-//===- InlineAlways.cpp - Code to perform simple function inlining --------===//
+//===- InlineAlways.cpp - Code to inline always_inline functions ----------===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
//
-// This file implements bottom-up inlining of functions into callees.
+// This file implements a custom inliner that handles only functions that
+// are marked as "always inline".
//
//===----------------------------------------------------------------------===//
// Use extremely low threshold.
AlwaysInliner() : Inliner(&ID, -2000000000) {}
static char ID; // Pass identification, replacement for typeid
- int getInlineCost(CallSite CS) {
+ InlineCost getInlineCost(CallSite CS) {
return CA.getInlineCost(CS, NeverInline);
}
float getInlineFudgeFactor(CallSite CS) {
return CA.getInlineFudgeFactor(CS);
}
+ void resetCachedCostInfo(Function *Caller) {
+ return CA.resetCachedCostInfo(Caller);
+ }
+ virtual bool doFinalization(CallGraph &CG) {
+ return removeDeadFunctions(CG, &NeverInline);
+ }
virtual bool doInitialization(CallGraph &CG);
};
}
char AlwaysInliner::ID = 0;
static RegisterPass<AlwaysInliner>
-X("always-inline", "Inliner that handles always_inline functions");
+X("always-inline", "Inliner for always_inline functions");
Pass *llvm::createAlwaysInlinerPass() { return new AlwaysInliner(); }
// doInitialization - Initializes the vector of functions that have not
// been annotated with the "always inline" attribute.
bool AlwaysInliner::doInitialization(CallGraph &CG) {
-
Module &M = CG.getModule();
for (Module::iterator I = M.begin(), E = M.end();
I != E; ++I)
- if (!I->isDeclaration() && I->getNotes() != FN_NOTE_AlwaysInline)
+ if (!I->isDeclaration() && !I->hasFnAttr(Attribute::AlwaysInline))
NeverInline.insert(I);
return false;
}
-