP<n> register, but when dealing with calls, returns, and inline
- // assembly, it is sometimes neccesary to have live scratch registers.
+ // assembly, it is sometimes necessary to have live scratch registers.
unsigned Stack[8]; // FP<n> Registers in each stack slot...
unsigned StackTop; // The current top of the FP stack.
// Shuffle live registers to match the expectations of successor blocks.
void finishBlockStack();
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void dumpStack() const {
dbgs() << "Stack contents:";
for (unsigned i = 0; i != StackTop; ++i) {
dbgs() << ", ST" << i << " in FP" << unsigned(PendingST[i]);
dbgs() << "\n";
}
+#endif
/// getSlot - Return the stack slot number a particular register number is
/// in.
/// getSTReg - Return the X86::ST(i) register which contains the specified
/// FP<RegNo> register.
unsigned getSTReg(unsigned RegNo) const {
- return StackTop - 1 - getSlot(RegNo) + llvm::X86::ST0;
+ return StackTop - 1 - getSlot(RegNo) + X86::ST0;
}
// pushReg - Push the specified FP<n> register onto the stack.
namespace {
struct TableEntry {
- unsigned from;
- unsigned to;
+ uint16_t from;
+ uint16_t to;
bool operator<(const TableEntry &TE) const { return from < TE.from; }
friend bool operator<(const TableEntry &TE, unsigned V) {
return TE.from < V;
}
- friend bool LLVM_ATTRIBUTE_USED operator<(unsigned V,
- const TableEntry &TE) {
+ friend bool LLVM_ATTRIBUTE_UNUSED operator<(unsigned V,
+ const TableEntry &TE) {
return V < TE.from;
}
};
// Change from the pseudo instruction to the concrete instruction.
MI->RemoveOperand(0); // Remove the explicit ST(0) operand
MI->setDesc(TII->get(getConcreteOpcode(MI->getOpcode())));
-
+
// Result gets pushed on the stack.
pushReg(DestReg);
}
} else {
moveToTop(Reg, I); // Move to the top of the stack...
}
-
+
// Convert from the pseudo instruction to the concrete instruction.
MI->RemoveOperand(NumOps-1); // Remove explicit ST(0) operand
MI->setDesc(TII->get(getConcreteOpcode(MI->getOpcode())));
MI->RemoveOperand(1);
MI->getOperand(0).setReg(getSTReg(Op1));
MI->setDesc(TII->get(getConcreteOpcode(MI->getOpcode())));
-
+
// If we kill the second operand, make sure to pop it from the stack.
if (Op0 != Op1 && KillsOp1) {
// Get this value off of the register stack.
return;
}
+ case X86::WIN_FTOL_32:
+ case X86::WIN_FTOL_64: {
+ // Push the operand into ST0.
+ MachineOperand &Op = MI->getOperand(0);
+ assert(Op.isUse() && Op.isReg() &&
+ Op.getReg() >= X86::FP0 && Op.getReg() <= X86::FP6);
+ unsigned FPReg = getFPReg(Op);
+ if (Op.isKill())
+ moveToTop(FPReg, I);
+ else
+ duplicateToTop(FPReg, FPReg, I);
+
+ // Emit the call. This will pop the operand.
+ BuildMI(*MBB, I, MI->getDebugLoc(), TII->get(X86::CALLpcrel32))
+ .addExternalSymbol("_ftol2")
+ .addReg(X86::ST0, RegState::ImplicitKill)
+ .addReg(X86::EAX, RegState::Define | RegState::Implicit)
+ .addReg(X86::EDX, RegState::Define | RegState::Implicit)
+ .addReg(X86::EFLAGS, RegState::Define | RegState::Implicit);
+ --StackTop;
+
+ break;
+ }
+
case X86::RET:
case X86::RETI:
// If RET has an FP register use operand, pass the first one in ST(0) and
// Assert that the top of stack contains the right FP register.
assert(StackTop == 1 && FirstFPRegOp == getStackEntry(0) &&
"Top of stack not the right register for RET!");
-
+
// Ok, everything is good, mark the value as not being on the stack
// anymore so that our assertion about the stack being empty at end of
// block doesn't fire.
StackTop = 0;
return;
}
-
+
// Otherwise, we are returning two values:
// 2) If returning the same value for both, we only have one thing in the FP
// stack. Consider: RET FP1, FP1
if (StackTop == 1) {
assert(FirstFPRegOp == SecondFPRegOp && FirstFPRegOp == getStackEntry(0)&&
"Stack misconfiguration for RET!");
-
+
// Duplicate the TOS so that we return it twice. Just pick some other FPx
// register to hold it.
unsigned NewReg = getScratchReg();
duplicateToTop(FirstFPRegOp, NewReg, MI);
FirstFPRegOp = NewReg;
}
-
+
/// Okay we know we have two different FPx operands now:
assert(StackTop == 2 && "Must have two values live!");
-
+
/// 3) If SecondFPRegOp is currently in ST(0) and FirstFPRegOp is currently
/// in ST(1). In this case, emit an fxch.
if (getStackEntry(0) == SecondFPRegOp) {
assert(getStackEntry(1) == FirstFPRegOp && "Unknown regs live");
moveToTop(FirstFPRegOp, MI);
}
-
+
/// 4) Finally, FirstFPRegOp must be in ST(0) and SecondFPRegOp must be in
/// ST(1). Just remove both from our understanding of the stack and return.
assert(getStackEntry(0) == FirstFPRegOp && "Unknown regs live");