cl::Hidden);
static cl::opt<bool> ExperimentalVectorShuffleLowering(
- "x86-experimental-vector-shuffle-lowering", cl::init(false),
+ "x86-experimental-vector-shuffle-lowering", cl::init(true),
cl::desc("Enable an experimental vector shuffle lowering code path."),
cl::Hidden);
// FIXME: This should stop caching the target machine as soon as
// we can remove resetOperationActions et al.
-X86TargetLowering::X86TargetLowering(X86TargetMachine &TM)
- : TargetLowering(TM, createTLOF(Triple(TM.getTargetTriple()))) {
+X86TargetLowering::X86TargetLowering(const X86TargetMachine &TM)
+ : TargetLowering(TM, createTLOF(Triple(TM.getTargetTriple()))) {
Subtarget = &TM.getSubtarget<X86Subtarget>();
X86ScalarSSEf64 = Subtarget->hasSSE2();
X86ScalarSSEf32 = Subtarget->hasSSE1();
setOperationAction(ISD::FLOG10, MVT::f80, Expand);
setOperationAction(ISD::FEXP, MVT::f80, Expand);
setOperationAction(ISD::FEXP2, MVT::f80, Expand);
+ setOperationAction(ISD::FMINNUM, MVT::f80, Expand);
+ setOperationAction(ISD::FMAXNUM, MVT::f80, Expand);
// First set operation action for all vector types to either promote
// (for widening) or expand (for scalarization). Then we will selectively
setOperationAction(ISD::VECTOR_SHUFFLE, MVT::v4f32, Custom);
setOperationAction(ISD::EXTRACT_VECTOR_ELT, MVT::v4f32, Custom);
setOperationAction(ISD::SELECT, MVT::v4f32, Custom);
+ setOperationAction(ISD::UINT_TO_FP, MVT::v4i32, Custom);
}
if (!TM.Options.UseSoftFloat && Subtarget->hasSSE2()) {
setOperationAction(ISD::VSELECT, MVT::v16i16, Custom);
setOperationAction(ISD::VSELECT, MVT::v32i8, Legal);
+
+ // The custom lowering for UINT_TO_FP for v8i32 becomes interesting
+ // when we have a 256bit-wide blend with immediate.
+ setOperationAction(ISD::UINT_TO_FP, MVT::v8i32, Custom);
} else {
setOperationAction(ISD::ADD, MVT::v4i64, Custom);
setOperationAction(ISD::ADD, MVT::v8i32, Custom);
setOperationAction(ISD::SETCC, MVT::v4i1, Custom);
setOperationAction(ISD::SETCC, MVT::v2i1, Custom);
+ setOperationAction(ISD::INSERT_SUBVECTOR, MVT::v8i1, Legal);
}
// SIGN_EXTEND_INREGs are evaluated by the extend type. Handle the expansion
setOperationAction(ISD::UMULO, VT, Custom);
}
- // There are no 8-bit 3-address imul/mul instructions
- setOperationAction(ISD::SMULO, MVT::i8, Expand);
- setOperationAction(ISD::UMULO, MVT::i8, Expand);
if (!Subtarget->is64Bit()) {
// These libcalls are not available in 32-bit.
static bool isTargetShuffle(unsigned Opcode) {
switch(Opcode) {
default: return false;
+ case X86ISD::BLENDI:
case X86ISD::PSHUFB:
case X86ISD::PSHUFD:
case X86ISD::PSHUFHW:
case X86ISD::MOVSD:
case X86ISD::UNPCKL:
case X86ISD::UNPCKH:
- case X86ISD::VPERMILP:
+ case X86ISD::VPERMILPI:
case X86ISD::VPERM2X128:
case X86ISD::VPERMI:
return true;
case X86ISD::PSHUFD:
case X86ISD::PSHUFHW:
case X86ISD::PSHUFLW:
- case X86ISD::VPERMILP:
+ case X86ISD::VPERMILPI:
case X86ISD::VPERMI:
return DAG.getNode(Opc, dl, VT, V1, DAG.getConstant(TargetMask, MVT::i8));
}
IsUnary = false;
bool IsFakeUnary = false;
switch(N->getOpcode()) {
+ case X86ISD::BLENDI:
+ ImmN = N->getOperand(N->getNumOperands()-1);
+ DecodeBLENDMask(VT, cast<ConstantSDNode>(ImmN)->getZExtValue(), Mask);
+ break;
case X86ISD::SHUFP:
ImmN = N->getOperand(N->getNumOperands()-1);
DecodeSHUFPMask(VT, cast<ConstantSDNode>(ImmN)->getZExtValue(), Mask);
DecodePALIGNRMask(VT, cast<ConstantSDNode>(ImmN)->getZExtValue(), Mask);
break;
case X86ISD::PSHUFD:
- case X86ISD::VPERMILP:
+ case X86ISD::VPERMILPI:
ImmN = N->getOperand(N->getNumOperands()-1);
DecodePSHUFMask(VT, cast<ConstantSDNode>(ImmN)->getZExtValue(), Mask);
IsUnary = true;
SmallVector<uint64_t, 32> RawMask;
for (int i = 0, e = MaskNode->getNumOperands(); i < e; ++i) {
- auto *CN = dyn_cast<ConstantSDNode>(MaskNode->getOperand(i));
+ SDValue Op = MaskNode->getOperand(i);
+ if (Op->getOpcode() == ISD::UNDEF) {
+ RawMask.push_back((uint64_t)SM_SentinelUndef);
+ continue;
+ }
+ auto *CN = dyn_cast<ConstantSDNode>(Op.getNode());
if (!CN)
return false;
APInt MaskElement = CN->getAPIntValue();
if (!MaskCP || MaskCP->isMachineConstantPoolEntry())
return false;
- if (auto *C = dyn_cast<ConstantDataSequential>(MaskCP->getConstVal())) {
+ if (auto *C = dyn_cast<Constant>(MaskCP->getConstVal())) {
// FIXME: Support AVX-512 here.
- if (!C->getType()->isVectorTy() ||
- (C->getNumElements() != 16 && C->getNumElements() != 32))
+ Type *Ty = C->getType();
+ if (!Ty->isVectorTy() || (Ty->getVectorNumElements() != 16 &&
+ Ty->getVectorNumElements() != 32))
return false;
- assert(C->getType()->isVectorTy() && "Expected a vector constant.");
DecodePSHUFBMask(C, Mask);
break;
}
/// or SDValue() otherwise.
static SDValue LowerVectorBroadcast(SDValue Op, const X86Subtarget* Subtarget,
SelectionDAG &DAG) {
- if (!Subtarget->hasFp256())
+ // VBROADCAST requires AVX.
+ // TODO: Splats could be generated for non-AVX CPUs using SSE
+ // instructions, but there's less potential gain for only 128-bit vectors.
+ if (!Subtarget->hasAVX())
return SDValue();
MVT VT = Op.getSimpleValueType();
}
}
+ unsigned ScalarSize = Ld.getValueType().getSizeInBits();
bool IsGE256 = (VT.getSizeInBits() >= 256);
- // Handle the broadcasting a single constant scalar from the constant pool
- // into a vector. On Sandybridge it is still better to load a constant vector
+ // When optimizing for size, generate up to 5 extra bytes for a broadcast
+ // instruction to save 8 or more bytes of constant pool data.
+ // TODO: If multiple splats are generated to load the same constant,
+ // it may be detrimental to overall size. There needs to be a way to detect
+ // that condition to know if this is truly a size win.
+ const Function *F = DAG.getMachineFunction().getFunction();
+ bool OptForSize = F->getAttributes().
+ hasAttribute(AttributeSet::FunctionIndex, Attribute::OptimizeForSize);
+
+ // Handle broadcasting a single constant scalar from the constant pool
+ // into a vector.
+ // On Sandybridge (no AVX2), it is still better to load a constant vector
// from the constant pool and not to broadcast it from a scalar.
- if (ConstSplatVal && Subtarget->hasInt256()) {
+ // But override that restriction when optimizing for size.
+ // TODO: Check if splatting is recommended for other AVX-capable CPUs.
+ if (ConstSplatVal && (Subtarget->hasAVX2() || OptForSize)) {
EVT CVT = Ld.getValueType();
assert(!CVT.isVector() && "Must not broadcast a vector type");
- unsigned ScalarSize = CVT.getSizeInBits();
- if (ScalarSize == 32 || (IsGE256 && ScalarSize == 64)) {
+ // Splat f32, i32, v4f64, v4i64 in all cases with AVX2.
+ // For size optimization, also splat v2f64 and v2i64, and for size opt
+ // with AVX2, also splat i8 and i16.
+ // With pattern matching, the VBROADCAST node may become a VMOVDDUP.
+ if (ScalarSize == 32 || (IsGE256 && ScalarSize == 64) ||
+ (OptForSize && (ScalarSize == 64 || Subtarget->hasAVX2()))) {
const Constant *C = nullptr;
if (ConstantSDNode *CI = dyn_cast<ConstantSDNode>(Ld))
C = CI->getConstantIntValue();
}
bool IsLoad = ISD::isNormalLoad(Ld.getNode());
- unsigned ScalarSize = Ld.getValueType().getSizeInBits();
// Handle AVX2 in-register broadcasts.
if (!IsLoad && Subtarget->hasInt256() &&
return true;
}
+/// \brief Test whether there are elements crossing 128-bit lanes in this
+/// shuffle mask.
+///
+/// X86 divides up its shuffles into in-lane and cross-lane shuffle operations
+/// and we routinely test for these.
+static bool is128BitLaneCrossingShuffleMask(MVT VT, ArrayRef<int> Mask) {
+ int LaneSize = 128 / VT.getScalarSizeInBits();
+ int Size = Mask.size();
+ for (int i = 0; i < Size; ++i)
+ if (Mask[i] >= 0 && (Mask[i] % Size) / LaneSize != i / LaneSize)
+ return true;
+ return false;
+}
+
+/// \brief Test whether a shuffle mask is equivalent within each 128-bit lane.
+///
+/// This checks a shuffle mask to see if it is performing the same
+/// 128-bit lane-relative shuffle in each 128-bit lane. This trivially implies
+/// that it is also not lane-crossing. It may however involve a blend from the
+/// same lane of a second vector.
+///
+/// The specific repeated shuffle mask is populated in \p RepeatedMask, as it is
+/// non-trivial to compute in the face of undef lanes. The representation is
+/// *not* suitable for use with existing 128-bit shuffles as it will contain
+/// entries from both V1 and V2 inputs to the wider mask.
+static bool
+is128BitLaneRepeatedShuffleMask(MVT VT, ArrayRef<int> Mask,
+ SmallVectorImpl<int> &RepeatedMask) {
+ int LaneSize = 128 / VT.getScalarSizeInBits();
+ RepeatedMask.resize(LaneSize, -1);
+ int Size = Mask.size();
+ for (int i = 0; i < Size; ++i) {
+ if (Mask[i] < 0)
+ continue;
+ if ((Mask[i] % Size) / LaneSize != i / LaneSize)
+ // This entry crosses lanes, so there is no way to model this shuffle.
+ return false;
+
+ // Ok, handle the in-lane shuffles by detecting if and when they repeat.
+ if (RepeatedMask[i % LaneSize] == -1)
+ // This is the first non-undef entry in this slot of a 128-bit lane.
+ RepeatedMask[i % LaneSize] =
+ Mask[i] < Size ? Mask[i] % LaneSize : Mask[i] % LaneSize + Size;
+ else if (RepeatedMask[i % LaneSize] + (i / LaneSize) * LaneSize != Mask[i])
+ // Found a mismatch with the repeated mask.
+ return false;
+ }
+ return true;
+}
+
// Hide this symbol with an anonymous namespace instead of 'static' so that MSVC
// 2013 will allow us to use it as a non-type template parameter.
namespace {
/// that the shuffle mask is in fact a blend.
static SDValue lowerVectorShuffleAsBlend(SDLoc DL, MVT VT, SDValue V1,
SDValue V2, ArrayRef<int> Mask,
+ const X86Subtarget *Subtarget,
SelectionDAG &DAG) {
unsigned BlendMask = 0;
return DAG.getNode(X86ISD::BLENDI, DL, VT, V1, V2,
DAG.getConstant(BlendMask, MVT::i8));
- case MVT::v8i16:
+ case MVT::v4i64:
+ case MVT::v8i32:
+ assert(Subtarget->hasAVX2() && "256-bit integer blends require AVX2!");
+ // FALLTHROUGH
+ case MVT::v2i64:
case MVT::v4i32:
- case MVT::v2i64: {
+ // If we have AVX2 it is faster to use VPBLENDD when the shuffle fits into
+ // that instruction.
+ if (Subtarget->hasAVX2()) {
+ // Scale the blend by the number of 32-bit dwords per element.
+ int Scale = VT.getScalarSizeInBits() / 32;
+ BlendMask = 0;
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (Mask[i] >= Size)
+ for (int j = 0; j < Scale; ++j)
+ BlendMask |= 1u << (i * Scale + j);
+
+ MVT BlendVT = VT.getSizeInBits() > 128 ? MVT::v8i32 : MVT::v4i32;
+ V1 = DAG.getNode(ISD::BITCAST, DL, BlendVT, V1);
+ V2 = DAG.getNode(ISD::BITCAST, DL, BlendVT, V2);
+ return DAG.getNode(ISD::BITCAST, DL, VT,
+ DAG.getNode(X86ISD::BLENDI, DL, BlendVT, V1, V2,
+ DAG.getConstant(BlendMask, MVT::i8)));
+ }
+ // FALLTHROUGH
+ case MVT::v8i16: {
// For integer shuffles we need to expand the mask and cast the inputs to
// v8i16s prior to blending.
int Scale = 8 / VT.getVectorNumElements();
DAG.getConstant(BlendMask, MVT::i8)));
}
+ case MVT::v16i16: {
+ assert(Subtarget->hasAVX2() && "256-bit integer blends require AVX2!");
+ SmallVector<int, 8> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v16i16, Mask, RepeatedMask)) {
+ // We can lower these with PBLENDW which is mirrored across 128-bit lanes.
+ assert(RepeatedMask.size() == 8 && "Repeated mask size doesn't match!");
+ BlendMask = 0;
+ for (int i = 0; i < 8; ++i)
+ if (RepeatedMask[i] >= 16)
+ BlendMask |= 1u << i;
+ return DAG.getNode(X86ISD::BLENDI, DL, MVT::v16i16, V1, V2,
+ DAG.getConstant(BlendMask, MVT::i8));
+ }
+ }
+ // FALLTHROUGH
+ case MVT::v32i8: {
+ assert(Subtarget->hasAVX2() && "256-bit integer blends require AVX2!");
+ // Scale the blend by the number of bytes per element.
+ int Scale = VT.getScalarSizeInBits() / 8;
+ assert(Mask.size() * Scale == 32 && "Not a 256-bit vector!");
+
+ // Compute the VSELECT mask. Note that VSELECT is really confusing in the
+ // mix of LLVM's code generator and the x86 backend. We tell the code
+ // generator that boolean values in the elements of an x86 vector register
+ // are -1 for true and 0 for false. We then use the LLVM semantics of 'true'
+ // mapping a select to operand #1, and 'false' mapping to operand #2. The
+ // reality in x86 is that vector masks (pre-AVX-512) use only the high bit
+ // of the element (the remaining are ignored) and 0 in that high bit would
+ // mean operand #1 while 1 in the high bit would mean operand #2. So while
+ // the LLVM model for boolean values in vector elements gets the relevant
+ // bit set, it is set backwards and over constrained relative to x86's
+ // actual model.
+ SDValue VSELECTMask[32];
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ for (int j = 0; j < Scale; ++j)
+ VSELECTMask[Scale * i + j] =
+ Mask[i] < 0 ? DAG.getUNDEF(MVT::i8)
+ : DAG.getConstant(Mask[i] < Size ? -1 : 0, MVT::i8);
+
+ V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v32i8, V1);
+ V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v32i8, V2);
+ return DAG.getNode(
+ ISD::BITCAST, DL, VT,
+ DAG.getNode(ISD::VSELECT, DL, MVT::v32i8,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v32i8, VSELECTMask),
+ V1, V2));
+ }
+
default:
llvm_unreachable("Not a supported integer vector type!");
}
}
+/// \brief Generic routine to lower a shuffle and blend as a decomposed set of
+/// unblended shuffles followed by an unshuffled blend.
+///
+/// This matches the extremely common pattern for handling combined
+/// shuffle+blend operations on newer X86 ISAs where we have very fast blend
+/// operations.
+static SDValue lowerVectorShuffleAsDecomposedShuffleBlend(SDLoc DL, MVT VT,
+ SDValue V1,
+ SDValue V2,
+ ArrayRef<int> Mask,
+ SelectionDAG &DAG) {
+ // Shuffle the input elements into the desired positions in V1 and V2 and
+ // blend them together.
+ SmallVector<int, 32> V1Mask(Mask.size(), -1);
+ SmallVector<int, 32> V2Mask(Mask.size(), -1);
+ SmallVector<int, 32> BlendMask(Mask.size(), -1);
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (Mask[i] >= 0 && Mask[i] < Size) {
+ V1Mask[i] = Mask[i];
+ BlendMask[i] = i;
+ } else if (Mask[i] >= Size) {
+ V2Mask[i] = Mask[i] - Size;
+ BlendMask[i] = i + Size;
+ }
+
+ V1 = DAG.getVectorShuffle(VT, DL, V1, DAG.getUNDEF(VT), V1Mask);
+ V2 = DAG.getVectorShuffle(VT, DL, V2, DAG.getUNDEF(VT), V2Mask);
+ return DAG.getVectorShuffle(VT, DL, V1, V2, BlendMask);
+}
+
/// \brief Try to lower a vector shuffle as a byte rotation.
///
/// We have a generic PALIGNR instruction in x86 that will do an arbitrary
-/// byte-rotation of a the concatentation of two vectors. This routine will
+/// byte-rotation of the concatenation of two vectors. This routine will
/// try to generically lower a vector shuffle through such an instruction. It
/// does not check for the availability of PALIGNR-based lowerings, only the
/// applicability of this strategy to the given mask. This matches shuffle
return SDValue();
}
+/// \brief Try to get a scalar value for a specific element of a vector.
+///
+/// Looks through BUILD_VECTOR and SCALAR_TO_VECTOR nodes to find a scalar.
+static SDValue getScalarValueForVectorElement(SDValue V, int Idx,
+ SelectionDAG &DAG) {
+ MVT VT = V.getSimpleValueType();
+ MVT EltVT = VT.getVectorElementType();
+ while (V.getOpcode() == ISD::BITCAST)
+ V = V.getOperand(0);
+ // If the bitcasts shift the element size, we can't extract an equivalent
+ // element from it.
+ MVT NewVT = V.getSimpleValueType();
+ if (!NewVT.isVector() || NewVT.getScalarSizeInBits() != VT.getScalarSizeInBits())
+ return SDValue();
+
+ if (V.getOpcode() == ISD::BUILD_VECTOR ||
+ (Idx == 0 && V.getOpcode() == ISD::SCALAR_TO_VECTOR))
+ return DAG.getNode(ISD::BITCAST, SDLoc(V), EltVT, V.getOperand(Idx));
+
+ return SDValue();
+}
+
+/// \brief Helper to test for a load that can be folded with x86 shuffles.
+///
+/// This is particularly important because the set of instructions varies
+/// significantly based on whether the operand is a load or not.
+static bool isShuffleFoldableLoad(SDValue V) {
+ while (V.getOpcode() == ISD::BITCAST)
+ V = V.getOperand(0);
+
+ return ISD::isNON_EXTLoad(V.getNode());
+}
+
/// \brief Try to lower insertion of a single element into a zero vector.
///
/// This is a common pattern that we have especially efficient patterns to lower
MVT VT, SDLoc DL, SDValue V1, SDValue V2, ArrayRef<int> Mask,
const X86Subtarget *Subtarget, SelectionDAG &DAG) {
SmallBitVector Zeroable = computeZeroableShuffleElements(Mask, V1, V2);
+ MVT ExtVT = VT;
+ MVT EltVT = VT.getVectorElementType();
int V2Index = std::find_if(Mask.begin(), Mask.end(),
[&Mask](int M) { return M >= (int)Mask.size(); }) -
Mask.begin();
- if (Mask.size() == 2) {
- if (!Zeroable[V2Index ^ 1]) {
- // For 2-wide masks we may be able to just invert the inputs. We use an xor
- // with 2 to flip from {2,3} to {0,1} and vice versa.
- int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2),
- Mask[1] < 0 ? -1 : (Mask[1] ^ 2)};
- if (Zeroable[V2Index])
- return lowerVectorShuffleAsElementInsertion(VT, DL, V2, V1, InverseMask,
- Subtarget, DAG);
- else
- return SDValue();
+ bool IsV1Zeroable = true;
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (i != V2Index && !Zeroable[i]) {
+ IsV1Zeroable = false;
+ break;
}
- } else {
- for (int i = 0, Size = Mask.size(); i < Size; ++i)
- if (i != V2Index && !Zeroable[i])
- return SDValue(); // Not inserting into a zero vector.
- }
-
- // Step over any bitcasts on either input so we can scan the actual
- // BUILD_VECTOR nodes.
- while (V1.getOpcode() == ISD::BITCAST)
- V1 = V1.getOperand(0);
- while (V2.getOpcode() == ISD::BITCAST)
- V2 = V2.getOperand(0);
// Check for a single input from a SCALAR_TO_VECTOR node.
// FIXME: All of this should be canonicalized into INSERT_VECTOR_ELT and
// all the smarts here sunk into that routine. However, the current
// lowering of BUILD_VECTOR makes that nearly impossible until the old
// vector shuffle lowering is dead.
- if (!((V2.getOpcode() == ISD::SCALAR_TO_VECTOR &&
- Mask[V2Index] == (int)Mask.size()) ||
- V2.getOpcode() == ISD::BUILD_VECTOR))
+ if (SDValue V2S = getScalarValueForVectorElement(
+ V2, Mask[V2Index] - Mask.size(), DAG)) {
+ // We need to zext the scalar if it is smaller than an i32.
+ V2S = DAG.getNode(ISD::BITCAST, DL, EltVT, V2S);
+ if (EltVT == MVT::i8 || EltVT == MVT::i16) {
+ // Using zext to expand a narrow element won't work for non-zero
+ // insertions.
+ if (!IsV1Zeroable)
+ return SDValue();
+
+ // Zero-extend directly to i32.
+ ExtVT = MVT::v4i32;
+ V2S = DAG.getNode(ISD::ZERO_EXTEND, DL, MVT::i32, V2S);
+ }
+ V2 = DAG.getNode(ISD::SCALAR_TO_VECTOR, DL, ExtVT, V2S);
+ } else if (Mask[V2Index] != (int)Mask.size() || EltVT == MVT::i8 ||
+ EltVT == MVT::i16) {
+ // Either not inserting from the low element of the input or the input
+ // element size is too small to use VZEXT_MOVL to clear the high bits.
return SDValue();
+ }
- SDValue V2S = V2.getOperand(Mask[V2Index] - Mask.size());
+ if (!IsV1Zeroable) {
+ // If V1 can't be treated as a zero vector we have fewer options to lower
+ // this. We can't support integer vectors or non-zero targets cheaply, and
+ // the V1 elements can't be permuted in any way.
+ assert(VT == ExtVT && "Cannot change extended type when non-zeroable!");
+ if (!VT.isFloatingPoint() || V2Index != 0)
+ return SDValue();
+ SmallVector<int, 8> V1Mask(Mask.begin(), Mask.end());
+ V1Mask[V2Index] = -1;
+ if (!isNoopShuffleMask(V1Mask))
+ return SDValue();
+ // This is essentially a special case blend operation, but if we have
+ // general purpose blend operations, they are always faster. Bail and let
+ // the rest of the lowering handle these as blends.
+ if (Subtarget->hasSSE41())
+ return SDValue();
- // First, we need to zext the scalar if it is smaller than an i32.
- MVT ExtVT = VT;
- MVT EltVT = VT.getVectorElementType();
- V2S = DAG.getNode(ISD::BITCAST, DL, EltVT, V2S);
- if (EltVT == MVT::i8 || EltVT == MVT::i16) {
- // Zero-extend directly to i32.
- ExtVT = MVT::v4i32;
- V2S = DAG.getNode(ISD::ZERO_EXTEND, DL, MVT::i32, V2S);
+ // Otherwise, use MOVSD or MOVSS.
+ assert((EltVT == MVT::f32 || EltVT == MVT::f64) &&
+ "Only two types of floating point element types to handle!");
+ return DAG.getNode(EltVT == MVT::f32 ? X86ISD::MOVSS : X86ISD::MOVSD, DL,
+ ExtVT, V1, V2);
}
- V2 = DAG.getNode(X86ISD::VZEXT_MOVL, DL, ExtVT,
- DAG.getNode(ISD::SCALAR_TO_VECTOR, DL, ExtVT, V2S));
+ V2 = DAG.getNode(X86ISD::VZEXT_MOVL, DL, ExtVT, V2);
if (ExtVT != VT)
V2 = DAG.getNode(ISD::BITCAST, DL, VT, V2);
return V2;
}
+/// \brief Try to lower broadcast of a single element.
+///
+/// For convenience, this code also bundles all of the subtarget feature set
+/// filtering. While a little annoying to re-dispatch on type here, there isn't
+/// a convenient way to factor it out.
+static SDValue lowerVectorShuffleAsBroadcast(MVT VT, SDLoc DL, SDValue V,
+ ArrayRef<int> Mask,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ if (!Subtarget->hasAVX())
+ return SDValue();
+ if (VT.isInteger() && !Subtarget->hasAVX2())
+ return SDValue();
+
+ // Check that the mask is a broadcast.
+ int BroadcastIdx = -1;
+ for (int M : Mask)
+ if (M >= 0 && BroadcastIdx == -1)
+ BroadcastIdx = M;
+ else if (M >= 0 && M != BroadcastIdx)
+ return SDValue();
+
+ assert(BroadcastIdx < (int)Mask.size() && "We only expect to be called with "
+ "a sorted mask where the broadcast "
+ "comes from V1.");
+
+ // Go up the chain of (vector) values to try and find a scalar load that
+ // we can combine with the broadcast.
+ for (;;) {
+ switch (V.getOpcode()) {
+ case ISD::CONCAT_VECTORS: {
+ int OperandSize = Mask.size() / V.getNumOperands();
+ V = V.getOperand(BroadcastIdx / OperandSize);
+ BroadcastIdx %= OperandSize;
+ continue;
+ }
+
+ case ISD::INSERT_SUBVECTOR: {
+ SDValue VOuter = V.getOperand(0), VInner = V.getOperand(1);
+ auto ConstantIdx = dyn_cast<ConstantSDNode>(V.getOperand(2));
+ if (!ConstantIdx)
+ break;
+
+ int BeginIdx = (int)ConstantIdx->getZExtValue();
+ int EndIdx =
+ BeginIdx + (int)VInner.getValueType().getVectorNumElements();
+ if (BroadcastIdx >= BeginIdx && BroadcastIdx < EndIdx) {
+ BroadcastIdx -= BeginIdx;
+ V = VInner;
+ } else {
+ V = VOuter;
+ }
+ continue;
+ }
+ }
+ break;
+ }
+
+ // Check if this is a broadcast of a scalar. We special case lowering
+ // for scalars so that we can more effectively fold with loads.
+ if (V.getOpcode() == ISD::BUILD_VECTOR ||
+ (V.getOpcode() == ISD::SCALAR_TO_VECTOR && BroadcastIdx == 0)) {
+ V = V.getOperand(BroadcastIdx);
+
+ // If the scalar isn't a load we can't broadcast from it in AVX1, only with
+ // AVX2.
+ if (!Subtarget->hasAVX2() && !isShuffleFoldableLoad(V))
+ return SDValue();
+ } else if (BroadcastIdx != 0 || !Subtarget->hasAVX2()) {
+ // We can't broadcast from a vector register w/o AVX2, and we can only
+ // broadcast from the zero-element of a vector register.
+ return SDValue();
+ }
+
+ return DAG.getNode(X86ISD::VBROADCAST, DL, VT, V);
+}
+
/// \brief Handle lowering of 2-lane 64-bit floating point shuffles.
///
/// This is the basis function for the 2-lane 64-bit shuffles as we have full
if (Subtarget->hasAVX()) {
// If we have AVX, we can use VPERMILPS which will allow folding a load
// into the shuffle.
- return DAG.getNode(X86ISD::VPERMILP, DL, MVT::v2f64, V1,
+ return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v2f64, V1,
DAG.getConstant(SHUFPDMask, MVT::i8));
}
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2f64, V1, V2);
// If we have a single input, insert that into V1 if we can do so cheaply.
- if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1)
+ if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1) {
if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
MVT::v2f64, DL, V1, V2, Mask, Subtarget, DAG))
return Insertion;
+ // Try inverting the insertion since for v2 masks it is easy to do and we
+ // can't reliably sort the mask one way or the other.
+ int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2),
+ Mask[1] < 0 ? -1 : (Mask[1] ^ 2)};
+ if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
+ MVT::v2f64, DL, V2, V1, InverseMask, Subtarget, DAG))
+ return Insertion;
+ }
+
+ // Try to use one of the special instruction patterns to handle two common
+ // blend patterns if a zero-blend above didn't work.
+ if (isShuffleEquivalent(Mask, 0, 3) || isShuffleEquivalent(Mask, 1, 3))
+ if (SDValue V1S = getScalarValueForVectorElement(V1, Mask[0], DAG))
+ // We can either use a special instruction to load over the low double or
+ // to move just the low double.
+ return DAG.getNode(
+ isShuffleFoldableLoad(V1S) ? X86ISD::MOVLPD : X86ISD::MOVSD,
+ DL, MVT::v2f64, V2,
+ DAG.getNode(ISD::SCALAR_TO_VECTOR, DL, MVT::v2f64, V1S));
if (Subtarget->hasSSE41())
- if (SDValue Blend =
- lowerVectorShuffleAsBlend(DL, MVT::v2f64, V1, V2, Mask, DAG))
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v2f64, V1, V2, Mask,
+ Subtarget, DAG))
return Blend;
unsigned SHUFPDMask = (Mask[0] == 1) | (((Mask[1] - 2) == 1) << 1);
assert(Mask.size() == 2 && "Unexpected mask size for v2 shuffle!");
if (isSingleInputShuffleMask(Mask)) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v2i64, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Straight shuffle of a single input vector. For everything from SSE2
// onward this has a single fast instruction with no scary immediates.
// We have to map the mask as it is actually a v4i32 shuffle instruction.
getV4X86ShuffleImm8ForMask(WidenedMask, DAG)));
}
- // Use dedicated unpack instructions for masks that match their pattern.
- if (isShuffleEquivalent(Mask, 0, 2))
- return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v2i64, V1, V2);
- if (isShuffleEquivalent(Mask, 1, 3))
- return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2i64, V1, V2);
-
// If we have a single input from V2 insert that into V1 if we can do so
// cheaply.
- if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1)
+ if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1) {
if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
MVT::v2i64, DL, V1, V2, Mask, Subtarget, DAG))
return Insertion;
+ // Try inverting the insertion since for v2 masks it is easy to do and we
+ // can't reliably sort the mask one way or the other.
+ int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2),
+ Mask[1] < 0 ? -1 : (Mask[1] ^ 2)};
+ if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
+ MVT::v2i64, DL, V2, V1, InverseMask, Subtarget, DAG))
+ return Insertion;
+ }
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 2))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v2i64, V1, V2);
+ if (isShuffleEquivalent(Mask, 1, 3))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2i64, V1, V2);
if (Subtarget->hasSSE41())
- if (SDValue Blend =
- lowerVectorShuffleAsBlend(DL, MVT::v2i64, V1, V2, Mask, DAG))
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v2i64, V1, V2, Mask,
+ Subtarget, DAG))
return Blend;
// Try to use rotation instructions if available.
/// This is a helper routine dedicated to lowering vector shuffles using SHUFPS.
/// It makes no assumptions about whether this is the *best* lowering, it simply
/// uses it.
-static SDValue lowerVectorShuffleWithSHUPFS(SDLoc DL, MVT VT,
+static SDValue lowerVectorShuffleWithSHUFPS(SDLoc DL, MVT VT,
ArrayRef<int> Mask, SDValue V1,
SDValue V2, SelectionDAG &DAG) {
SDValue LowV = V1, HighV = V2;
} else if (NumV2Elements == 2) {
if (Mask[0] < 4 && Mask[1] < 4) {
// Handle the easy case where we have V1 in the low lanes and V2 in the
- // high lanes. We never see this reversed because we sort the shuffle.
+ // high lanes.
NewMask[2] -= 4;
NewMask[3] -= 4;
+ } else if (Mask[2] < 4 && Mask[3] < 4) {
+ // We also handle the reversed case because this utility may get called
+ // when we detect a SHUFPS pattern but can't easily commute the shuffle to
+ // arrange things in the right direction.
+ NewMask[0] -= 4;
+ NewMask[1] -= 4;
+ HighV = V1;
+ LowV = V2;
} else {
// We have a mixture of V1 and V2 in both low and high lanes. Rather than
// trying to place elements directly, just blend them and set up the final
std::count_if(Mask.begin(), Mask.end(), [](int M) { return M >= 4; });
if (NumV2Elements == 0) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4f32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
if (Subtarget->hasAVX()) {
// If we have AVX, we can use VPERMILPS which will allow folding a load
// into the shuffle.
- return DAG.getNode(X86ISD::VPERMILP, DL, MVT::v4f32, V1,
+ return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v4f32, V1,
getV4X86ShuffleImm8ForMask(Mask, DAG));
}
return V;
if (Subtarget->hasSSE41())
- if (SDValue Blend =
- lowerVectorShuffleAsBlend(DL, MVT::v4f32, V1, V2, Mask, DAG))
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v4f32, V1, V2, Mask,
+ Subtarget, DAG))
return Blend;
// Check for whether we can use INSERTPS to perform the blend. We only use
}
// Otherwise fall back to a SHUFPS lowering strategy.
- return lowerVectorShuffleWithSHUPFS(DL, MVT::v4f32, Mask, V1, V2, DAG);
+ return lowerVectorShuffleWithSHUFPS(DL, MVT::v4f32, Mask, V1, V2, DAG);
}
/// \brief Lower 4-lane i32 vector shuffles.
ArrayRef<int> Mask = SVOp->getMask();
assert(Mask.size() == 4 && "Unexpected mask size for v4 shuffle!");
+ // Whenever we can lower this as a zext, that instruction is strictly faster
+ // than any alternative. It also allows us to fold memory operands into the
+ // shuffle in many cases.
+ if (SDValue ZExt = lowerVectorShuffleAsZeroOrAnyExtend(DL, MVT::v4i32, V1, V2,
+ Mask, Subtarget, DAG))
+ return ZExt;
+
int NumV2Elements =
std::count_if(Mask.begin(), Mask.end(), [](int M) { return M >= 4; });
if (NumV2Elements == 0) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4i32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Straight shuffle of a single input vector. For everything from SSE2
// onward this has a single fast instruction with no scary immediates.
// We coerce the shuffle pattern to be compatible with UNPCK instructions
getV4X86ShuffleImm8ForMask(Mask, DAG));
}
- // Whenever we can lower this as a zext, that instruction is strictly faster
- // than any alternative.
- if (SDValue ZExt = lowerVectorShuffleAsZeroOrAnyExtend(DL, MVT::v4i32, V1, V2,
+ // There are special ways we can lower some single-element blends.
+ if (NumV2Elements == 1)
+ if (SDValue V = lowerVectorShuffleAsElementInsertion(MVT::v4i32, DL, V1, V2,
Mask, Subtarget, DAG))
- return ZExt;
+ return V;
// Use dedicated unpack instructions for masks that match their pattern.
if (isShuffleEquivalent(Mask, 0, 4, 1, 5))
if (isShuffleEquivalent(Mask, 2, 6, 3, 7))
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v4i32, V1, V2);
- // There are special ways we can lower some single-element blends.
- if (NumV2Elements == 1)
- if (SDValue V = lowerVectorShuffleAsElementInsertion(MVT::v4i32, DL, V1, V2,
- Mask, Subtarget, DAG))
- return V;
-
if (Subtarget->hasSSE41())
- if (SDValue Blend =
- lowerVectorShuffleAsBlend(DL, MVT::v4i32, V1, V2, Mask, DAG))
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v4i32, V1, V2, Mask,
+ Subtarget, DAG))
return Blend;
// Try to use rotation instructions if available.
MutableArrayRef<int> HToLInputs(LoInputs.data() + NumLToL, NumHToL);
MutableArrayRef<int> HToHInputs(HiInputs.data() + NumLToH, NumHToH);
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v8i16, DL, V,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Use dedicated unpack instructions for masks that match their pattern.
if (isShuffleEquivalent(Mask, 0, 0, 1, 1, 2, 2, 3, 3))
return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8i16, V, V);
return V;
if (Subtarget->hasSSE41())
- if (SDValue Blend =
- lowerVectorShuffleAsBlend(DL, MVT::v8i16, V1, V2, Mask, DAG))
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v8i16, V1, V2, Mask,
+ Subtarget, DAG))
return Blend;
// Try to use rotation instructions if available.
if (Subtarget->hasSSSE3())
- if (SDValue Rotate = lowerVectorShuffleAsByteRotate(DL, MVT::v8i16, V1, V2, Mask, DAG))
+ if (SDValue Rotate = lowerVectorShuffleAsByteRotate(
+ DL, MVT::v8i16, V1, V2, Mask, DAG))
return Rotate;
if (NumV1Inputs + NumV2Inputs <= 4)
// Try to use rotation instructions if available.
if (Subtarget->hasSSSE3())
- if (SDValue Rotate = lowerVectorShuffleAsByteRotate(DL, MVT::v16i8, V1, V2,
- OrigMask, DAG))
+ if (SDValue Rotate = lowerVectorShuffleAsByteRotate(
+ DL, MVT::v16i8, V1, V2, OrigMask, DAG))
return Rotate;
// Try to use a zext lowering.
// For single-input shuffles, there are some nicer lowering tricks we can use.
if (NumV2Elements == 0) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v16i8, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Check whether we can widen this to an i16 shuffle by duplicating bytes.
// Notably, this handles splat and partial-splat shuffles more efficiently.
// However, it only makes sense if the pre-duplication shuffle simplifies
MVT::v16i8, V1, V1);
int PostDupI16Shuffle[8] = {-1, -1, -1, -1, -1, -1, -1, -1};
- for (int i = 0; i < 16; i += 2) {
- if (Mask[i] != -1)
- PostDupI16Shuffle[i / 2] = LaneMap[Mask[i]] - (TargetLo ? 0 : 8);
- assert(PostDupI16Shuffle[i / 2] < 8 && "Invalid v8 shuffle mask!");
- }
+ for (int i = 0; i < 16; ++i)
+ if (Mask[i] != -1) {
+ int MappedMask = LaneMap[Mask[i]] - (TargetLo ? 0 : 8);
+ assert(MappedMask < 8 && "Invalid v8 shuffle mask!");
+ if (PostDupI16Shuffle[i / 2] == -1)
+ PostDupI16Shuffle[i / 2] = MappedMask;
+ else
+ assert(PostDupI16Shuffle[i / 2] == MappedMask &&
+ "Conflicting entrties in the original shuffle!");
+ }
return DAG.getNode(
ISD::BITCAST, DL, MVT::v16i8,
DAG.getVectorShuffle(MVT::v8i16, DL,
//
// FIXME: We need to handle other interleaving widths (i16, i32, ...).
if (shouldLowerAsInterleaving(Mask)) {
- // FIXME: Figure out whether we should pack these into the low or high
- // halves.
-
- int EMask[16], OMask[16];
+ int NumLoHalf = std::count_if(Mask.begin(), Mask.end(), [](int M) {
+ return (M >= 0 && M < 8) || (M >= 16 && M < 24);
+ });
+ int NumHiHalf = std::count_if(Mask.begin(), Mask.end(), [](int M) {
+ return (M >= 8 && M < 16) || M >= 24;
+ });
+ int EMask[16] = {-1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1};
+ int OMask[16] = {-1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1};
+ bool UnpackLo = NumLoHalf >= NumHiHalf;
+ MutableArrayRef<int> TargetEMask(UnpackLo ? EMask : EMask + 8, 8);
+ MutableArrayRef<int> TargetOMask(UnpackLo ? OMask : OMask + 8, 8);
for (int i = 0; i < 8; ++i) {
- EMask[i] = Mask[2*i];
- OMask[i] = Mask[2*i + 1];
- EMask[i + 8] = -1;
- OMask[i + 8] = -1;
+ TargetEMask[i] = Mask[2 * i];
+ TargetOMask[i] = Mask[2 * i + 1];
}
SDValue Evens = DAG.getVectorShuffle(MVT::v16i8, DL, V1, V2, EMask);
SDValue Odds = DAG.getVectorShuffle(MVT::v16i8, DL, V1, V2, OMask);
- return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v16i8, Evens, Odds);
+ return DAG.getNode(UnpackLo ? X86ISD::UNPCKL : X86ISD::UNPCKH, DL,
+ MVT::v16i8, Evens, Odds);
}
// Check for SSSE3 which lets us lower all v16i8 shuffles much more directly
SDValue V2Mask[16];
for (int i = 0; i < 16; ++i)
if (Mask[i] == -1) {
- V1Mask[i] = V2Mask[i] = DAG.getConstant(0x80, MVT::i8);
+ V1Mask[i] = V2Mask[i] = DAG.getUNDEF(MVT::i8);
} else {
V1Mask[i] = DAG.getConstant(Mask[i] < 16 ? Mask[i] : 0x80, MVT::i8);
V2Mask[i] =
}
}
-/// \brief Test whether there are elements crossing 128-bit lanes in this
-/// shuffle mask.
+/// \brief Helper function to test whether a shuffle mask could be
+/// simplified by widening the elements being shuffled.
///
-/// X86 divides up its shuffles into in-lane and cross-lane shuffle operations
-/// and we routinely test for these.
-static bool is128BitLaneCrossingShuffleMask(MVT VT, ArrayRef<int> Mask) {
- int LaneSize = 128 / VT.getScalarSizeInBits();
- int Size = Mask.size();
- for (int i = 0; i < Size; ++i)
- if (Mask[i] >= 0 && (Mask[i] % Size) / LaneSize != i / LaneSize)
- return true;
- return false;
-}
-
-/// \brief Test whether a shuffle mask is equivalent within each 128-bit lane.
+/// Appends the mask for wider elements in WidenedMask if valid. Otherwise
+/// leaves it in an unspecified state.
///
-/// This checks a shuffle mask to see if it is performing the same
-/// 128-bit lane-relative shuffle in each 128-bit lane. This trivially implies
-/// that it is also not lane-crossing.
-static bool is128BitLaneRepeatedShuffleMask(MVT VT, ArrayRef<int> Mask) {
- int LaneSize = 128 / VT.getScalarSizeInBits();
- int Size = Mask.size();
- for (int i = LaneSize; i < Size; ++i)
- if (Mask[i] >= 0 && Mask[i] != (Mask[i % LaneSize] + (i / LaneSize) * LaneSize))
+/// NOTE: This must handle normal vector shuffle masks and *target* vector
+/// shuffle masks. The latter have the special property of a '-2' representing
+/// a zero-ed lane of a vector.
+static bool canWidenShuffleElements(ArrayRef<int> Mask,
+ SmallVectorImpl<int> &WidenedMask) {
+ for (int i = 0, Size = Mask.size(); i < Size; i += 2) {
+ // If both elements are undef, its trivial.
+ if (Mask[i] == SM_SentinelUndef && Mask[i + 1] == SM_SentinelUndef) {
+ WidenedMask.push_back(SM_SentinelUndef);
+ continue;
+ }
+
+ // Check for an undef mask and a mask value properly aligned to fit with
+ // a pair of values. If we find such a case, use the non-undef mask's value.
+ if (Mask[i] == SM_SentinelUndef && Mask[i + 1] >= 0 && Mask[i + 1] % 2 == 1) {
+ WidenedMask.push_back(Mask[i + 1] / 2);
+ continue;
+ }
+ if (Mask[i + 1] == SM_SentinelUndef && Mask[i] >= 0 && Mask[i] % 2 == 0) {
+ WidenedMask.push_back(Mask[i] / 2);
+ continue;
+ }
+
+ // When zeroing, we need to spread the zeroing across both lanes to widen.
+ if (Mask[i] == SM_SentinelZero || Mask[i + 1] == SM_SentinelZero) {
+ if ((Mask[i] == SM_SentinelZero || Mask[i] == SM_SentinelUndef) &&
+ (Mask[i + 1] == SM_SentinelZero || Mask[i + 1] == SM_SentinelUndef)) {
+ WidenedMask.push_back(SM_SentinelZero);
+ continue;
+ }
return false;
+ }
+
+ // Finally check if the two mask values are adjacent and aligned with
+ // a pair.
+ if (Mask[i] != SM_SentinelUndef && Mask[i] % 2 == 0 && Mask[i] + 1 == Mask[i + 1]) {
+ WidenedMask.push_back(Mask[i] / 2);
+ continue;
+ }
+
+ // Otherwise we can't safely widen the elements used in this shuffle.
+ return false;
+ }
+ assert(WidenedMask.size() == Mask.size() / 2 &&
+ "Incorrect size of mask after widening the elements!");
+
return true;
}
-/// \brief Generic routine to split a 256-bit vector shuffle into 128-bit
-/// shuffles.
+/// \brief Generic routine to split ector shuffle into half-sized shuffles.
///
-/// There is a severely limited set of shuffles available in AVX1 for 256-bit
-/// vectors resulting in routinely needing to split the shuffle into two 128-bit
-/// shuffles. This can be done generically for any 256-bit vector shuffle and so
-/// we encode the logic here for specific shuffle lowering routines to bail to
-/// when they exhaust the features avaible to more directly handle the shuffle.
-static SDValue splitAndLower256BitVectorShuffle(SDValue Op, SDValue V1,
- SDValue V2,
- const X86Subtarget *Subtarget,
- SelectionDAG &DAG) {
- SDLoc DL(Op);
- MVT VT = Op.getSimpleValueType();
- assert(VT.getSizeInBits() == 256 && "Only for 256-bit vector shuffles!");
+/// This routine just extracts two subvectors, shuffles them independently, and
+/// then concatenates them back together. This should work effectively with all
+/// AVX vector shuffle types.
+static SDValue splitAndLowerVectorShuffle(SDLoc DL, MVT VT, SDValue V1,
+ SDValue V2, ArrayRef<int> Mask,
+ SelectionDAG &DAG) {
+ assert(VT.getSizeInBits() >= 256 &&
+ "Only for 256-bit or wider vector shuffles!");
assert(V1.getSimpleValueType() == VT && "Bad operand type!");
assert(V2.getSimpleValueType() == VT && "Bad operand type!");
- ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
- ArrayRef<int> Mask = SVOp->getMask();
- ArrayRef<int> LoMask = Mask.slice(0, Mask.size()/2);
- ArrayRef<int> HiMask = Mask.slice(Mask.size()/2);
+ ArrayRef<int> LoMask = Mask.slice(0, Mask.size() / 2);
+ ArrayRef<int> HiMask = Mask.slice(Mask.size() / 2);
int NumElements = VT.getVectorNumElements();
int SplitNumElements = NumElements / 2;
// Now create two 4-way blends of these half-width vectors.
auto HalfBlend = [&](ArrayRef<int> HalfMask) {
- SmallVector<int, 16> V1BlendMask, V2BlendMask, BlendMask;
+ SmallVector<int, 32> V1BlendMask, V2BlendMask, BlendMask;
for (int i = 0; i < SplitNumElements; ++i) {
int M = HalfMask[i];
if (M >= NumElements) {
BlendMask.push_back(-1);
}
}
- SDValue V1Blend = DAG.getVectorShuffle(SplitVT, DL, LoV1, HiV1, V1BlendMask);
- SDValue V2Blend = DAG.getVectorShuffle(SplitVT, DL, LoV2, HiV2, V2BlendMask);
+ SDValue V1Blend =
+ DAG.getVectorShuffle(SplitVT, DL, LoV1, HiV1, V1BlendMask);
+ SDValue V2Blend =
+ DAG.getVectorShuffle(SplitVT, DL, LoV2, HiV2, V2BlendMask);
return DAG.getVectorShuffle(SplitVT, DL, V1Blend, V2Blend, BlendMask);
};
SDValue Lo = HalfBlend(LoMask);
return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, Lo, Hi);
}
+/// \brief Lower a vector shuffle crossing multiple 128-bit lanes as
+/// a permutation and blend of those lanes.
+///
+/// This essentially blends the out-of-lane inputs to each lane into the lane
+/// from a permuted copy of the vector. This lowering strategy results in four
+/// instructions in the worst case for a single-input cross lane shuffle which
+/// is lower than any other fully general cross-lane shuffle strategy I'm aware
+/// of. Special cases for each particular shuffle pattern should be handled
+/// prior to trying this lowering.
+static SDValue lowerVectorShuffleAsLanePermuteAndBlend(SDLoc DL, MVT VT,
+ SDValue V1, SDValue V2,
+ ArrayRef<int> Mask,
+ SelectionDAG &DAG) {
+ // FIXME: This should probably be generalized for 512-bit vectors as well.
+ assert(VT.getSizeInBits() == 256 && "Only for 256-bit vector shuffles!");
+ int LaneSize = Mask.size() / 2;
+
+ // If there are only inputs from one 128-bit lane, splitting will in fact be
+ // less expensive. The flags track wether the given lane contains an element
+ // that crosses to another lane.
+ bool LaneCrossing[2] = {false, false};
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (Mask[i] >= 0 && (Mask[i] % Size) / LaneSize != i / LaneSize)
+ LaneCrossing[(Mask[i] % Size) / LaneSize] = true;
+ if (!LaneCrossing[0] || !LaneCrossing[1])
+ return splitAndLowerVectorShuffle(DL, VT, V1, V2, Mask, DAG);
+
+ if (isSingleInputShuffleMask(Mask)) {
+ SmallVector<int, 32> FlippedBlendMask;
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ FlippedBlendMask.push_back(
+ Mask[i] < 0 ? -1 : (((Mask[i] % Size) / LaneSize == i / LaneSize)
+ ? Mask[i]
+ : Mask[i] % LaneSize +
+ (i / LaneSize) * LaneSize + Size));
+
+ // Flip the vector, and blend the results which should now be in-lane. The
+ // VPERM2X128 mask uses the low 2 bits for the low source and bits 4 and
+ // 5 for the high source. The value 3 selects the high half of source 2 and
+ // the value 2 selects the low half of source 2. We only use source 2 to
+ // allow folding it into a memory operand.
+ unsigned PERMMask = 3 | 2 << 4;
+ SDValue Flipped = DAG.getNode(X86ISD::VPERM2X128, DL, VT, DAG.getUNDEF(VT),
+ V1, DAG.getConstant(PERMMask, MVT::i8));
+ return DAG.getVectorShuffle(VT, DL, V1, Flipped, FlippedBlendMask);
+ }
+
+ // This now reduces to two single-input shuffles of V1 and V2 which at worst
+ // will be handled by the above logic and a blend of the results, much like
+ // other patterns in AVX.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, VT, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering 2-lane 128-bit shuffles.
+static SDValue lowerV2X128VectorShuffle(SDLoc DL, MVT VT, SDValue V1,
+ SDValue V2, ArrayRef<int> Mask,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ // Blends are faster and handle all the non-lane-crossing cases.
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, VT, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ MVT SubVT = MVT::getVectorVT(VT.getVectorElementType(),
+ VT.getVectorNumElements() / 2);
+ // Check for patterns which can be matched with a single insert of a 128-bit
+ // subvector.
+ if (isShuffleEquivalent(Mask, 0, 1, 0, 1) ||
+ isShuffleEquivalent(Mask, 0, 1, 4, 5)) {
+ SDValue LoV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V1,
+ DAG.getIntPtrConstant(0));
+ SDValue HiV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT,
+ Mask[2] < 4 ? V1 : V2, DAG.getIntPtrConstant(0));
+ return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, LoV, HiV);
+ }
+ if (isShuffleEquivalent(Mask, 0, 1, 6, 7)) {
+ SDValue LoV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V1,
+ DAG.getIntPtrConstant(0));
+ SDValue HiV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V2,
+ DAG.getIntPtrConstant(2));
+ return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, LoV, HiV);
+ }
+
+ // Otherwise form a 128-bit permutation.
+ // FIXME: Detect zero-vector inputs and use the VPERM2X128 to zero that half.
+ unsigned PermMask = Mask[0] / 2 | (Mask[2] / 2) << 4;
+ return DAG.getNode(X86ISD::VPERM2X128, DL, VT, V1, V2,
+ DAG.getConstant(PermMask, MVT::i8));
+}
+
/// \brief Handle lowering of 4-lane 64-bit floating point shuffles.
///
/// Also ends up handling lowering of 4-lane 64-bit integer shuffles when AVX2
ArrayRef<int> Mask = SVOp->getMask();
assert(Mask.size() == 4 && "Unexpected mask size for v4 shuffle!");
- if (is128BitLaneCrossingShuffleMask(MVT::v4f64, Mask))
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ SmallVector<int, 4> WidenedMask;
+ if (canWidenShuffleElements(Mask, WidenedMask))
+ return lowerV2X128VectorShuffle(DL, MVT::v4f64, V1, V2, Mask, Subtarget,
+ DAG);
if (isSingleInputShuffleMask(Mask)) {
- // Non-half-crossing single input shuffles can be lowerid with an
- // interleaved permutation.
- unsigned VPERMILPMask = (Mask[0] == 1) | ((Mask[1] == 1) << 1) |
- ((Mask[2] == 3) << 2) | ((Mask[3] == 3) << 3);
- return DAG.getNode(X86ISD::VPERMILP, DL, MVT::v4f64, V1,
- DAG.getConstant(VPERMILPMask, MVT::i8));
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4f64, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ if (!is128BitLaneCrossingShuffleMask(MVT::v4f64, Mask)) {
+ // Non-half-crossing single input shuffles can be lowerid with an
+ // interleaved permutation.
+ unsigned VPERMILPMask = (Mask[0] == 1) | ((Mask[1] == 1) << 1) |
+ ((Mask[2] == 3) << 2) | ((Mask[3] == 3) << 3);
+ return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v4f64, V1,
+ DAG.getConstant(VPERMILPMask, MVT::i8));
+ }
+
+ // With AVX2 we have direct support for this permutation.
+ if (Subtarget->hasAVX2())
+ return DAG.getNode(X86ISD::VPERMI, DL, MVT::v4f64, V1,
+ getV4X86ShuffleImm8ForMask(Mask, DAG));
+
+ // Otherwise, fall back.
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v4f64, V1, V2, Mask,
+ DAG);
}
// X86 has dedicated unpack instructions that can handle specific blend
MVT::v4f64, DL, V1, V2, Mask, Subtarget, DAG))
return Insertion;
- if (SDValue Blend =
- lowerVectorShuffleAsBlend(DL, MVT::v4f64, V1, V2, Mask, DAG))
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v4f64, V1, V2, Mask,
+ Subtarget, DAG))
return Blend;
// Check if the blend happens to exactly fit that of SHUFPD.
- if (Mask[0] < 4 && (Mask[1] == -1 || Mask[1] >= 4) &&
- Mask[2] < 4 && (Mask[3] == -1 || Mask[3] >= 4)) {
+ if ((Mask[0] == -1 || Mask[0] < 2) &&
+ (Mask[1] == -1 || (Mask[1] >= 4 && Mask[1] < 6)) &&
+ (Mask[2] == -1 || (Mask[2] >= 2 && Mask[2] < 4)) &&
+ (Mask[3] == -1 || Mask[3] >= 6)) {
unsigned SHUFPDMask = (Mask[0] == 1) | ((Mask[1] == 5) << 1) |
((Mask[2] == 3) << 2) | ((Mask[3] == 7) << 3);
return DAG.getNode(X86ISD::SHUFP, DL, MVT::v4f64, V1, V2,
DAG.getConstant(SHUFPDMask, MVT::i8));
}
- if ((Mask[0] == -1 || Mask[0] >= 4) && Mask[1] < 4 &&
- (Mask[2] == -1 || Mask[2] >= 4) && Mask[3] < 4) {
+ if ((Mask[0] == -1 || (Mask[0] >= 4 && Mask[0] < 6)) &&
+ (Mask[1] == -1 || Mask[1] < 2) &&
+ (Mask[2] == -1 || Mask[2] >= 6) &&
+ (Mask[3] == -1 || (Mask[3] >= 2 && Mask[3] < 4))) {
unsigned SHUFPDMask = (Mask[0] == 5) | ((Mask[1] == 1) << 1) |
((Mask[2] == 7) << 2) | ((Mask[3] == 3) << 3);
return DAG.getNode(X86ISD::SHUFP, DL, MVT::v4f64, V2, V1,
DAG.getConstant(SHUFPDMask, MVT::i8));
}
- // Shuffle the input elements into the desired positions in V1 and V2 and
- // blend them together.
- int V1Mask[] = {-1, -1, -1, -1};
- int V2Mask[] = {-1, -1, -1, -1};
- for (int i = 0; i < 4; ++i)
- if (Mask[i] >= 0 && Mask[i] < 4)
- V1Mask[i] = Mask[i];
- else if (Mask[i] >= 4)
- V2Mask[i] = Mask[i] - 4;
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v4f64, V1, V2,
+ Mask, DAG);
+}
+
+/// \brief Handle lowering of 4-lane 64-bit integer shuffles.
+///
+/// This routine is only called when we have AVX2 and thus a reasonable
+/// instruction set for v4i64 shuffling..
+static SDValue lowerV4I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v4i64 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v4i64 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 4 && "Unexpected mask size for v4 shuffle!");
+ assert(Subtarget->hasAVX2() && "We can only lower v4i64 with AVX2!");
+
+ SmallVector<int, 4> WidenedMask;
+ if (canWidenShuffleElements(Mask, WidenedMask))
+ return lowerV2X128VectorShuffle(DL, MVT::v4i64, V1, V2, Mask, Subtarget,
+ DAG);
+
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v4i64, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4i64, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // When the shuffle is mirrored between the 128-bit lanes of the unit, we can
+ // use lower latency instructions that will operate on both 128-bit lanes.
+ SmallVector<int, 2> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v4i64, Mask, RepeatedMask)) {
+ if (isSingleInputShuffleMask(Mask)) {
+ int PSHUFDMask[] = {-1, -1, -1, -1};
+ for (int i = 0; i < 2; ++i)
+ if (RepeatedMask[i] >= 0) {
+ PSHUFDMask[2 * i] = 2 * RepeatedMask[i];
+ PSHUFDMask[2 * i + 1] = 2 * RepeatedMask[i] + 1;
+ }
+ return DAG.getNode(
+ ISD::BITCAST, DL, MVT::v4i64,
+ DAG.getNode(X86ISD::PSHUFD, DL, MVT::v8i32,
+ DAG.getNode(ISD::BITCAST, DL, MVT::v8i32, V1),
+ getV4X86ShuffleImm8ForMask(PSHUFDMask, DAG)));
+ }
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 4, 2, 6))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v4i64, V1, V2);
+ if (isShuffleEquivalent(Mask, 1, 5, 3, 7))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v4i64, V1, V2);
+ }
+
+ // AVX2 provides a direct instruction for permuting a single input across
+ // lanes.
+ if (isSingleInputShuffleMask(Mask))
+ return DAG.getNode(X86ISD::VPERMI, DL, MVT::v4i64, V1,
+ getV4X86ShuffleImm8ForMask(Mask, DAG));
+
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v4i64, V1, V2,
+ Mask, DAG);
+}
+
+/// \brief Handle lowering of 8-lane 32-bit floating point shuffles.
+///
+/// Also ends up handling lowering of 8-lane 32-bit integer shuffles when AVX2
+/// isn't available.
+static SDValue lowerV8F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v8f32 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v8f32 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
+
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v8f32, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v8f32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // If the shuffle mask is repeated in each 128-bit lane, we have many more
+ // options to efficiently lower the shuffle.
+ SmallVector<int, 4> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v8f32, Mask, RepeatedMask)) {
+ assert(RepeatedMask.size() == 4 &&
+ "Repeated masks must be half the mask width!");
+ if (isSingleInputShuffleMask(Mask))
+ return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v8f32, V1,
+ getV4X86ShuffleImm8ForMask(RepeatedMask, DAG));
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 8, 1, 9, 4, 12, 5, 13))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8f32, V1, V2);
+ if (isShuffleEquivalent(Mask, 2, 10, 3, 11, 6, 14, 7, 15))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8f32, V1, V2);
+
+ // Otherwise, fall back to a SHUFPS sequence. Here it is important that we
+ // have already handled any direct blends. We also need to squash the
+ // repeated mask into a simulated v4f32 mask.
+ for (int i = 0; i < 4; ++i)
+ if (RepeatedMask[i] >= 8)
+ RepeatedMask[i] -= 4;
+ return lowerVectorShuffleWithSHUFPS(DL, MVT::v8f32, RepeatedMask, V1, V2, DAG);
+ }
+
+ // If we have a single input shuffle with different shuffle patterns in the
+ // two 128-bit lanes use the variable mask to VPERMILPS.
+ if (isSingleInputShuffleMask(Mask)) {
+ SDValue VPermMask[8];
+ for (int i = 0; i < 8; ++i)
+ VPermMask[i] = Mask[i] < 0 ? DAG.getUNDEF(MVT::i32)
+ : DAG.getConstant(Mask[i], MVT::i32);
+ if (!is128BitLaneCrossingShuffleMask(MVT::v8f32, Mask))
+ return DAG.getNode(
+ X86ISD::VPERMILPV, DL, MVT::v8f32, V1,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask));
+
+ if (Subtarget->hasAVX2())
+ return DAG.getNode(X86ISD::VPERMV, DL, MVT::v8f32,
+ DAG.getNode(ISD::BITCAST, DL, MVT::v8f32,
+ DAG.getNode(ISD::BUILD_VECTOR, DL,
+ MVT::v8i32, VPermMask)),
+ V1);
+
+ // Otherwise, fall back.
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v8f32, V1, V2, Mask,
+ DAG);
+ }
+
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v8f32, V1, V2,
+ Mask, DAG);
+}
+
+/// \brief Handle lowering of 8-lane 32-bit integer shuffles.
+///
+/// This routine is only called when we have AVX2 and thus a reasonable
+/// instruction set for v8i32 shuffling..
+static SDValue lowerV8I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v8i32 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v8i32 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
+ assert(Subtarget->hasAVX2() && "We can only lower v8i32 with AVX2!");
+
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v8i32, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v8i32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // If the shuffle mask is repeated in each 128-bit lane we can use more
+ // efficient instructions that mirror the shuffles across the two 128-bit
+ // lanes.
+ SmallVector<int, 4> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v8i32, Mask, RepeatedMask)) {
+ assert(RepeatedMask.size() == 4 && "Unexpected repeated mask size!");
+ if (isSingleInputShuffleMask(Mask))
+ return DAG.getNode(X86ISD::PSHUFD, DL, MVT::v8i32, V1,
+ getV4X86ShuffleImm8ForMask(RepeatedMask, DAG));
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 8, 1, 9, 4, 12, 5, 13))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8i32, V1, V2);
+ if (isShuffleEquivalent(Mask, 2, 10, 3, 11, 6, 14, 7, 15))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8i32, V1, V2);
+ }
+
+ // If the shuffle patterns aren't repeated but it is a single input, directly
+ // generate a cross-lane VPERMD instruction.
+ if (isSingleInputShuffleMask(Mask)) {
+ SDValue VPermMask[8];
+ for (int i = 0; i < 8; ++i)
+ VPermMask[i] = Mask[i] < 0 ? DAG.getUNDEF(MVT::i32)
+ : DAG.getConstant(Mask[i], MVT::i32);
+ return DAG.getNode(
+ X86ISD::VPERMV, DL, MVT::v8i32,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask), V1);
+ }
+
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v8i32, V1, V2,
+ Mask, DAG);
+}
+
+/// \brief Handle lowering of 16-lane 16-bit integer shuffles.
+///
+/// This routine is only called when we have AVX2 and thus a reasonable
+/// instruction set for v16i16 shuffling..
+static SDValue lowerV16I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v16i16 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v16i16 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 16 && "Unexpected mask size for v16 shuffle!");
+ assert(Subtarget->hasAVX2() && "We can only lower v16i16 with AVX2!");
+
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v16i16, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
- V1 = DAG.getVectorShuffle(MVT::v4f64, DL, V1, DAG.getUNDEF(MVT::v4f64), V1Mask);
- V2 = DAG.getVectorShuffle(MVT::v4f64, DL, V2, DAG.getUNDEF(MVT::v4f64), V2Mask);
+ // There are no generalized cross-lane shuffle operations available on i16
+ // element types.
+ if (is128BitLaneCrossingShuffleMask(MVT::v16i16, Mask))
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v16i16, V1, V2,
+ Mask, DAG);
- unsigned BlendMask = 0;
- for (int i = 0; i < 4; ++i)
- if (Mask[i] >= 4)
- BlendMask |= 1 << i;
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v16i16, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask,
+ // First 128-bit lane:
+ 0, 16, 1, 17, 2, 18, 3, 19,
+ // Second 128-bit lane:
+ 8, 24, 9, 25, 10, 26, 11, 27))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v16i16, V1, V2);
+ if (isShuffleEquivalent(Mask,
+ // First 128-bit lane:
+ 4, 20, 5, 21, 6, 22, 7, 23,
+ // Second 128-bit lane:
+ 12, 28, 13, 29, 14, 30, 15, 31))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v16i16, V1, V2);
+
+ if (isSingleInputShuffleMask(Mask)) {
+ SDValue PSHUFBMask[32];
+ for (int i = 0; i < 16; ++i) {
+ if (Mask[i] == -1) {
+ PSHUFBMask[2 * i] = PSHUFBMask[2 * i + 1] = DAG.getUNDEF(MVT::i8);
+ continue;
+ }
+
+ int M = i < 8 ? Mask[i] : Mask[i] - 8;
+ assert(M >= 0 && M < 8 && "Invalid single-input mask!");
+ PSHUFBMask[2 * i] = DAG.getConstant(2 * M, MVT::i8);
+ PSHUFBMask[2 * i + 1] = DAG.getConstant(2 * M + 1, MVT::i8);
+ }
+ return DAG.getNode(
+ ISD::BITCAST, DL, MVT::v16i16,
+ DAG.getNode(
+ X86ISD::PSHUFB, DL, MVT::v32i8,
+ DAG.getNode(ISD::BITCAST, DL, MVT::v32i8, V1),
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v32i8, PSHUFBMask)));
+ }
- return DAG.getNode(X86ISD::BLENDI, DL, MVT::v4f64, V1, V2,
- DAG.getConstant(BlendMask, MVT::i8));
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v16i16, V1, V2,
+ Mask, DAG);
}
-/// \brief Handle lowering of 8-lane 32-bit floating point shuffles.
+/// \brief Handle lowering of 32-lane 8-bit integer shuffles.
///
-/// Also ends up handling lowering of 8-lane 32-bit integer shuffles when AVX2
-/// isn't available.
-static SDValue lowerV8F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+/// This routine is only called when we have AVX2 and thus a reasonable
+/// instruction set for v32i8 shuffling..
+static SDValue lowerV32I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
const X86Subtarget *Subtarget,
SelectionDAG &DAG) {
SDLoc DL(Op);
- assert(V1.getSimpleValueType() == MVT::v8f32 && "Bad operand type!");
- assert(V2.getSimpleValueType() == MVT::v8f32 && "Bad operand type!");
+ assert(V1.getSimpleValueType() == MVT::v32i8 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v32i8 && "Bad operand type!");
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
ArrayRef<int> Mask = SVOp->getMask();
- assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
-
- if (is128BitLaneCrossingShuffleMask(MVT::v8f32, Mask))
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ assert(Mask.size() == 32 && "Unexpected mask size for v32 shuffle!");
+ assert(Subtarget->hasAVX2() && "We can only lower v32i8 with AVX2!");
- if (SDValue Blend =
- lowerVectorShuffleAsBlend(DL, MVT::v8f32, V1, V2, Mask, DAG))
- return Blend;
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v32i8, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
- // If the shuffle mask is repeated in each 128-bit lane, we have many more
- // options to efficiently lower the shuffle.
- if (is128BitLaneRepeatedShuffleMask(MVT::v8f32, Mask)) {
- ArrayRef<int> LoMask = Mask.slice(0, 4);
- if (isSingleInputShuffleMask(Mask))
- return DAG.getNode(X86ISD::VPERMILP, DL, MVT::v8f32, V1,
- getV4X86ShuffleImm8ForMask(LoMask, DAG));
+ // There are no generalized cross-lane shuffle operations available on i8
+ // element types.
+ if (is128BitLaneCrossingShuffleMask(MVT::v32i8, Mask))
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v32i8, V1, V2,
+ Mask, DAG);
- // Use dedicated unpack instructions for masks that match their pattern.
- if (isShuffleEquivalent(LoMask, 0, 8, 1, 9))
- return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8f32, V1, V2);
- if (isShuffleEquivalent(LoMask, 2, 10, 3, 11))
- return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8f32, V1, V2);
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v32i8, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
- // Otherwise, fall back to a SHUFPS sequence. Here it is important that we
- // have already handled any direct blends.
- int SHUFPSMask[] = {Mask[0], Mask[1], Mask[2], Mask[3]};
- for (int &M : SHUFPSMask)
- if (M >= 8)
- M -= 4;
- return lowerVectorShuffleWithSHUPFS(DL, MVT::v8f32, SHUFPSMask, V1, V2, DAG);
- }
+ // Use dedicated unpack instructions for masks that match their pattern.
+ // Note that these are repeated 128-bit lane unpacks, not unpacks across all
+ // 256-bit lanes.
+ if (isShuffleEquivalent(
+ Mask,
+ // First 128-bit lane:
+ 0, 32, 1, 33, 2, 34, 3, 35, 4, 36, 5, 37, 6, 38, 7, 39,
+ // Second 128-bit lane:
+ 16, 48, 17, 49, 18, 50, 19, 51, 20, 52, 21, 53, 22, 54, 23, 55))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v32i8, V1, V2);
+ if (isShuffleEquivalent(
+ Mask,
+ // First 128-bit lane:
+ 8, 40, 9, 41, 10, 42, 11, 43, 12, 44, 13, 45, 14, 46, 15, 47,
+ // Second 128-bit lane:
+ 24, 56, 25, 57, 26, 58, 27, 59, 28, 60, 29, 61, 30, 62, 31, 63))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v32i8, V1, V2);
- // If we have a single input shuffle with different shuffle patterns in the
- // two 128-bit lanes, just do two shuffles and blend them together. This will
- // be faster than extracting the high 128-bit lane, shuffling it, and
- // re-inserting it. Especially on newer processors where blending is *the*
- // fastest operation.
if (isSingleInputShuffleMask(Mask)) {
- int LoMask[4] = {Mask[0], Mask[1], Mask[2], Mask[3]};
- int HiMask[4] = {Mask[4], Mask[5], Mask[6], Mask[7]};
- for (int &M : HiMask)
- if (M >= 0)
- M -= 4;
- SDValue Lo = V1, Hi = V1;
- if (!isNoopShuffleMask(LoMask))
- Lo = DAG.getNode(X86ISD::VPERMILP, DL, MVT::v8f32, Lo,
- getV4X86ShuffleImm8ForMask(LoMask, DAG));
- if (!isNoopShuffleMask(HiMask))
- Hi = DAG.getNode(X86ISD::VPERMILP, DL, MVT::v8f32, Hi,
- getV4X86ShuffleImm8ForMask(HiMask, DAG));
- unsigned BlendMask = 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7;
- return DAG.getNode(X86ISD::BLENDI, DL, MVT::v8f32, Lo, Hi,
- DAG.getConstant(BlendMask, MVT::i8));
- }
-
- // Shuffle the input elements into the desired positions in V1 and V2 and
- // blend them together.
- int V1Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
- int V2Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
- unsigned BlendMask = 0;
- for (int i = 0; i < 8; ++i)
- if (Mask[i] >= 0 && Mask[i] < 8) {
- V1Mask[i] = Mask[i];
- } else if (Mask[i] >= 8) {
- V2Mask[i] = Mask[i] - 8;
- BlendMask |= 1 << i;
- }
+ SDValue PSHUFBMask[32];
+ for (int i = 0; i < 32; ++i)
+ PSHUFBMask[i] =
+ Mask[i] < 0
+ ? DAG.getUNDEF(MVT::i8)
+ : DAG.getConstant(Mask[i] < 16 ? Mask[i] : Mask[i] - 16, MVT::i8);
- V1 = DAG.getVectorShuffle(MVT::v8f32, DL, V1, DAG.getUNDEF(MVT::v8f32), V1Mask);
- V2 = DAG.getVectorShuffle(MVT::v8f32, DL, V2, DAG.getUNDEF(MVT::v8f32), V2Mask);
+ return DAG.getNode(
+ X86ISD::PSHUFB, DL, MVT::v32i8, V1,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v32i8, PSHUFBMask));
+ }
- return DAG.getNode(X86ISD::BLENDI, DL, MVT::v8f32, V1, V2,
- DAG.getConstant(BlendMask, MVT::i8));
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v32i8, V1, V2,
+ Mask, DAG);
}
/// \brief High-level routine to lower various 256-bit x86 vector shuffles.
// ability to manipulate a 256-bit vector with integer types. Since we'll use
// floating point types there eventually, just immediately cast everything to
// a float and operate entirely in that domain.
- // FIXME: Actually test for AVX2 when we have implemented it.
- if (VT.isInteger()) {
+ if (VT.isInteger() && !Subtarget->hasAVX2()) {
int ElementBits = VT.getScalarSizeInBits();
if (ElementBits < 32)
// No floating point type available, decompose into 128-bit vectors.
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ return splitAndLowerVectorShuffle(DL, VT, V1, V2, Mask, DAG);
MVT FpVT = MVT::getVectorVT(MVT::getFloatingPointVT(ElementBits),
VT.getVectorNumElements());
case MVT::v4f64:
return lowerV4F64VectorShuffle(Op, V1, V2, Subtarget, DAG);
case MVT::v4i64:
- llvm_unreachable("AVX2 integer support not yet implemented!");
+ return lowerV4I64VectorShuffle(Op, V1, V2, Subtarget, DAG);
case MVT::v8f32:
return lowerV8F32VectorShuffle(Op, V1, V2, Subtarget, DAG);
case MVT::v8i32:
+ return lowerV8I32VectorShuffle(Op, V1, V2, Subtarget, DAG);
case MVT::v16i16:
+ return lowerV16I16VectorShuffle(Op, V1, V2, Subtarget, DAG);
case MVT::v32i8:
- llvm_unreachable("AVX2 integer support not yet implemented!");
+ return lowerV32I8VectorShuffle(Op, V1, V2, Subtarget, DAG);
default:
llvm_unreachable("Not a valid 256-bit x86 vector type!");
}
}
-/// \brief Tiny helper function to test whether a shuffle mask could be
-/// simplified by widening the elements being shuffled.
-static bool canWidenShuffleElements(ArrayRef<int> Mask) {
- for (int i = 0, Size = Mask.size(); i < Size; i += 2)
- if ((Mask[i] != -1 && Mask[i] % 2 != 0) ||
- (Mask[i + 1] != -1 && (Mask[i + 1] % 2 != 1 ||
- (Mask[i] != -1 && Mask[i] + 1 != Mask[i + 1]))))
- return false;
+/// \brief Handle lowering of 8-lane 64-bit floating point shuffles.
+static SDValue lowerV8F64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v8f64 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v8f64 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
- return true;
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v8f64, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 16-lane 32-bit floating point shuffles.
+static SDValue lowerV16F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v16f32 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v16f32 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 16 && "Unexpected mask size for v16 shuffle!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v16f32, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 8-lane 64-bit integer shuffles.
+static SDValue lowerV8I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v8i64 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v8i64 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v8i64, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 16-lane 32-bit integer shuffles.
+static SDValue lowerV16I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v16i32 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v16i32 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 16 && "Unexpected mask size for v16 shuffle!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v16i32, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 32-lane 16-bit integer shuffles.
+static SDValue lowerV32I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v32i16 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v32i16 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 32 && "Unexpected mask size for v32 shuffle!");
+ assert(Subtarget->hasBWI() && "We can only lower v32i16 with AVX-512-BWI!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v32i16, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 64-lane 8-bit integer shuffles.
+static SDValue lowerV64I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v64i8 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v64i8 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 64 && "Unexpected mask size for v64 shuffle!");
+ assert(Subtarget->hasBWI() && "We can only lower v64i8 with AVX-512-BWI!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v64i8, V1, V2, Mask, DAG);
+}
+
+/// \brief High-level routine to lower various 512-bit x86 vector shuffles.
+///
+/// This routine either breaks down the specific type of a 512-bit x86 vector
+/// shuffle or splits it into two 256-bit shuffles and fuses the results back
+/// together based on the available instructions.
+static SDValue lower512BitVectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ MVT VT, const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Subtarget->hasAVX512() &&
+ "Cannot lower 512-bit vectors w/ basic ISA!");
+
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(VT.SimpleTy, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // Dispatch to each element type for lowering. If we don't have supprot for
+ // specific element type shuffles at 512 bits, immediately split them and
+ // lower them. Each lowering routine of a given type is allowed to assume that
+ // the requisite ISA extensions for that element type are available.
+ switch (VT.SimpleTy) {
+ case MVT::v8f64:
+ return lowerV8F64VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ case MVT::v16f32:
+ return lowerV16F32VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ case MVT::v8i64:
+ return lowerV8I64VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ case MVT::v16i32:
+ return lowerV16I32VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ case MVT::v32i16:
+ if (Subtarget->hasBWI())
+ return lowerV32I16VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ break;
+ case MVT::v64i8:
+ if (Subtarget->hasBWI())
+ return lowerV64I8VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ break;
+
+ default:
+ llvm_unreachable("Not a valid 512-bit x86 vector type!");
+ }
+
+ // Otherwise fall back on splitting.
+ return splitAndLowerVectorShuffle(DL, VT, V1, V2, Mask, DAG);
}
/// \brief Top-level lowering for x86 vector shuffles.
return DAG.getVectorShuffle(VT, dl, V1, V2, NewMask);
}
- // For integer vector shuffles, try to collapse them into a shuffle of fewer
- // lanes but wider integers. We cap this to not form integers larger than i64
- // but it might be interesting to form i128 integers to handle flipping the
- // low and high halves of AVX 256-bit vectors.
- if (VT.isInteger() && VT.getScalarSizeInBits() < 64 &&
- canWidenShuffleElements(Mask)) {
- SmallVector<int, 8> NewMask;
- for (int i = 0, Size = Mask.size(); i < Size; i += 2)
- NewMask.push_back(Mask[i] != -1
- ? Mask[i] / 2
- : (Mask[i + 1] != -1 ? Mask[i + 1] / 2 : -1));
- MVT NewVT =
- MVT::getVectorVT(MVT::getIntegerVT(VT.getScalarSizeInBits() * 2),
- VT.getVectorNumElements() / 2);
- V1 = DAG.getNode(ISD::BITCAST, dl, NewVT, V1);
- V2 = DAG.getNode(ISD::BITCAST, dl, NewVT, V2);
- return DAG.getNode(ISD::BITCAST, dl, VT,
- DAG.getVectorShuffle(NewVT, dl, V1, V2, NewMask));
+ // Try to collapse shuffles into using a vector type with fewer elements but
+ // wider element types. We cap this to not form integers or floating point
+ // elements wider than 64 bits, but it might be interesting to form i128
+ // integers to handle flipping the low and high halves of AVX 256-bit vectors.
+ SmallVector<int, 16> WidenedMask;
+ if (VT.getScalarSizeInBits() < 64 &&
+ canWidenShuffleElements(Mask, WidenedMask)) {
+ MVT NewEltVT = VT.isFloatingPoint()
+ ? MVT::getFloatingPointVT(VT.getScalarSizeInBits() * 2)
+ : MVT::getIntegerVT(VT.getScalarSizeInBits() * 2);
+ MVT NewVT = MVT::getVectorVT(NewEltVT, VT.getVectorNumElements() / 2);
+ // Make sure that the new vector type is legal. For example, v2f64 isn't
+ // legal on SSE1.
+ if (DAG.getTargetLoweringInfo().isTypeLegal(NewVT)) {
+ V1 = DAG.getNode(ISD::BITCAST, dl, NewVT, V1);
+ V2 = DAG.getNode(ISD::BITCAST, dl, NewVT, V2);
+ return DAG.getNode(ISD::BITCAST, dl, VT,
+ DAG.getVectorShuffle(NewVT, dl, V1, V2, WidenedMask));
+ }
}
int NumV1Elements = 0, NumUndefElements = 0, NumV2Elements = 0;
++LowV2Elements;
else if (M >= 0)
++LowV1Elements;
- if (LowV2Elements > LowV1Elements)
- return DAG.getCommutedVectorShuffle(*SVOp);
-
- int SumV1Indices = 0, SumV2Indices = 0;
- for (int i = 0, Size = SVOp->getMask().size(); i < Size; ++i)
- if (SVOp->getMask()[i] >= NumElements)
- SumV2Indices += i;
- else if (SVOp->getMask()[i] >= 0)
- SumV1Indices += i;
- if (SumV2Indices < SumV1Indices)
+ if (LowV2Elements > LowV1Elements) {
return DAG.getCommutedVectorShuffle(*SVOp);
+ } else if (LowV2Elements == LowV1Elements) {
+ int SumV1Indices = 0, SumV2Indices = 0;
+ for (int i = 0, Size = SVOp->getMask().size(); i < Size; ++i)
+ if (SVOp->getMask()[i] >= NumElements)
+ SumV2Indices += i;
+ else if (SVOp->getMask()[i] >= 0)
+ SumV1Indices += i;
+ if (SumV2Indices < SumV1Indices)
+ return DAG.getCommutedVectorShuffle(*SVOp);
+ }
}
// For each vector width, delegate to a specialized lowering routine.
if (VT.getSizeInBits() == 256)
return lower256BitVectorShuffle(Op, V1, V2, VT, Subtarget, DAG);
+ // Force AVX-512 vectors to be scalarized for now.
+ // FIXME: Implement AVX-512 support!
+ if (VT.getSizeInBits() == 512)
+ return lower512BitVectorShuffle(Op, V1, V2, VT, Subtarget, DAG);
+
llvm_unreachable("Unimplemented!");
}
if (!DAG.getTargetLoweringInfo().isTypeLegal(NVT))
return SDValue();
- // Simplify the operand as it's prepared to be fed into shuffle.
- unsigned SignificantBits = NVT.getSizeInBits() >> Shift;
- if (V1.getOpcode() == ISD::BITCAST &&
- V1.getOperand(0).getOpcode() == ISD::SCALAR_TO_VECTOR &&
- V1.getOperand(0).getOperand(0).getOpcode() == ISD::EXTRACT_VECTOR_ELT &&
- V1.getOperand(0).getOperand(0)
- .getSimpleValueType().getSizeInBits() == SignificantBits) {
- // (bitcast (sclr2vec (ext_vec_elt x))) -> (bitcast x)
- SDValue V = V1.getOperand(0).getOperand(0).getOperand(0);
- ConstantSDNode *CIdx =
- dyn_cast<ConstantSDNode>(V1.getOperand(0).getOperand(0).getOperand(1));
- // If it's foldable, i.e. normal load with single use, we will let code
- // selection to fold it. Otherwise, we will short the conversion sequence.
- if (CIdx && CIdx->getZExtValue() == 0 &&
- (!ISD::isNormalLoad(V.getNode()) || !V.hasOneUse())) {
- MVT FullVT = V.getSimpleValueType();
- MVT V1VT = V1.getSimpleValueType();
- if (FullVT.getSizeInBits() > V1VT.getSizeInBits()) {
- // The "ext_vec_elt" node is wider than the result node.
- // In this case we should extract subvector from V.
- // (bitcast (sclr2vec (ext_vec_elt x))) -> (bitcast (extract_subvector x)).
- unsigned Ratio = FullVT.getSizeInBits() / V1VT.getSizeInBits();
- MVT SubVecVT = MVT::getVectorVT(FullVT.getVectorElementType(),
- FullVT.getVectorNumElements()/Ratio);
- V = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVecVT, V,
- DAG.getIntPtrConstant(0));
- }
- V1 = DAG.getNode(ISD::BITCAST, DL, V1VT, V);
- }
- }
-
return DAG.getNode(ISD::BITCAST, DL, VT,
DAG.getNode(X86ISD::VZEXT, DL, NVT, V1));
}
return getTargetShuffleNode(X86ISD::PSHUFD, dl, VT, V1, TargetMask, DAG);
if (HasFp256 && (VT == MVT::v4f32 || VT == MVT::v2f64))
- return getTargetShuffleNode(X86ISD::VPERMILP, dl, VT, V1, TargetMask,
+ return getTargetShuffleNode(X86ISD::VPERMILPI, dl, VT, V1, TargetMask,
DAG);
return getTargetShuffleNode(X86ISD::SHUFP, dl, VT, V1, V1,
if ((HasInt256 && VT == MVT::v8i32) || VT == MVT::v16i32)
return getTargetShuffleNode(X86ISD::PSHUFD, dl, VT, V1,
getShuffleSHUFImmediate(SVOp), DAG);
- return getTargetShuffleNode(X86ISD::VPERMILP, dl, VT, V1,
+ return getTargetShuffleNode(X86ISD::VPERMILPI, dl, VT, V1,
getShuffleSHUFImmediate(SVOp), DAG);
}
return true;
}
-// Try to lower a vselect node into a simple blend instruction.
-static SDValue LowerVSELECTtoBlend(SDValue Op, const X86Subtarget *Subtarget,
- SelectionDAG &DAG) {
+/// \brief Try to lower a VSELECT instruction to an immediate-controlled blend
+/// instruction.
+static SDValue lowerVSELECTtoBLENDI(SDValue Op, const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
SDValue Cond = Op.getOperand(0);
SDValue LHS = Op.getOperand(1);
SDValue RHS = Op.getOperand(2);
ISD::isBuildVectorOfConstantSDNodes(Op.getOperand(1).getNode()) &&
ISD::isBuildVectorOfConstantSDNodes(Op.getOperand(2).getNode()))
return SDValue();
-
- SDValue BlendOp = LowerVSELECTtoBlend(Op, Subtarget, DAG);
+
+ SDValue BlendOp = lowerVSELECTtoBLENDI(Op, Subtarget, DAG);
if (BlendOp.getNode())
return BlendOp;
// TLSADDR will be codegen'ed as call. Inform MFI that function has calls.
MFI->setAdjustsStack(true);
+ MFI->setHasCalls(true);
SDValue Flag = Chain.getValue(1);
return DAG.getCopyFromReg(Chain, dl, ReturnReg, PtrVT, Flag);
return Sub;
}
+static SDValue lowerUINT_TO_FP_vXi32(SDValue Op, SelectionDAG &DAG,
+ const X86Subtarget &Subtarget) {
+ // The algorithm is the following:
+ // #ifdef __SSE4_1__
+ // uint4 lo = _mm_blend_epi16( v, (uint4) 0x4b000000, 0xaa);
+ // uint4 hi = _mm_blend_epi16( _mm_srli_epi32(v,16),
+ // (uint4) 0x53000000, 0xaa);
+ // #else
+ // uint4 lo = (v & (uint4) 0xffff) | (uint4) 0x4b000000;
+ // uint4 hi = (v >> 16) | (uint4) 0x53000000;
+ // #endif
+ // float4 fhi = (float4) hi - (0x1.0p39f + 0x1.0p23f);
+ // return (float4) lo + fhi;
+
+ SDLoc DL(Op);
+ SDValue V = Op->getOperand(0);
+ EVT VecIntVT = V.getValueType();
+ bool Is128 = VecIntVT == MVT::v4i32;
+ EVT VecFloatVT = Is128 ? MVT::v4f32 : MVT::v8f32;
+ unsigned NumElts = VecIntVT.getVectorNumElements();
+ assert((VecIntVT == MVT::v4i32 || VecIntVT == MVT::v8i32) &&
+ "Unsupported custom type");
+ assert(NumElts <= 8 && "The size of the constant array must be fixed");
+
+ // In the #idef/#else code, we have in common:
+ // - The vector of constants:
+ // -- 0x4b000000
+ // -- 0x53000000
+ // - A shift:
+ // -- v >> 16
+
+ // Create the splat vector for 0x4b000000.
+ SDValue CstLow = DAG.getConstant(0x4b000000, MVT::i32);
+ SDValue CstLowArray[] = {CstLow, CstLow, CstLow, CstLow,
+ CstLow, CstLow, CstLow, CstLow};
+ SDValue VecCstLow = DAG.getNode(ISD::BUILD_VECTOR, DL, VecIntVT,
+ makeArrayRef(&CstLowArray[0], NumElts));
+ // Create the splat vector for 0x53000000.
+ SDValue CstHigh = DAG.getConstant(0x53000000, MVT::i32);
+ SDValue CstHighArray[] = {CstHigh, CstHigh, CstHigh, CstHigh,
+ CstHigh, CstHigh, CstHigh, CstHigh};
+ SDValue VecCstHigh = DAG.getNode(ISD::BUILD_VECTOR, DL, VecIntVT,
+ makeArrayRef(&CstHighArray[0], NumElts));
+
+ // Create the right shift.
+ SDValue CstShift = DAG.getConstant(16, MVT::i32);
+ SDValue CstShiftArray[] = {CstShift, CstShift, CstShift, CstShift,
+ CstShift, CstShift, CstShift, CstShift};
+ SDValue VecCstShift = DAG.getNode(ISD::BUILD_VECTOR, DL, VecIntVT,
+ makeArrayRef(&CstShiftArray[0], NumElts));
+ SDValue HighShift = DAG.getNode(ISD::SRL, DL, VecIntVT, V, VecCstShift);
+
+ SDValue Low, High;
+ if (Subtarget.hasSSE41()) {
+ EVT VecI16VT = Is128 ? MVT::v8i16 : MVT::v16i16;
+ // uint4 lo = _mm_blend_epi16( v, (uint4) 0x4b000000, 0xaa);
+ SDValue VecCstLowBitcast =
+ DAG.getNode(ISD::BITCAST, DL, VecI16VT, VecCstLow);
+ SDValue VecBitcast = DAG.getNode(ISD::BITCAST, DL, VecI16VT, V);
+ // Low will be bitcasted right away, so do not bother bitcasting back to its
+ // original type.
+ Low = DAG.getNode(X86ISD::BLENDI, DL, VecI16VT, VecBitcast,
+ VecCstLowBitcast, DAG.getConstant(0xaa, MVT::i32));
+ // uint4 hi = _mm_blend_epi16( _mm_srli_epi32(v,16),
+ // (uint4) 0x53000000, 0xaa);
+ SDValue VecCstHighBitcast =
+ DAG.getNode(ISD::BITCAST, DL, VecI16VT, VecCstHigh);
+ SDValue VecShiftBitcast =
+ DAG.getNode(ISD::BITCAST, DL, VecI16VT, HighShift);
+ // High will be bitcasted right away, so do not bother bitcasting back to
+ // its original type.
+ High = DAG.getNode(X86ISD::BLENDI, DL, VecI16VT, VecShiftBitcast,
+ VecCstHighBitcast, DAG.getConstant(0xaa, MVT::i32));
+ } else {
+ SDValue CstMask = DAG.getConstant(0xffff, MVT::i32);
+ SDValue VecCstMask = DAG.getNode(ISD::BUILD_VECTOR, DL, VecIntVT, CstMask,
+ CstMask, CstMask, CstMask);
+ // uint4 lo = (v & (uint4) 0xffff) | (uint4) 0x4b000000;
+ SDValue LowAnd = DAG.getNode(ISD::AND, DL, VecIntVT, V, VecCstMask);
+ Low = DAG.getNode(ISD::OR, DL, VecIntVT, LowAnd, VecCstLow);
+
+ // uint4 hi = (v >> 16) | (uint4) 0x53000000;
+ High = DAG.getNode(ISD::OR, DL, VecIntVT, HighShift, VecCstHigh);
+ }
+
+ // Create the vector constant for -(0x1.0p39f + 0x1.0p23f).
+ SDValue CstFAdd = DAG.getConstantFP(
+ APFloat(APFloat::IEEEsingle, APInt(32, 0xD3000080)), MVT::f32);
+ SDValue CstFAddArray[] = {CstFAdd, CstFAdd, CstFAdd, CstFAdd,
+ CstFAdd, CstFAdd, CstFAdd, CstFAdd};
+ SDValue VecCstFAdd = DAG.getNode(ISD::BUILD_VECTOR, DL, VecFloatVT,
+ makeArrayRef(&CstFAddArray[0], NumElts));
+
+ // float4 fhi = (float4) hi - (0x1.0p39f + 0x1.0p23f);
+ SDValue HighBitcast = DAG.getNode(ISD::BITCAST, DL, VecFloatVT, High);
+ SDValue FHigh =
+ DAG.getNode(ISD::FADD, DL, VecFloatVT, HighBitcast, VecCstFAdd);
+ // return (float4) lo + fhi;
+ SDValue LowBitcast = DAG.getNode(ISD::BITCAST, DL, VecFloatVT, Low);
+ return DAG.getNode(ISD::FADD, DL, VecFloatVT, LowBitcast, FHigh);
+}
+
SDValue X86TargetLowering::lowerUINT_TO_FP_vec(SDValue Op,
SelectionDAG &DAG) const {
SDValue N0 = Op.getOperand(0);
MVT SVT = N0.getSimpleValueType();
SDLoc dl(Op);
- assert((SVT == MVT::v4i8 || SVT == MVT::v4i16 ||
- SVT == MVT::v8i8 || SVT == MVT::v8i16) &&
- "Custom UINT_TO_FP is not supported!");
-
- MVT NVT = MVT::getVectorVT(MVT::i32, SVT.getVectorNumElements());
- return DAG.getNode(ISD::SINT_TO_FP, dl, Op.getValueType(),
- DAG.getNode(ISD::ZERO_EXTEND, dl, NVT, N0));
+ switch (SVT.SimpleTy) {
+ default:
+ llvm_unreachable("Custom UINT_TO_FP is not supported!");
+ case MVT::v4i8:
+ case MVT::v4i16:
+ case MVT::v8i8:
+ case MVT::v8i16: {
+ MVT NVT = MVT::getVectorVT(MVT::i32, SVT.getVectorNumElements());
+ return DAG.getNode(ISD::SINT_TO_FP, dl, Op.getValueType(),
+ DAG.getNode(ISD::ZERO_EXTEND, dl, NVT, N0));
+ }
+ case MVT::v4i32:
+ case MVT::v8i32:
+ return lowerUINT_TO_FP_vXi32(Op, DAG, *Subtarget);
+ }
+ llvm_unreachable(nullptr);
}
SDValue X86TargetLowering::LowerUINT_TO_FP(SDValue Op,
In, DAG.getUNDEF(SVT)));
}
-// The only differences between FABS and FNEG are the mask and the logic op.
+/// The only differences between FABS and FNEG are the mask and the logic op.
+/// FNEG also has a folding opportunity for FNEG(FABS(x)).
static SDValue LowerFABSorFNEG(SDValue Op, SelectionDAG &DAG) {
assert((Op.getOpcode() == ISD::FABS || Op.getOpcode() == ISD::FNEG) &&
"Wrong opcode for lowering FABS or FNEG.");
bool IsFABS = (Op.getOpcode() == ISD::FABS);
+
+ // If this is a FABS and it has an FNEG user, bail out to fold the combination
+ // into an FNABS. We'll lower the FABS after that if it is still in use.
+ if (IsFABS)
+ for (SDNode *User : Op->uses())
+ if (User->getOpcode() == ISD::FNEG)
+ return Op;
+
+ SDValue Op0 = Op.getOperand(0);
+ bool IsFNABS = !IsFABS && (Op0.getOpcode() == ISD::FABS);
+
SDLoc dl(Op);
MVT VT = Op.getSimpleValueType();
// Assume scalar op for initialization; update for vector if needed.
// For a vector, cast operands to a vector type, perform the logic op,
// and cast the result back to the original value type.
MVT VecVT = MVT::getVectorVT(MVT::i64, VT.getSizeInBits() / 64);
- SDValue Op0Casted = DAG.getNode(ISD::BITCAST, dl, VecVT, Op.getOperand(0));
SDValue MaskCasted = DAG.getNode(ISD::BITCAST, dl, VecVT, Mask);
- unsigned LogicOp = IsFABS ? ISD::AND : ISD::XOR;
+ SDValue Operand = IsFNABS ?
+ DAG.getNode(ISD::BITCAST, dl, VecVT, Op0.getOperand(0)) :
+ DAG.getNode(ISD::BITCAST, dl, VecVT, Op0);
+ unsigned BitOp = IsFABS ? ISD::AND : IsFNABS ? ISD::OR : ISD::XOR;
return DAG.getNode(ISD::BITCAST, dl, VT,
- DAG.getNode(LogicOp, dl, VecVT, Op0Casted, MaskCasted));
+ DAG.getNode(BitOp, dl, VecVT, Operand, MaskCasted));
}
+
// If not vector, then scalar.
- unsigned LogicOp = IsFABS ? X86ISD::FAND : X86ISD::FXOR;
- return DAG.getNode(LogicOp, dl, VT, Op.getOperand(0), Mask);
+ unsigned BitOp = IsFABS ? X86ISD::FAND : IsFNABS ? X86ISD::FOR : X86ISD::FXOR;
+ SDValue Operand = IsFNABS ? Op0.getOperand(0) : Op0;
+ return DAG.getNode(BitOp, dl, VT, Operand, Mask);
}
static SDValue LowerFCOPYSIGN(SDValue Op, SelectionDAG &DAG) {
return DAG.getNode(ISD::AND, dl, VT, xFGETSIGN, DAG.getConstant(1, VT));
}
-// LowerVectorAllZeroTest - Check whether an OR'd tree is PTEST-able.
-//
+// Check whether an OR'd tree is PTEST-able.
static SDValue LowerVectorAllZeroTest(SDValue Op, const X86Subtarget *Subtarget,
SelectionDAG &DAG) {
assert(Op.getOpcode() == ISD::OR && "Only check OR'd tree.");
return DAG.getNode(X86ISD::SAHF, dl, MVT::i32, TruncSrl);
}
+/// The minimum architected relative accuracy is 2^-12. We need one
+/// Newton-Raphson step to have a good float result (24 bits of precision).
+SDValue X86TargetLowering::getRsqrtEstimate(SDValue Op,
+ DAGCombinerInfo &DCI,
+ unsigned &RefinementSteps,
+ bool &UseOneConstNR) const {
+ // FIXME: We should use instruction latency models to calculate the cost of
+ // each potential sequence, but this is very hard to do reliably because
+ // at least Intel's Core* chips have variable timing based on the number of
+ // significant digits in the divisor and/or sqrt operand.
+ if (!Subtarget->useSqrtEst())
+ return SDValue();
+
+ EVT VT = Op.getValueType();
+
+ // SSE1 has rsqrtss and rsqrtps.
+ // TODO: Add support for AVX512 (v16f32).
+ // It is likely not profitable to do this for f64 because a double-precision
+ // rsqrt estimate with refinement on x86 prior to FMA requires at least 16
+ // instructions: convert to single, rsqrtss, convert back to double, refine
+ // (3 steps = at least 13 insts). If an 'rsqrtsd' variant was added to the ISA
+ // along with FMA, this could be a throughput win.
+ if ((Subtarget->hasSSE1() && (VT == MVT::f32 || VT == MVT::v4f32)) ||
+ (Subtarget->hasAVX() && VT == MVT::v8f32)) {
+ RefinementSteps = 1;
+ UseOneConstNR = false;
+ return DCI.DAG.getNode(X86ISD::FRSQRT, SDLoc(Op), VT, Op);
+ }
+ return SDValue();
+}
+
static bool isAllOnes(SDValue V) {
ConstantSDNode *C = dyn_cast<ConstantSDNode>(V);
return C && C->isAllOnesValue();
return DAG.getNode(X86ISD::CMOV, DL, VTs, Ops);
}
-static SDValue LowerSIGN_EXTEND_AVX512(SDValue Op, SelectionDAG &DAG) {
+static SDValue LowerSIGN_EXTEND_AVX512(SDValue Op, const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
MVT VT = Op->getSimpleValueType(0);
SDValue In = Op->getOperand(0);
MVT InVT = In.getSimpleValueType();
+ MVT VTElt = VT.getVectorElementType();
+ MVT InVTElt = InVT.getVectorElementType();
SDLoc dl(Op);
+ // SKX processor
+ if ((InVTElt == MVT::i1) &&
+ (((Subtarget->hasBWI() && Subtarget->hasVLX() &&
+ VT.getSizeInBits() <= 256 && VTElt.getSizeInBits() <= 16)) ||
+
+ ((Subtarget->hasBWI() && VT.is512BitVector() &&
+ VTElt.getSizeInBits() <= 16)) ||
+
+ ((Subtarget->hasDQI() && Subtarget->hasVLX() &&
+ VT.getSizeInBits() <= 256 && VTElt.getSizeInBits() >= 32)) ||
+
+ ((Subtarget->hasDQI() && VT.is512BitVector() &&
+ VTElt.getSizeInBits() >= 32))))
+ return DAG.getNode(X86ISD::VSEXT, dl, VT, In);
+
unsigned int NumElts = VT.getVectorNumElements();
+
if (NumElts != 8 && NumElts != 16)
return SDValue();
SDLoc dl(Op);
if (VT.is512BitVector() || InVT.getVectorElementType() == MVT::i1)
- return LowerSIGN_EXTEND_AVX512(Op, DAG);
+ return LowerSIGN_EXTEND_AVX512(Op, Subtarget, DAG);
if ((VT != MVT::v4i64 || InVT != MVT::v4i32) &&
(VT != MVT::v8i32 || InVT != MVT::v8i16) &&
EVT VT = Op.getNode()->getValueType(0);
bool Is64Bit = Subtarget->is64Bit();
- EVT SPTy = Is64Bit ? MVT::i64 : MVT::i32;
+ EVT SPTy = getPointerTy();
if (SplitStack) {
MachineRegisterInfo &MRI = MF.getRegInfo();
}
const TargetRegisterClass *AddrRegClass =
- getRegClassFor(Subtarget->is64Bit() ? MVT::i64:MVT::i32);
+ getRegClassFor(getPointerTy());
unsigned Vreg = MRI.createVirtualRegister(AddrRegClass);
Chain = DAG.getCopyToReg(Chain, dl, Vreg, Size);
SDValue Value = DAG.getNode(X86ISD::SEG_ALLOCA, dl, SPTy, Chain,
return DAG.getMergeValues(Ops1, dl);
} else {
SDValue Flag;
- unsigned Reg = (Subtarget->is64Bit() ? X86::RAX : X86::EAX);
+ const unsigned Reg = (Subtarget->isTarget64BitLP64() ? X86::RAX : X86::EAX);
Chain = DAG.getCopyToReg(Chain, dl, Reg, Size, Flag);
Flag = Chain.getValue(1);
return DAG.getNode(Opc, dl, VT, SrcOp, ShAmt);
}
-/// \brief Return (vselect \p Mask, \p Op, \p PreservedSrc) along with the
+/// \brief Return (and \p Op, \p Mask) for compare instructions or
+/// (vselect \p Mask, \p Op, \p PreservedSrc) for others along with the
/// necessary casting for \p Mask when lowering masking intrinsics.
static SDValue getVectorMaskingNode(SDValue Op, SDValue Mask,
SDValue PreservedSrc, SelectionDAG &DAG) {
EVT VT = Op.getValueType();
EVT MaskVT = EVT::getVectorVT(*DAG.getContext(),
MVT::i1, VT.getVectorNumElements());
+ EVT BitcastVT = EVT::getVectorVT(*DAG.getContext(), MVT::i1,
+ Mask.getValueType().getSizeInBits());
SDLoc dl(Op);
assert(MaskVT.isSimple() && "invalid mask type");
- return DAG.getNode(ISD::VSELECT, dl, VT,
- DAG.getNode(ISD::BITCAST, dl, MaskVT, Mask),
- Op, PreservedSrc);
+
+ if (isAllOnes(Mask))
+ return Op;
+
+ // In case when MaskVT equals v2i1 or v4i1, low 2 or 4 elements
+ // are extracted by EXTRACT_SUBVECTOR.
+ SDValue VMask = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, MaskVT,
+ DAG.getNode(ISD::BITCAST, dl, BitcastVT, Mask),
+ DAG.getIntPtrConstant(0));
+
+ switch (Op.getOpcode()) {
+ default: break;
+ case X86ISD::PCMPEQM:
+ case X86ISD::PCMPGTM:
+ case X86ISD::CMPM:
+ case X86ISD::CMPMU:
+ return DAG.getNode(ISD::AND, dl, VT, Op, VMask);
+ }
+
+ return DAG.getNode(ISD::VSELECT, dl, VT, VMask, Op, PreservedSrc);
}
static unsigned getOpcodeForFMAIntrinsic(unsigned IntNo) {
case INTR_TYPE_3OP:
return DAG.getNode(IntrData->Opc0, dl, Op.getValueType(), Op.getOperand(1),
Op.getOperand(2), Op.getOperand(3));
+ case CMP_MASK:
+ case CMP_MASK_CC: {
+ // Comparison intrinsics with masks.
+ // Example of transformation:
+ // (i8 (int_x86_avx512_mask_pcmpeq_q_128
+ // (v2i64 %a), (v2i64 %b), (i8 %mask))) ->
+ // (i8 (bitcast
+ // (v8i1 (insert_subvector undef,
+ // (v2i1 (and (PCMPEQM %a, %b),
+ // (extract_subvector
+ // (v8i1 (bitcast %mask)), 0))), 0))))
+ EVT VT = Op.getOperand(1).getValueType();
+ EVT MaskVT = EVT::getVectorVT(*DAG.getContext(), MVT::i1,
+ VT.getVectorNumElements());
+ SDValue Mask = Op.getOperand((IntrData->Type == CMP_MASK_CC) ? 4 : 3);
+ EVT BitcastVT = EVT::getVectorVT(*DAG.getContext(), MVT::i1,
+ Mask.getValueType().getSizeInBits());
+ SDValue Cmp;
+ if (IntrData->Type == CMP_MASK_CC) {
+ Cmp = DAG.getNode(IntrData->Opc0, dl, MaskVT, Op.getOperand(1),
+ Op.getOperand(2), Op.getOperand(3));
+ } else {
+ assert(IntrData->Type == CMP_MASK && "Unexpected intrinsic type!");
+ Cmp = DAG.getNode(IntrData->Opc0, dl, MaskVT, Op.getOperand(1),
+ Op.getOperand(2));
+ }
+ SDValue CmpMask = getVectorMaskingNode(Cmp, Mask,
+ DAG.getTargetConstant(0, MaskVT), DAG);
+ SDValue Res = DAG.getNode(ISD::INSERT_SUBVECTOR, dl, BitcastVT,
+ DAG.getUNDEF(BitcastVT), CmpMask,
+ DAG.getIntPtrConstant(0));
+ return DAG.getNode(ISD::BITCAST, dl, Op.getValueType(), Res);
+ }
case COMI: { // Comparison intrinsics
ISD::CondCode CC = (ISD::CondCode)IntrData->Opc1;
SDValue LHS = Op.getOperand(1);
Cond = X86::COND_B;
break;
case ISD::SMULO:
- BaseOp = X86ISD::SMUL;
+ BaseOp = N->getValueType(0) == MVT::i8 ? X86ISD::SMUL8 : X86ISD::SMUL;
Cond = X86::COND_O;
break;
case ISD::UMULO: { // i64, i8 = umulo lhs, rhs --> i64, i64, i32 umul lhs,rhs
+ if (N->getValueType(0) == MVT::i8) {
+ BaseOp = X86ISD::UMUL8;
+ Cond = X86::COND_O;
+ break;
+ }
SDVTList VTs = DAG.getVTList(N->getValueType(0), N->getValueType(0),
MVT::i32);
SDValue Sum = DAG.getNode(X86ISD::UMUL, DL, VTs, LHS, RHS);
return needsCmpXchgNb(SI->getValueOperand()->getType());
}
-bool X86TargetLowering::shouldExpandAtomicLoadInIR(LoadInst *SI) const {
- return false; // FIXME, currently these are expanded separately in this file.
+// Note: this turns large loads into lock cmpxchg8b/16b.
+// FIXME: On 32 bits x86, fild/movq might be faster than lock cmpxchg8b.
+bool X86TargetLowering::shouldExpandAtomicLoadInIR(LoadInst *LI) const {
+ auto PTy = cast<PointerType>(LI->getPointerOperand()->getType());
+ return needsCmpXchgNb(PTy->getElementType());
}
bool X86TargetLowering::shouldExpandAtomicRMWInIR(AtomicRMWInst *AI) const {
}
}
+static bool hasMFENCE(const X86Subtarget& Subtarget) {
+ // Use mfence if we have SSE2 or we're on x86-64 (even if we asked for
+ // no-sse2). There isn't any reason to disable it if the target processor
+ // supports it.
+ return Subtarget.hasSSE2() || Subtarget.is64Bit();
+}
+
+LoadInst *
+X86TargetLowering::lowerIdempotentRMWIntoFencedLoad(AtomicRMWInst *AI) const {
+ const X86Subtarget &Subtarget =
+ getTargetMachine().getSubtarget<X86Subtarget>();
+ unsigned NativeWidth = Subtarget.is64Bit() ? 64 : 32;
+ const Type *MemType = AI->getType();
+ // Accesses larger than the native width are turned into cmpxchg/libcalls, so
+ // there is no benefit in turning such RMWs into loads, and it is actually
+ // harmful as it introduces a mfence.
+ if (MemType->getPrimitiveSizeInBits() > NativeWidth)
+ return nullptr;
+
+ auto Builder = IRBuilder<>(AI);
+ Module *M = Builder.GetInsertBlock()->getParent()->getParent();
+ auto SynchScope = AI->getSynchScope();
+ // We must restrict the ordering to avoid generating loads with Release or
+ // ReleaseAcquire orderings.
+ auto Order = AtomicCmpXchgInst::getStrongestFailureOrdering(AI->getOrdering());
+ auto Ptr = AI->getPointerOperand();
+
+ // Before the load we need a fence. Here is an example lifted from
+ // http://www.hpl.hp.com/techreports/2012/HPL-2012-68.pdf showing why a fence
+ // is required:
+ // Thread 0:
+ // x.store(1, relaxed);
+ // r1 = y.fetch_add(0, release);
+ // Thread 1:
+ // y.fetch_add(42, acquire);
+ // r2 = x.load(relaxed);
+ // r1 = r2 = 0 is impossible, but becomes possible if the idempotent rmw is
+ // lowered to just a load without a fence. A mfence flushes the store buffer,
+ // making the optimization clearly correct.
+ // FIXME: it is required if isAtLeastRelease(Order) but it is not clear
+ // otherwise, we might be able to be more agressive on relaxed idempotent
+ // rmw. In practice, they do not look useful, so we don't try to be
+ // especially clever.
+ if (SynchScope == SingleThread) {
+ // FIXME: we could just insert an X86ISD::MEMBARRIER here, except we are at
+ // the IR level, so we must wrap it in an intrinsic.
+ return nullptr;
+ } else if (hasMFENCE(Subtarget)) {
+ Function *MFence = llvm::Intrinsic::getDeclaration(M,
+ Intrinsic::x86_sse2_mfence);
+ Builder.CreateCall(MFence);
+ } else {
+ // FIXME: it might make sense to use a locked operation here but on a
+ // different cache-line to prevent cache-line bouncing. In practice it
+ // is probably a small win, and x86 processors without mfence are rare
+ // enough that we do not bother.
+ return nullptr;
+ }
+
+ // Finally we can emit the atomic load.
+ LoadInst *Loaded = Builder.CreateAlignedLoad(Ptr,
+ AI->getType()->getPrimitiveSizeInBits());
+ Loaded->setAtomic(Order, SynchScope);
+ AI->replaceAllUsesWith(Loaded);
+ AI->eraseFromParent();
+ return Loaded;
+}
+
static SDValue LowerATOMIC_FENCE(SDValue Op, const X86Subtarget *Subtarget,
SelectionDAG &DAG) {
SDLoc dl(Op);
// The only fence that needs an instruction is a sequentially-consistent
// cross-thread fence.
if (FenceOrdering == SequentiallyConsistent && FenceScope == CrossThread) {
- // Use mfence if we have SSE2 or we're on x86-64 (even if we asked for
- // no-sse2). There isn't any reason to disable it if the target processor
- // supports it.
- if (Subtarget->hasSSE2() || Subtarget->is64Bit())
+ if (hasMFENCE(*Subtarget))
return DAG.getNode(X86ISD::MFENCE, dl, MVT::Other, Op.getOperand(0));
SDValue Chain = Op.getOperand(0);
}
}
-static void ReplaceATOMIC_LOAD(SDNode *Node,
- SmallVectorImpl<SDValue> &Results,
- SelectionDAG &DAG) {
- SDLoc dl(Node);
- EVT VT = cast<AtomicSDNode>(Node)->getMemoryVT();
-
- // Convert wide load -> cmpxchg8b/cmpxchg16b
- // FIXME: On 32-bit, load -> fild or movq would be more efficient
- // (The only way to get a 16-byte load is cmpxchg16b)
- // FIXME: 16-byte ATOMIC_CMP_SWAP isn't actually hooked up at the moment.
- SDValue Zero = DAG.getConstant(0, VT);
- SDVTList VTs = DAG.getVTList(VT, MVT::i1, MVT::Other);
- SDValue Swap =
- DAG.getAtomicCmpSwap(ISD::ATOMIC_CMP_SWAP_WITH_SUCCESS, dl, VT, VTs,
- Node->getOperand(0), Node->getOperand(1), Zero, Zero,
- cast<AtomicSDNode>(Node)->getMemOperand(),
- cast<AtomicSDNode>(Node)->getOrdering(),
- cast<AtomicSDNode>(Node)->getOrdering(),
- cast<AtomicSDNode>(Node)->getSynchScope());
- Results.push_back(Swap.getValue(0));
- Results.push_back(Swap.getValue(2));
-}
-
/// ReplaceNodeResults - Replace a node with an illegal result type
/// with a new node built out of custom code.
void X86TargetLowering::ReplaceNodeResults(SDNode *N,
case ISD::ATOMIC_LOAD_MAX:
case ISD::ATOMIC_LOAD_UMIN:
case ISD::ATOMIC_LOAD_UMAX:
+ case ISD::ATOMIC_LOAD: {
// Delegate to generic TypeLegalization. Situations we can really handle
// should have already been dealt with by AtomicExpandPass.cpp.
break;
- case ISD::ATOMIC_LOAD: {
- ReplaceATOMIC_LOAD(N, Results, DAG);
- return;
}
case ISD::BITCAST: {
assert(Subtarget->hasSSE2() && "Requires at least SSE2!");
case X86ISD::PSHUFB: return "X86ISD::PSHUFB";
case X86ISD::ANDNP: return "X86ISD::ANDNP";
case X86ISD::PSIGN: return "X86ISD::PSIGN";
- case X86ISD::BLENDV: return "X86ISD::BLENDV";
case X86ISD::BLENDI: return "X86ISD::BLENDI";
+ case X86ISD::SHRUNKBLEND: return "X86ISD::SHRUNKBLEND";
case X86ISD::SUBUS: return "X86ISD::SUBUS";
case X86ISD::HADD: return "X86ISD::HADD";
case X86ISD::HSUB: return "X86ISD::HSUB";
case X86ISD::SBB: return "X86ISD::SBB";
case X86ISD::SMUL: return "X86ISD::SMUL";
case X86ISD::UMUL: return "X86ISD::UMUL";
+ case X86ISD::SMUL8: return "X86ISD::SMUL8";
+ case X86ISD::UMUL8: return "X86ISD::UMUL8";
+ case X86ISD::SDIVREM8_SEXT_HREG: return "X86ISD::SDIVREM8_SEXT_HREG";
+ case X86ISD::UDIVREM8_ZEXT_HREG: return "X86ISD::UDIVREM8_ZEXT_HREG";
case X86ISD::INC: return "X86ISD::INC";
case X86ISD::DEC: return "X86ISD::DEC";
case X86ISD::OR: return "X86ISD::OR";
case X86ISD::VBROADCAST: return "X86ISD::VBROADCAST";
case X86ISD::VBROADCASTM: return "X86ISD::VBROADCASTM";
case X86ISD::VEXTRACT: return "X86ISD::VEXTRACT";
- case X86ISD::VPERMILP: return "X86ISD::VPERMILP";
+ case X86ISD::VPERMILPI: return "X86ISD::VPERMILPI";
case X86ISD::VPERM2X128: return "X86ISD::VPERM2X128";
case X86ISD::VPERMV: return "X86ISD::VPERMV";
case X86ISD::VPERMV3: return "X86ISD::VPERMV3";
isUNPCKHMask(M, SVT, Subtarget->hasInt256()) ||
isUNPCKL_v_undef_Mask(M, SVT, Subtarget->hasInt256()) ||
isUNPCKH_v_undef_Mask(M, SVT, Subtarget->hasInt256()) ||
- isBlendMask(M, SVT, Subtarget->hasSSE41(), Subtarget->hasInt256()));
+ isBlendMask(M, SVT, Subtarget->hasSSE41(), Subtarget->hasInt256()) ||
+ (Subtarget->hasSSE41() && isINSERTPSMask(M, SVT)));
}
bool
return (isMOVLMask(Mask, SVT) ||
isCommutedMOVLMask(Mask, SVT, true) ||
isSHUFPMask(Mask, SVT) ||
- isSHUFPMask(Mask, SVT, /* Commuted */ true));
+ isSHUFPMask(Mask, SVT, /* Commuted */ true) ||
+ isBlendMask(Mask, SVT, Subtarget->hasSSE41(),
+ Subtarget->hasInt256()));
}
return false;
}
}
MachineBasicBlock *
-X86TargetLowering::EmitLoweredSegAlloca(MachineInstr *MI, MachineBasicBlock *BB,
- bool Is64Bit) const {
+X86TargetLowering::EmitLoweredSegAlloca(MachineInstr *MI,
+ MachineBasicBlock *BB) const {
MachineFunction *MF = BB->getParent();
const TargetInstrInfo *TII = MF->getSubtarget().getInstrInfo();
DebugLoc DL = MI->getDebugLoc();
assert(MF->shouldSplitStack());
- unsigned TlsReg = Is64Bit ? X86::FS : X86::GS;
- unsigned TlsOffset = Is64Bit ? 0x70 : 0x30;
+ const bool Is64Bit = Subtarget->is64Bit();
+ const bool IsLP64 = Subtarget->isTarget64BitLP64();
+
+ const unsigned TlsReg = Is64Bit ? X86::FS : X86::GS;
+ const unsigned TlsOffset = IsLP64 ? 0x70 : Is64Bit ? 0x40 : 0x30;
// BB:
// ... [Till the alloca]
MachineRegisterInfo &MRI = MF->getRegInfo();
const TargetRegisterClass *AddrRegClass =
- getRegClassFor(Is64Bit ? MVT::i64:MVT::i32);
+ getRegClassFor(getPointerTy());
unsigned mallocPtrVReg = MRI.createVirtualRegister(AddrRegClass),
bumpSPPtrVReg = MRI.createVirtualRegister(AddrRegClass),
tmpSPVReg = MRI.createVirtualRegister(AddrRegClass),
SPLimitVReg = MRI.createVirtualRegister(AddrRegClass),
sizeVReg = MI->getOperand(1).getReg(),
- physSPReg = Is64Bit ? X86::RSP : X86::ESP;
+ physSPReg = IsLP64 || Subtarget->isTargetNaCl64() ? X86::RSP : X86::ESP;
MachineFunction::iterator MBBIter = BB;
++MBBIter;
// Add code to the main basic block to check if the stack limit has been hit,
// and if so, jump to mallocMBB otherwise to bumpMBB.
BuildMI(BB, DL, TII->get(TargetOpcode::COPY), tmpSPVReg).addReg(physSPReg);
- BuildMI(BB, DL, TII->get(Is64Bit ? X86::SUB64rr:X86::SUB32rr), SPLimitVReg)
+ BuildMI(BB, DL, TII->get(IsLP64 ? X86::SUB64rr:X86::SUB32rr), SPLimitVReg)
.addReg(tmpSPVReg).addReg(sizeVReg);
- BuildMI(BB, DL, TII->get(Is64Bit ? X86::CMP64mr:X86::CMP32mr))
+ BuildMI(BB, DL, TII->get(IsLP64 ? X86::CMP64mr:X86::CMP32mr))
.addReg(0).addImm(1).addReg(0).addImm(TlsOffset).addReg(TlsReg)
.addReg(SPLimitVReg);
BuildMI(BB, DL, TII->get(X86::JG_4)).addMBB(mallocMBB);
.getSubtargetImpl()
->getRegisterInfo()
->getCallPreservedMask(CallingConv::C);
- if (Is64Bit) {
+ if (IsLP64) {
BuildMI(mallocMBB, DL, TII->get(X86::MOV64rr), X86::RDI)
.addReg(sizeVReg);
BuildMI(mallocMBB, DL, TII->get(X86::CALL64pcrel32))
.addRegMask(RegMask)
.addReg(X86::RDI, RegState::Implicit)
.addReg(X86::RAX, RegState::ImplicitDefine);
+ } else if (Is64Bit) {
+ BuildMI(mallocMBB, DL, TII->get(X86::MOV32rr), X86::EDI)
+ .addReg(sizeVReg);
+ BuildMI(mallocMBB, DL, TII->get(X86::CALL64pcrel32))
+ .addExternalSymbol("__morestack_allocate_stack_space")
+ .addRegMask(RegMask)
+ .addReg(X86::EDI, RegState::Implicit)
+ .addReg(X86::EAX, RegState::ImplicitDefine);
} else {
BuildMI(mallocMBB, DL, TII->get(X86::SUB32ri), physSPReg).addReg(physSPReg)
.addImm(12);
.addImm(16);
BuildMI(mallocMBB, DL, TII->get(TargetOpcode::COPY), mallocPtrVReg)
- .addReg(Is64Bit ? X86::RAX : X86::EAX);
+ .addReg(IsLP64 ? X86::RAX : X86::EAX);
BuildMI(mallocMBB, DL, TII->get(X86::JMP_4)).addMBB(continueMBB);
// Set up the CFG correctly.
case X86::VFNMSUBPSr213r: NewFMAOpc = X86::VFNMSUBPSr231r; break;
case X86::VFNMSUBSDr213r: NewFMAOpc = X86::VFNMSUBSDr231r; break;
case X86::VFNMSUBSSr213r: NewFMAOpc = X86::VFNMSUBSSr231r; break;
+ case X86::VFMADDSUBPDr213r: NewFMAOpc = X86::VFMADDSUBPDr231r; break;
+ case X86::VFMADDSUBPSr213r: NewFMAOpc = X86::VFMADDSUBPSr231r; break;
+ case X86::VFMSUBADDPDr213r: NewFMAOpc = X86::VFMSUBADDPDr231r; break;
+ case X86::VFMSUBADDPSr213r: NewFMAOpc = X86::VFMSUBADDPSr231r; break;
+
case X86::VFMADDPDr213rY: NewFMAOpc = X86::VFMADDPDr231rY; break;
case X86::VFMADDPSr213rY: NewFMAOpc = X86::VFMADDPSr231rY; break;
case X86::VFMSUBPDr213rY: NewFMAOpc = X86::VFMSUBPDr231rY; break;
case X86::VFNMADDPSr213rY: NewFMAOpc = X86::VFNMADDPSr231rY; break;
case X86::VFNMSUBPDr213rY: NewFMAOpc = X86::VFNMSUBPDr231rY; break;
case X86::VFNMSUBPSr213rY: NewFMAOpc = X86::VFNMSUBPSr231rY; break;
+ case X86::VFMADDSUBPDr213rY: NewFMAOpc = X86::VFMADDSUBPDr231rY; break;
+ case X86::VFMADDSUBPSr213rY: NewFMAOpc = X86::VFMADDSUBPSr231rY; break;
+ case X86::VFMSUBADDPDr213rY: NewFMAOpc = X86::VFMSUBADDPDr231rY; break;
+ case X86::VFMSUBADDPSr213rY: NewFMAOpc = X86::VFMSUBADDPSr231rY; break;
default: llvm_unreachable("Unrecognized FMA variant.");
}
case X86::WIN_ALLOCA:
return EmitLoweredWinAlloca(MI, BB);
case X86::SEG_ALLOCA_32:
- return EmitLoweredSegAlloca(MI, BB, false);
case X86::SEG_ALLOCA_64:
- return EmitLoweredSegAlloca(MI, BB, true);
+ return EmitLoweredSegAlloca(MI, BB);
case X86::TLSCall_32:
case X86::TLSCall_64:
return EmitLoweredTLSCall(MI, BB);
case X86::VFNMSUBPSr213r:
case X86::VFNMSUBSDr213r:
case X86::VFNMSUBSSr213r:
+ case X86::VFMADDSUBPDr213r:
+ case X86::VFMADDSUBPSr213r:
+ case X86::VFMSUBADDPDr213r:
+ case X86::VFMSUBADDPSr213r:
case X86::VFMADDPDr213rY:
case X86::VFMADDPSr213rY:
case X86::VFMSUBPDr213rY:
case X86::VFNMADDPSr213rY:
case X86::VFNMSUBPDr213rY:
case X86::VFNMSUBPSr213rY:
+ case X86::VFMADDSUBPDr213rY:
+ case X86::VFMADDSUBPSr213rY:
+ case X86::VFMSUBADDPDr213rY:
+ case X86::VFMSUBADDPSr213rY:
return emitFMA3Instr(MI, BB);
}
}
assert(Mask.size() <= 16 && "Can't shuffle elements smaller than bytes!");
int Ratio = 16 / Mask.size();
for (unsigned i = 0; i < 16; ++i) {
+ if (Mask[i / Ratio] == SM_SentinelUndef) {
+ PSHUFBMask.push_back(DAG.getUNDEF(MVT::i8));
+ continue;
+ }
int M = Mask[i / Ratio] != SM_SentinelZero
? Ratio * Mask[i / Ratio] + i % Ratio
: 255;
// for this order is that we are recursing up the operation chain.
for (int i = 0, e = std::max(OpMask.size(), RootMask.size()); i < e; ++i) {
int RootIdx = i / RootRatio;
- if (RootMask[RootIdx] == SM_SentinelZero) {
- // This is a zero-ed lane, we're done.
- Mask.push_back(SM_SentinelZero);
+ if (RootMask[RootIdx] < 0) {
+ // This is a zero or undef lane, we're done.
+ Mask.push_back(RootMask[RootIdx]);
continue;
}
int RootMaskedIdx = RootMask[RootIdx] * RootRatio + i % RootRatio;
int OpIdx = RootMaskedIdx / OpRatio;
- if (OpMask[OpIdx] == SM_SentinelZero) {
- // The incoming lanes are zero, it doesn't matter which ones we are using.
- Mask.push_back(SM_SentinelZero);
+ if (OpMask[OpIdx] < 0) {
+ // The incoming lanes are zero or undef, it doesn't matter which ones we
+ // are using.
+ Mask.push_back(OpMask[OpIdx]);
continue;
}
// elements, and shrink them to the half-width mask. It does this in a loop
// so it will reduce the size of the mask to the minimal width mask which
// performs an equivalent shuffle.
- while (Mask.size() > 1 && canWidenShuffleElements(Mask)) {
- for (int i = 0, e = Mask.size() / 2; i < e; ++i)
- Mask[i] = Mask[2 * i] / 2;
- Mask.resize(Mask.size() / 2);
+ SmallVector<int, 16> WidenedMask;
+ while (Mask.size() > 1 && canWidenShuffleElements(Mask, WidenedMask)) {
+ Mask = std::move(WidenedMask);
+ WidenedMask.clear();
}
return combineX86ShuffleChain(Op, Root, Mask, Depth, HasPSHUFB, DAG, DCI,
return SDValue(); // We combined away this shuffle, so we're done.
// See if this reduces to a PSHUFD which is no more expensive and can
- // combine with more operations.
- if (canWidenShuffleElements(Mask)) {
- int DMask[] = {-1, -1, -1, -1};
+ // combine with more operations. Note that it has to at least flip the
+ // dwords as otherwise it would have been removed as a no-op.
+ if (Mask[0] == 2 && Mask[1] == 3 && Mask[2] == 0 && Mask[3] == 1) {
+ int DMask[] = {0, 1, 2, 3};
int DOffset = N.getOpcode() == X86ISD::PSHUFLW ? 0 : 2;
- DMask[DOffset + 0] = DOffset + Mask[0] / 2;
- DMask[DOffset + 1] = DOffset + Mask[2] / 2;
+ DMask[DOffset + 0] = DOffset + 1;
+ DMask[DOffset + 1] = DOffset + 0;
V = DAG.getNode(ISD::BITCAST, DL, MVT::v4i32, V);
DCI.AddToWorklist(V.getNode());
V = DAG.getNode(X86ISD::PSHUFD, DL, MVT::v4i32, V,
/// XFormVExtractWithShuffleIntoLoad - Check if a vector extract from a target
/// specific shuffle of a load can be folded into a single element load.
/// Similar handling for VECTOR_SHUFFLE is performed by DAGCombiner, but
-/// shuffles have been customed lowered so we need to handle those here.
+/// shuffles have been custom lowered so we need to handle those here.
static SDValue XFormVExtractWithShuffleIntoLoad(SDNode *N, SelectionDAG &DAG,
TargetLowering::DAGCombinerInfo &DCI) {
if (DCI.isBeforeLegalizeOps())
if (!isa<ConstantSDNode>(EltNo))
return SDValue();
- EVT VT = InVec.getValueType();
+ EVT OriginalVT = InVec.getValueType();
if (InVec.getOpcode() == ISD::BITCAST) {
// Don't duplicate a load with other uses.
if (!InVec.hasOneUse())
return SDValue();
EVT BCVT = InVec.getOperand(0).getValueType();
- if (BCVT.getVectorNumElements() != VT.getVectorNumElements())
+ if (BCVT.getVectorNumElements() != OriginalVT.getVectorNumElements())
return SDValue();
InVec = InVec.getOperand(0);
}
+ EVT CurrentVT = InVec.getValueType();
+
if (!isTargetShuffle(InVec.getOpcode()))
return SDValue();
SmallVector<int, 16> ShuffleMask;
bool UnaryShuffle;
- if (!getTargetShuffleMask(InVec.getNode(), VT.getSimpleVT(), ShuffleMask,
- UnaryShuffle))
+ if (!getTargetShuffleMask(InVec.getNode(), CurrentVT.getSimpleVT(),
+ ShuffleMask, UnaryShuffle))
return SDValue();
// Select the input vector, guarding against out of range extract vector.
- unsigned NumElems = VT.getVectorNumElements();
+ unsigned NumElems = CurrentVT.getVectorNumElements();
int Elt = cast<ConstantSDNode>(EltNo)->getZExtValue();
int Idx = (Elt > (int)NumElems) ? -1 : ShuffleMask[Elt];
SDValue LdNode = (Idx < (int)NumElems) ? InVec.getOperand(0)
SDLoc dl(N);
// Create shuffle node taking into account the case that its a unary shuffle
- SDValue Shuffle = (UnaryShuffle) ? DAG.getUNDEF(VT) : InVec.getOperand(1);
- Shuffle = DAG.getVectorShuffle(InVec.getValueType(), dl,
+ SDValue Shuffle = (UnaryShuffle) ? DAG.getUNDEF(CurrentVT)
+ : InVec.getOperand(1);
+ Shuffle = DAG.getVectorShuffle(CurrentVT, dl,
InVec.getOperand(0), Shuffle,
&ShuffleMask[0]);
- Shuffle = DAG.getNode(ISD::BITCAST, dl, VT, Shuffle);
+ Shuffle = DAG.getNode(ISD::BITCAST, dl, OriginalVT, Shuffle);
return DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, N->getValueType(0), Shuffle,
EltNo);
}
return DAG.getNode(Opc, DL, VT, LHS, RHS);
}
- // Simplify vector selection if the selector will be produced by CMPP*/PCMP*.
- if (N->getOpcode() == ISD::VSELECT && Cond.getOpcode() == ISD::SETCC &&
- // Check if SETCC has already been promoted
- TLI.getSetCCResultType(*DAG.getContext(), VT) == CondVT &&
- // Check that condition value type matches vselect operand type
- CondVT == VT) {
-
+ // Simplify vector selection if condition value type matches vselect
+ // operand type
+ if (N->getOpcode() == ISD::VSELECT && CondVT == VT) {
assert(Cond.getValueType().isVector() &&
"vector select expects a vector selector!");
bool TValIsAllOnes = ISD::isBuildVectorAllOnes(LHS.getNode());
bool FValIsAllZeros = ISD::isBuildVectorAllZeros(RHS.getNode());
- if (!TValIsAllOnes && !FValIsAllZeros) {
- // Try invert the condition if true value is not all 1s and false value
- // is not all 0s.
+ // Try invert the condition if true value is not all 1s and false value
+ // is not all 0s.
+ if (!TValIsAllOnes && !FValIsAllZeros &&
+ // Check if the selector will be produced by CMPP*/PCMP*
+ Cond.getOpcode() == ISD::SETCC &&
+ // Check if SETCC has already been promoted
+ TLI.getSetCCResultType(*DAG.getContext(), VT) == CondVT) {
bool TValIsAllZeros = ISD::isBuildVectorAllZeros(LHS.getNode());
bool FValIsAllOnes = ISD::isBuildVectorAllOnes(RHS.getNode());
// build_vector of constants. This will be taken care in a later
// condition.
(TLI.isOperationLegalOrCustom(ISD::VSELECT, VT) && VT != MVT::v16i16 &&
- VT != MVT::v8i16)) {
+ VT != MVT::v8i16) &&
+ // Don't optimize vector of constants. Those are handled by
+ // the generic code and all the bits must be properly set for
+ // the generic optimizer.
+ !ISD::isBuildVectorOfConstantSDNodes(Cond.getNode())) {
unsigned BitWidth = Cond.getValueType().getScalarType().getSizeInBits();
// Don't optimize vector selects that map to mask-registers.
if (BitWidth == 1)
return SDValue();
- // Check all uses of that condition operand to check whether it will be
- // consumed by non-BLEND instructions, which may depend on all bits are set
- // properly.
- for (SDNode::use_iterator I = Cond->use_begin(),
- E = Cond->use_end(); I != E; ++I)
- if (I->getOpcode() != ISD::VSELECT)
- // TODO: Add other opcodes eventually lowered into BLEND.
- return SDValue();
-
assert(BitWidth >= 8 && BitWidth <= 64 && "Invalid mask size");
APInt DemandedMask = APInt::getHighBitsSet(BitWidth, 1);
TargetLowering::TargetLoweringOpt TLO(DAG, DCI.isBeforeLegalize(),
DCI.isBeforeLegalizeOps());
if (TLO.ShrinkDemandedConstant(Cond, DemandedMask) ||
- TLI.SimplifyDemandedBits(Cond, DemandedMask, KnownZero, KnownOne, TLO))
- DCI.CommitTargetLoweringOpt(TLO);
+ TLI.SimplifyDemandedBits(Cond, DemandedMask, KnownZero, KnownOne,
+ TLO)) {
+ // If we changed the computation somewhere in the DAG, this change
+ // will affect all users of Cond.
+ // Make sure it is fine and update all the nodes so that we do not
+ // use the generic VSELECT anymore. Otherwise, we may perform
+ // wrong optimizations as we messed up with the actual expectation
+ // for the vector boolean values.
+ if (Cond != TLO.Old) {
+ // Check all uses of that condition operand to check whether it will be
+ // consumed by non-BLEND instructions, which may depend on all bits are
+ // set properly.
+ for (SDNode::use_iterator I = Cond->use_begin(), E = Cond->use_end();
+ I != E; ++I)
+ if (I->getOpcode() != ISD::VSELECT)
+ // TODO: Add other opcodes eventually lowered into BLEND.
+ return SDValue();
+
+ // Update all the users of the condition, before committing the change,
+ // so that the VSELECT optimizations that expect the correct vector
+ // boolean value will not be triggered.
+ for (SDNode::use_iterator I = Cond->use_begin(), E = Cond->use_end();
+ I != E; ++I)
+ DAG.ReplaceAllUsesOfValueWith(
+ SDValue(*I, 0),
+ DAG.getNode(X86ISD::SHRUNKBLEND, SDLoc(*I), I->getValueType(0),
+ Cond, I->getOperand(1), I->getOperand(2)));
+ DCI.CommitTargetLoweringOpt(TLO);
+ return SDValue();
+ }
+ // At this point, only Cond is changed. Change the condition
+ // just for N to keep the opportunity to optimize all other
+ // users their own way.
+ DAG.ReplaceAllUsesOfValueWith(
+ SDValue(N, 0),
+ DAG.getNode(X86ISD::SHRUNKBLEND, SDLoc(N), N->getValueType(0),
+ TLO.New, N->getOperand(1), N->getOperand(2)));
+ return SDValue();
+ }
}
// We should generate an X86ISD::BLENDI from a vselect if its argument
// Iff we find this pattern and the build_vectors are built from
// constants, we translate the vselect into a shuffle_vector that we
// know will be matched by LowerVECTOR_SHUFFLEtoBlend.
- if (N->getOpcode() == ISD::VSELECT && !DCI.isBeforeLegalize()) {
+ if ((N->getOpcode() == ISD::VSELECT ||
+ N->getOpcode() == X86ISD::SHRUNKBLEND) &&
+ !DCI.isBeforeLegalize()) {
SDValue Shuffle = TransformVSELECTtoBlendVECTOR_SHUFFLE(N, DAG, Subtarget);
if (Shuffle.getNode())
return Shuffle;
static SDValue PerformSExtCombine(SDNode *N, SelectionDAG &DAG,
TargetLowering::DAGCombinerInfo &DCI,
const X86Subtarget *Subtarget) {
+ SDValue N0 = N->getOperand(0);
+ EVT VT = N->getValueType(0);
+
+ // (i8,i32 sext (sdivrem (i8 x, i8 y)) ->
+ // (i8,i32 (sdivrem_sext_hreg (i8 x, i8 y)
+ // This exposes the sext to the sdivrem lowering, so that it directly extends
+ // from AH (which we otherwise need to do contortions to access).
+ if (N0.getOpcode() == ISD::SDIVREM && N0.getResNo() == 1 &&
+ N0.getValueType() == MVT::i8 && VT == MVT::i32) {
+ SDLoc dl(N);
+ SDVTList NodeTys = DAG.getVTList(MVT::i8, VT);
+ SDValue R = DAG.getNode(X86ISD::SDIVREM8_SEXT_HREG, dl, NodeTys,
+ N0.getOperand(0), N0.getOperand(1));
+ DAG.ReplaceAllUsesOfValueWith(N0.getValue(0), R.getValue(0));
+ return R.getValue(1);
+ }
+
if (!DCI.isBeforeLegalizeOps())
return SDValue();
if (!Subtarget->hasFp256())
return SDValue();
- EVT VT = N->getValueType(0);
if (VT.isVector() && VT.getSizeInBits() == 256) {
SDValue R = WidenMaskArithmetic(N, DAG, DCI, Subtarget);
if (R.getNode())
return R;
}
+ // (i8,i32 zext (udivrem (i8 x, i8 y)) ->
+ // (i8,i32 (udivrem_zext_hreg (i8 x, i8 y)
+ // This exposes the zext to the udivrem lowering, so that it directly extends
+ // from AH (which we otherwise need to do contortions to access).
+ if (N0.getOpcode() == ISD::UDIVREM &&
+ N0.getResNo() == 1 && N0.getValueType() == MVT::i8 &&
+ (VT == MVT::i32 || VT == MVT::i64)) {
+ SDVTList NodeTys = DAG.getVTList(MVT::i8, VT);
+ SDValue R = DAG.getNode(X86ISD::UDIVREM8_ZEXT_HREG, dl, NodeTys,
+ N0.getOperand(0), N0.getOperand(1));
+ DAG.ReplaceAllUsesOfValueWith(N0.getValue(0), R.getValue(0));
+ return R.getValue(1);
+ }
+
return SDValue();
}
/// performVZEXTCombine - Performs build vector combines
static SDValue performVZEXTCombine(SDNode *N, SelectionDAG &DAG,
- TargetLowering::DAGCombinerInfo &DCI,
- const X86Subtarget *Subtarget) {
+ TargetLowering::DAGCombinerInfo &DCI,
+ const X86Subtarget *Subtarget) {
+ SDLoc DL(N);
+ MVT VT = N->getSimpleValueType(0);
+ SDValue Op = N->getOperand(0);
+ MVT OpVT = Op.getSimpleValueType();
+ MVT OpEltVT = OpVT.getVectorElementType();
+ unsigned InputBits = OpEltVT.getSizeInBits() * VT.getVectorNumElements();
+
// (vzext (bitcast (vzext (x)) -> (vzext x)
- SDValue In = N->getOperand(0);
- while (In.getOpcode() == ISD::BITCAST)
- In = In.getOperand(0);
+ SDValue V = Op;
+ while (V.getOpcode() == ISD::BITCAST)
+ V = V.getOperand(0);
- if (In.getOpcode() != X86ISD::VZEXT)
- return SDValue();
+ if (V != Op && V.getOpcode() == X86ISD::VZEXT) {
+ MVT InnerVT = V.getSimpleValueType();
+ MVT InnerEltVT = InnerVT.getVectorElementType();
+
+ // If the element sizes match exactly, we can just do one larger vzext. This
+ // is always an exact type match as vzext operates on integer types.
+ if (OpEltVT == InnerEltVT) {
+ assert(OpVT == InnerVT && "Types must match for vzext!");
+ return DAG.getNode(X86ISD::VZEXT, DL, VT, V.getOperand(0));
+ }
+
+ // The only other way we can combine them is if only a single element of the
+ // inner vzext is used in the input to the outer vzext.
+ if (InnerEltVT.getSizeInBits() < InputBits)
+ return SDValue();
+
+ // In this case, the inner vzext is completely dead because we're going to
+ // only look at bits inside of the low element. Just do the outer vzext on
+ // a bitcast of the input to the inner.
+ return DAG.getNode(X86ISD::VZEXT, DL, VT,
+ DAG.getNode(ISD::BITCAST, DL, OpVT, V));
+ }
+
+ // Check if we can bypass extracting and re-inserting an element of an input
+ // vector. Essentialy:
+ // (bitcast (sclr2vec (ext_vec_elt x))) -> (bitcast x)
+ if (V.getOpcode() == ISD::SCALAR_TO_VECTOR &&
+ V.getOperand(0).getOpcode() == ISD::EXTRACT_VECTOR_ELT &&
+ V.getOperand(0).getSimpleValueType().getSizeInBits() == InputBits) {
+ SDValue ExtractedV = V.getOperand(0);
+ SDValue OrigV = ExtractedV.getOperand(0);
+ if (auto *ExtractIdx = dyn_cast<ConstantSDNode>(ExtractedV.getOperand(1)))
+ if (ExtractIdx->getZExtValue() == 0) {
+ MVT OrigVT = OrigV.getSimpleValueType();
+ // Extract a subvector if necessary...
+ if (OrigVT.getSizeInBits() > OpVT.getSizeInBits()) {
+ int Ratio = OrigVT.getSizeInBits() / OpVT.getSizeInBits();
+ OrigVT = MVT::getVectorVT(OrigVT.getVectorElementType(),
+ OrigVT.getVectorNumElements() / Ratio);
+ OrigV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, OrigVT, OrigV,
+ DAG.getIntPtrConstant(0));
+ }
+ Op = DAG.getNode(ISD::BITCAST, DL, OpVT, OrigV);
+ return DAG.getNode(X86ISD::VZEXT, DL, VT, Op);
+ }
+ }
- return DAG.getNode(X86ISD::VZEXT, SDLoc(N), N->getValueType(0),
- In.getOperand(0));
+ return SDValue();
}
SDValue X86TargetLowering::PerformDAGCombine(SDNode *N,
case ISD::EXTRACT_VECTOR_ELT:
return PerformEXTRACT_VECTOR_ELTCombine(N, DAG, DCI);
case ISD::VSELECT:
- case ISD::SELECT: return PerformSELECTCombine(N, DAG, DCI, Subtarget);
+ case ISD::SELECT:
+ case X86ISD::SHRUNKBLEND:
+ return PerformSELECTCombine(N, DAG, DCI, Subtarget);
case X86ISD::CMOV: return PerformCMOVCombine(N, DAG, DCI, Subtarget);
case ISD::ADD: return PerformAddCombine(N, DAG, Subtarget);
case ISD::SUB: return PerformSubCombine(N, DAG, Subtarget);
case X86ISD::PSHUFLW:
case X86ISD::MOVSS:
case X86ISD::MOVSD:
- case X86ISD::VPERMILP:
+ case X86ISD::VPERMILPI:
case X86ISD::VPERM2X128:
case ISD::VECTOR_SHUFFLE: return PerformShuffleCombine(N, DAG, DCI,Subtarget);
case ISD::FMA: return PerformFMACombine(N, DAG, Subtarget);