#define X86TARGETMACHINE_H
#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetFrameInfo.h"
#include "X86InstrInfo.h"
class X86TargetMachine : public TargetMachine {
- X86InstrInfo instrInfo;
+ X86InstrInfo InstrInfo;
+ TargetFrameInfo FrameInfo;
public:
- X86TargetMachine();
+ X86TargetMachine(unsigned Configuration);
- virtual const MachineInstrInfo &getInstrInfo() const { return instrInfo; }
- virtual const MachineSchedInfo &getSchedInfo() const { abort(); }
- virtual const MachineRegInfo &getRegInfo() const { abort(); }
- virtual const MachineFrameInfo &getFrameInfo() const { abort(); }
- virtual const MachineCacheInfo &getCacheInfo() const { abort(); }
- virtual const MachineOptInfo &getOptInfo() const { abort(); }
+ virtual const X86InstrInfo &getInstrInfo() const { return InstrInfo; }
+ virtual const TargetFrameInfo &getFrameInfo() const { return FrameInfo; }
+ virtual const MRegisterInfo *getRegisterInfo() const {
+ return &InstrInfo.getRegisterInfo();
+ }
+
+ virtual const TargetSchedInfo &getSchedInfo() const { abort(); }
+ virtual const TargetRegInfo &getRegInfo() const { abort(); }
+ virtual const TargetCacheInfo &getCacheInfo() const { abort(); }
+ virtual const TargetOptInfo &getOptInfo() const { abort(); }
/// addPassesToJITCompile - Add passes to the specified pass manager to
/// implement a fast dynamic compiler for this target. Return true if this is
/// not supported for this target.
///
virtual bool addPassesToJITCompile(PassManager &PM);
+
+ /// addPassesToEmitMachineCode - Add passes to the specified pass manager to
+ /// get machine code emitted. This uses a MAchineCodeEmitter object to handle
+ /// actually outputting the machine code and resolving things like the address
+ /// of functions. This method should returns true if machine code emission is
+ /// not supported.
+ ///
+ virtual bool addPassesToEmitMachineCode(PassManager &PM,
+ MachineCodeEmitter &MCE);
};
#endif