// FPStack pattern fragments
//===----------------------------------------------------------------------===//
-def fp32imm0 : PatLeaf<(f32 fpimm), [{
- return N->isExactlyValue(+0.0);
-}]>;
-
def fp64imm0 : PatLeaf<(f64 fpimm), [{
return N->isExactlyValue(+0.0);
}]>;