-no-implicit-float means explicit fp operations are legal.
[oota-llvm.git] / lib / Target / X86 / X86MachineFunctionInfo.h
index ce7eebee7dd56e9757f8ee31e53f283c63e619a8..df79520ed3559ccb037da1b9569e342606f094c2 100644 (file)
@@ -2,8 +2,8 @@
 // 
 //                     The LLVM Compiler Infrastructure
 //
-// This file was developed by the Evan Cheng and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
 // 
 //===----------------------------------------------------------------------===//
 //
 
 namespace llvm {
 
-/// X86FunctionInfo - This class is derived from MachineFunction private
+enum NameDecorationStyle {
+  None,
+  StdCall,
+  FastCall
+};
+  
+/// X86MachineFunctionInfo - This class is derived from MachineFunction private
 /// X86 target-specific information for each MachineFunction.
-class X86FunctionInfo : public MachineFunctionInfo {
-  // ForceFramePointer - True if the function is required to use of frame
-  // pointer for reasons other than it containing dynamic allocation or 
-  // that FP eliminatation is turned off. For example, Cygwin main function
-  // contains stack pointer re-alignment code which requires FP.
+class X86MachineFunctionInfo : public MachineFunctionInfo {
+  /// ForceFramePointer - True if the function is required to use of frame
+  /// pointer for reasons other than it containing dynamic allocation or 
+  /// that FP eliminatation is turned off. For example, Cygwin main function
+  /// contains stack pointer re-alignment code which requires FP.
   bool ForceFramePointer;
+
+  /// CalleeSavedFrameSize - Size of the callee-saved register portion of the
+  /// stack frame in bytes.
+  unsigned CalleeSavedFrameSize;
+
+  /// BytesToPopOnReturn - Number of bytes function pops on return.
+  /// Used on windows platform for stdcall & fastcall name decoration
+  unsigned BytesToPopOnReturn;
+
+  /// DecorationStyle - If the function requires additional name decoration,
+  /// DecorationStyle holds the right way to do so.
+  NameDecorationStyle DecorationStyle;
+
+  /// ReturnAddrIndex - FrameIndex for return slot.
+  int ReturnAddrIndex;
+
+  /// TailCallReturnAddrDelta - Delta the ReturnAddr stack slot is moved
+  /// Used for creating an area before the register spill area on the stack
+  /// the returnaddr can be savely move to this area
+  int TailCallReturnAddrDelta;
+
+  /// SRetReturnReg - Some subtargets require that sret lowering includes
+  /// returning the value of the returned struct in a register. This field
+  /// holds the virtual register into which the sret argument is passed.
+  unsigned SRetReturnReg;
+
+  /// GlobalBaseReg - keeps track of the virtual register initialized for
+  /// use as the global base register. This is used for PIC in some PIC
+  /// relocation models.
+  unsigned GlobalBaseReg;
+
 public:
-  X86FunctionInfo(MachineFunction& MF) : ForceFramePointer(false) {}
+  X86MachineFunctionInfo() : ForceFramePointer(false),
+                             CalleeSavedFrameSize(0),
+                             BytesToPopOnReturn(0),
+                             DecorationStyle(None),
+                             ReturnAddrIndex(0),
+                             TailCallReturnAddrDelta(0),
+                             SRetReturnReg(0),
+                             GlobalBaseReg(0) {}
+  
+  X86MachineFunctionInfo(MachineFunction &MF) : ForceFramePointer(false),
+                                                CalleeSavedFrameSize(0),
+                                                BytesToPopOnReturn(0),
+                                                DecorationStyle(None),
+                                                ReturnAddrIndex(0),
+                                                TailCallReturnAddrDelta(0),
+                                                SRetReturnReg(0),
+                                                GlobalBaseReg(0) {}
+  
   bool getForceFramePointer() const { return ForceFramePointer;} 
   void setForceFramePointer(bool forceFP) { ForceFramePointer = forceFP; }
+
+  unsigned getCalleeSavedFrameSize() const { return CalleeSavedFrameSize; }
+  void setCalleeSavedFrameSize(unsigned bytes) { CalleeSavedFrameSize = bytes; }
+
+  unsigned getBytesToPopOnReturn() const { return BytesToPopOnReturn; }
+  void setBytesToPopOnReturn (unsigned bytes) { BytesToPopOnReturn = bytes;}
+
+  NameDecorationStyle getDecorationStyle() const { return DecorationStyle; }
+  void setDecorationStyle(NameDecorationStyle style) { DecorationStyle = style;}
+
+  int getRAIndex() const { return ReturnAddrIndex; }
+  void setRAIndex(int Index) { ReturnAddrIndex = Index; }
+
+  int getTCReturnAddrDelta() const { return TailCallReturnAddrDelta; }
+  void setTCReturnAddrDelta(int delta) {TailCallReturnAddrDelta = delta;}
+
+  unsigned getSRetReturnReg() const { return SRetReturnReg; }
+  void setSRetReturnReg(unsigned Reg) { SRetReturnReg = Reg; }
+
+  unsigned getGlobalBaseReg() const { return GlobalBaseReg; }
+  void setGlobalBaseReg(unsigned Reg) { GlobalBaseReg = Reg; }
 };
 } // End llvm namespace