bool isAtTop(unsigned RegNo) const { return getSlot(RegNo) == StackTop-1; }
void moveToTop(unsigned RegNo, MachineBasicBlock::iterator I) {
+ MachineInstr *MI = I;
+ DebugLoc dl = MI->getDebugLoc();
if (isAtTop(RegNo)) return;
unsigned STReg = getSTReg(RegNo);
std::swap(Stack[RegMap[RegOnTop]], Stack[StackTop-1]);
// Emit an fxch to update the runtime processors version of the state.
- BuildMI(*MBB, I, TII->get(X86::XCH_F)).addReg(STReg);
+ BuildMI(*MBB, I, dl, TII->get(X86::XCH_F)).addReg(STReg);
NumFXCH++;
}
void duplicateToTop(unsigned RegNo, unsigned AsReg, MachineInstr *I) {
+ DebugLoc dl = I->getDebugLoc();
unsigned STReg = getSTReg(RegNo);
pushReg(AsReg); // New register on top of stack
- BuildMI(*MBB, I, TII->get(X86::LD_Frr)).addReg(STReg);
+ BuildMI(*MBB, I, dl, TII->get(X86::LD_Frr)).addReg(STReg);
}
// popStackAfter - Pop the current value off of the top of the FP stack
/// instruction if it was modified in place.
///
void FPS::popStackAfter(MachineBasicBlock::iterator &I) {
+ MachineInstr* MI = I;
+ DebugLoc dl = MI->getDebugLoc();
ASSERT_SORTED(PopTable);
assert(StackTop > 0 && "Cannot pop empty stack!");
RegMap[Stack[--StackTop]] = ~0; // Update state
if (Opcode == X86::UCOM_FPPr)
I->RemoveOperand(0);
} else { // Insert an explicit pop
- I = BuildMI(*MBB, ++I, TII->get(X86::ST_FPrr)).addReg(X86::ST0);
+ I = BuildMI(*MBB, ++I, dl, TII->get(X86::ST_FPrr)).addReg(X86::ST0);
}
}
RegMap[TopReg] = OldSlot;
RegMap[FPRegNo] = ~0;
Stack[--StackTop] = ~0;
- I = BuildMI(*MBB, ++I, TII->get(X86::ST_FPrr)).addReg(STReg);
+ MachineInstr *MI = I;
+ DebugLoc dl = MI->getDebugLoc();
+ I = BuildMI(*MBB, ++I, dl, TII->get(X86::ST_FPrr)).addReg(STReg);
}
unsigned Op1 = getFPReg(MI->getOperand(NumOperands-1));
bool KillsOp0 = MI->killsRegister(X86::FP0+Op0);
bool KillsOp1 = MI->killsRegister(X86::FP0+Op1);
+ DebugLoc dl = MI->getDebugLoc();
unsigned TOS = getStackEntry(0);
// Replace the old instruction with a new instruction
MBB->remove(I++);
- I = BuildMI(*MBB, I, TII->get(Opcode)).addReg(getSTReg(NotTOS));
+ I = BuildMI(*MBB, I, dl, TII->get(Opcode)).addReg(getSTReg(NotTOS));
// If both operands are killed, pop one off of the stack in addition to
// overwriting the other one.
///
void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
MachineInstr *MI = I;
+ DebugLoc dl = MI->getDebugLoc();
switch (MI->getOpcode()) {
default: assert(0 && "Unknown SpecialFP instruction!");
case X86::FpGET_ST0_32:// Appears immediately after a call returning FP type!
case X86::FpSET_ST0_32:
case X86::FpSET_ST0_64:
case X86::FpSET_ST0_80:
- assert(StackTop == 1 && "Stack should have one element on it to return!");
+ assert((StackTop == 1 || StackTop == 2)
+ && "Stack should have one or two element on it to return!");
+ --StackTop; // "Forget" we have something on the top of stack!
+ break;
+ case X86::FpSET_ST1_32:
+ case X86::FpSET_ST1_64:
+ case X86::FpSET_ST1_80:
+ // StackTop can be 1 if a FpSET_ST0_* was before this. Exchange them.
+ if (StackTop == 1) {
+ BuildMI(*MBB, I, dl, TII->get(X86::XCH_F)).addReg(X86::ST1);
+ NumFXCH++;
+ StackTop = 0;
+ break;
+ }
+ assert(StackTop == 2 && "Stack should have two element on it to return!");
--StackTop; // "Forget" we have something on the top of stack!
break;
case X86::MOV_Fp3232: