Major calling convention code refactoring.
[oota-llvm.git] / lib / Target / X86 / X86FloatingPoint.cpp
index 14bffdc7999b19be20d57187fefa7290f8fe4dde..91a0a2a626f3ac5d44c97b10c0ebd8e088e7f7a0 100644 (file)
 #define DEBUG_TYPE "x86-codegen"
 #include "X86.h"
 #include "X86InstrInfo.h"
+#include "llvm/ADT/DepthFirstIterator.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
 #include "llvm/CodeGen/MachineFunctionPass.h"
 #include "llvm/CodeGen/MachineInstrBuilder.h"
 #include "llvm/CodeGen/MachineRegisterInfo.h"
 #include "llvm/CodeGen/Passes.h"
-#include "llvm/Target/TargetInstrInfo.h"
-#include "llvm/Target/TargetMachine.h"
+#include "llvm/Support/Compiler.h"
 #include "llvm/Support/Debug.h"
 #include "llvm/Support/ErrorHandling.h"
-#include "llvm/Support/Compiler.h"
-#include "llvm/ADT/DepthFirstIterator.h"
-#include "llvm/ADT/SmallPtrSet.h"
-#include "llvm/ADT/SmallVector.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/STLExtras.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetMachine.h"
 #include <algorithm>
 using namespace llvm;
 
@@ -57,6 +58,7 @@ namespace {
     FPS() : MachineFunctionPass(&ID) {}
 
     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+      AU.setPreservesCFG();
       AU.addPreservedID(MachineLoopInfoID);
       AU.addPreservedID(MachineDominatorsID);
       MachineFunctionPass::getAnalysisUsage(AU);
@@ -237,7 +239,7 @@ bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
       PrevMI = prior(I);
 
     ++NumFP;  // Keep track of # of pseudo instrs
-    DOUT << "\nFPInst:\t" << *MI;
+    DEBUG(errs() << "\nFPInst:\t" << *MI);
 
     // Get dead variables list now because the MI pointer may be deleted as part
     // of processing!
@@ -264,7 +266,7 @@ bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
     for (unsigned i = 0, e = DeadRegs.size(); i != e; ++i) {
       unsigned Reg = DeadRegs[i];
       if (Reg >= X86::FP0 && Reg <= X86::FP6) {
-        DOUT << "Register FP#" << Reg-X86::FP0 << " is dead!\n";
+        DEBUG(errs() << "Register FP#" << Reg-X86::FP0 << " is dead!\n");
         freeStackSlotAfter(I, Reg-X86::FP0);
       }
     }