def MOVMSKPSrr : PSI<0x50, MRMSrcReg, (outs GR32:$dst), (ins VR128:$src),
"movmskps\t{$src, $dst|$dst, $src}",
[(set GR32:$dst, (int_x86_sse_movmsk_ps VR128:$src))]>;
-def MOVMSKPDrr : PSI<0x50, MRMSrcReg, (outs GR32:$dst), (ins VR128:$src),
+def MOVMSKPDrr : PDI<0x50, MRMSrcReg, (outs GR32:$dst), (ins VR128:$src),
"movmskpd\t{$src, $dst|$dst, $src}",
[(set GR32:$dst, (int_x86_sse2_movmsk_pd VR128:$src))]>;
}
// Thread synchronization
-def MONITOR : I<0xC8, RawFrm, (outs), (ins), "monitor",
+def MONITOR : I<0x01, MRM1r, (outs), (ins), "monitor",
[(int_x86_sse3_monitor EAX, ECX, EDX)]>,TB, Requires<[HasSSE3]>;
-def MWAIT : I<0xC9, RawFrm, (outs), (ins), "mwait",
+def MWAIT : I<0x01, MRM1r, (outs), (ins), "mwait",
[(int_x86_sse3_mwait ECX, EAX)]>, TB, Requires<[HasSSE3]>;
// vector_shuffle v1, <undef> <1, 1, 3, 3>
(MOVLPDrr VR128:$src1, VR128:$src2)>, Requires<[HasSSE2]>;
}
+// vector_shuffle v1, v2 <4, 5, 2, 3> using SHUFPSrri (we prefer movsd, but
+// fall back to this for SSE1)
+def : Pat<(v4f32 (movlp:$src3 VR128:$src1, (v4f32 VR128:$src2))),
+ (SHUFPSrri VR128:$src2, VR128:$src1,
+ (SHUFFLE_get_shuf_imm VR128:$src3))>, Requires<[HasSSE1]>;
+
// Set lowest element and zero upper elements.
let AddedComplexity = 15 in
def : Pat<(v2f64 (movl immAllZerosV_bc, VR128:$src)),
}
defm PMOVSXBQ : SS41I_binop_rm_int2<0x22, "pmovsxbq", int_x86_sse41_pmovsxbq>;
-defm PMOVZXBQ : SS41I_binop_rm_int2<0x32, "pmovsxbq", int_x86_sse41_pmovzxbq>;
+defm PMOVZXBQ : SS41I_binop_rm_int2<0x32, "pmovzxbq", int_x86_sse41_pmovzxbq>;
// Common patterns involving scalar load
def : Pat<(int_x86_sse41_pmovsxbq