const FunctionType *NewTy =
FunctionType::get(Ty, ArgTys, FT->isVarArg());
const PointerType *NewPTy = PointerType::get(NewTy);
+ if (Ty == Type::VoidTy)
+ Name = ""; // Make sure not to name calls that now return void!
Res = new CallInst(Constant::getNullValue(NewPTy),
std::vector<Value*>(I->op_begin()+1, I->op_end()),
if (Ty->isSigned() != V->getType()->isSigned()) return false;
// FALL THROUGH
case Instruction::Shl:
- assert(I->getOperand(0) == V);
+ if (I->getOperand(1) == V) return false; // Cannot change shift amount type
if (!Ty->isInteger()) return false;
return ValueConvertableToType(I, Ty, CTMap);
const FunctionType *NewTy = cast<FunctionType>(NewPTy->getElementType());
const FunctionType::ParamTypes &PTs = NewTy->getParamTypes();
+ if (NewTy->getReturnType() == Type::VoidTy)
+ Name = ""; // Make sure not to name a void call!
+
// Get an iterator to the call instruction so that we can insert casts for
// operands if needbe. Note that we do not require operands to be
// convertable, we can insert casts if they are convertible but not