//===----------------------------------------------------------------------===//
#include "InstCombine.h"
-#include "llvm/Support/PatternMatch.h"
+#include "llvm/IR/PatternMatch.h"
using namespace llvm;
using namespace PatternMatch;
+#define DEBUG_TYPE "instcombine"
+
/// CheapToScalarize - Return true if the value is cheaper to scalarize than it
/// is to leave as a vector operation. isConstant indicates whether we're
/// extracting one known element. If false we're extracting a variable index.
if (isConstant) return true;
// If all elts are the same, we can extract it and use any of the values.
- Constant *Op0 = C->getAggregateElement(0U);
- for (unsigned i = 1, e = V->getType()->getVectorNumElements(); i != e; ++i)
- if (C->getAggregateElement(i) != Op0)
- return false;
- return true;
+ if (Constant *Op0 = C->getAggregateElement(0U)) {
+ for (unsigned i = 1, e = V->getType()->getVectorNumElements(); i != e;
+ ++i)
+ if (C->getAggregateElement(i) != Op0)
+ return false;
+ return true;
+ }
}
Instruction *I = dyn_cast<Instruction>(V);
if (!I) return false;
}
// If we have a PHI node with a vector type that has only 2 uses: feed
-// itself and be an operand of extractelemnt at a constant location,
-// try to replace the PHI of the vector type with a PHI of a scalar type
+// itself and be an operand of extractelement at a constant location,
+// try to replace the PHI of the vector type with a PHI of a scalar type.
Instruction *InstCombiner::scalarizePHI(ExtractElementInst &EI, PHINode *PN) {
// Verify that the PHI node has exactly 2 uses. Otherwise return NULL.
if (!PN->hasNUses(2))
// If so, it's known at this point that one operand is PHI and the other is
// an extractelement node. Find the PHI user that is not the extractelement
// node.
- Value::use_iterator iu = PN->use_begin();
+ auto iu = PN->user_begin();
Instruction *PHIUser = dyn_cast<Instruction>(*iu);
if (PHIUser == cast<Instruction>(&EI))
PHIUser = cast<Instruction>(*(++iu));
// Verify that this PHI user has one use, which is the PHI itself,
// and that it is a binary operation which is cheap to scalarize.
// otherwise return NULL.
- if (!PHIUser->hasOneUse() || !(PHIUser->use_back() == PN) ||
- !(isa<BinaryOperator>(PHIUser)) ||
- !CheapToScalarize(PHIUser, true))
+ if (!PHIUser->hasOneUse() || !(PHIUser->user_back() == PN) ||
+ !(isa<BinaryOperator>(PHIUser)) || !CheapToScalarize(PHIUser, true))
return NULL;
// Create a scalar PHI node that will replace the vector PHI node
// just before the current PHI node.
- PHINode * scalarPHI = cast<PHINode>(
- InsertNewInstWith(PHINode::Create(EI.getType(),
- PN->getNumIncomingValues(), ""), *PN));
+ PHINode *scalarPHI = cast<PHINode>(InsertNewInstWith(
+ PHINode::Create(EI.getType(), PN->getNumIncomingValues(), ""), *PN));
// Scalarize each PHI operand.
- for (unsigned i=0; i < PN->getNumIncomingValues(); i++) {
+ for (unsigned i = 0; i < PN->getNumIncomingValues(); i++) {
Value *PHIInVal = PN->getIncomingValue(i);
BasicBlock *inBB = PN->getIncomingBlock(i);
Value *Elt = EI.getIndexOperand();
// scalar PHI and the second operand is extracted from the other
// vector operand.
BinaryOperator *B0 = cast<BinaryOperator>(PHIUser);
- unsigned opId = (B0->getOperand(0) == PN) ? 1: 0;
- Value *Op = Builder->CreateExtractElement(
- B0->getOperand(opId), Elt, B0->getOperand(opId)->getName()+".Elt");
+ unsigned opId = (B0->getOperand(0) == PN) ? 1 : 0;
+ Value *Op = InsertNewInstWith(
+ ExtractElementInst::Create(B0->getOperand(opId), Elt,
+ B0->getOperand(opId)->getName() + ".Elt"),
+ *B0);
Value *newPHIUser = InsertNewInstWith(
- BinaryOperator::Create(B0->getOpcode(), scalarPHI,Op),
- *B0);
+ BinaryOperator::Create(B0->getOpcode(), scalarPHI, Op), *B0);
scalarPHI->addIncoming(newPHIUser, inBB);
} else {
// Scalarize PHI input:
- Instruction *newEI =
- ExtractElementInst::Create(PHIInVal, Elt, "");
+ Instruction *newEI = ExtractElementInst::Create(PHIInVal, Elt, "");
// Insert the new instruction into the predecessor basic block.
Instruction *pos = dyn_cast<Instruction>(PHIInVal);
BasicBlock::iterator InsertPos;
// If there's a vector PHI feeding a scalar use through this extractelement
// instruction, try to scalarize the PHI.
if (PHINode *PN = dyn_cast<PHINode>(EI.getOperand(0))) {
- Instruction *scalarPHI = scalarizePHI(EI, PN);
- if (scalarPHI)
- return (scalarPHI);
+ Instruction *scalarPHI = scalarizePHI(EI, PN);
+ if (scalarPHI)
+ return scalarPHI;
}
}
Worklist.AddValue(EE);
return CastInst::Create(CI->getOpcode(), EE, EI.getType());
}
+ } else if (SelectInst *SI = dyn_cast<SelectInst>(I)) {
+ if (SI->hasOneUse()) {
+ // TODO: For a select on vectors, it might be useful to do this if it
+ // has multiple extractelement uses. For vector select, that seems to
+ // fight the vectorizer.
+
+ // If we are extracting an element from a vector select or a select on
+ // vectors, a select on the scalars extracted from the vector arguments.
+ Value *TrueVal = SI->getTrueValue();
+ Value *FalseVal = SI->getFalseValue();
+
+ Value *Cond = SI->getCondition();
+ if (Cond->getType()->isVectorTy()) {
+ Cond = Builder->CreateExtractElement(Cond,
+ EI.getIndexOperand(),
+ Cond->getName() + ".elt");
+ }
+
+ Value *V1Elem
+ = Builder->CreateExtractElement(TrueVal,
+ EI.getIndexOperand(),
+ TrueVal->getName() + ".elt");
+
+ Value *V2Elem
+ = Builder->CreateExtractElement(FalseVal,
+ EI.getIndexOperand(),
+ FalseVal->getName() + ".elt");
+ return SelectInst::Create(Cond,
+ V1Elem,
+ V2Elem,
+ SI->getName() + ".elt");
+ }
}
}
return 0;
/// Otherwise, return false.
static bool CollectSingleShuffleElements(Value *V, Value *LHS, Value *RHS,
SmallVectorImpl<Constant*> &Mask) {
- assert(V->getType() == LHS->getType() && V->getType() == RHS->getType() &&
+ assert(LHS->getType() == RHS->getType() &&
"Invalid CollectSingleShuffleElements");
- unsigned NumElts = cast<VectorType>(V->getType())->getNumElements();
+ unsigned NumElts = V->getType()->getVectorNumElements();
if (isa<UndefValue>(V)) {
Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext())));
return true;
}
} else if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)){
- if (isa<ConstantInt>(EI->getOperand(1)) &&
- EI->getOperand(0)->getType() == V->getType()) {
+ if (isa<ConstantInt>(EI->getOperand(1))) {
unsigned ExtractedIdx =
cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
+ unsigned NumLHSElts = LHS->getType()->getVectorNumElements();
// This must be extracting from either LHS or RHS.
if (EI->getOperand(0) == LHS || EI->getOperand(0) == RHS) {
assert(EI->getOperand(0) == RHS);
Mask[InsertedIdx % NumElts] =
ConstantInt::get(Type::getInt32Ty(V->getContext()),
- ExtractedIdx+NumElts);
+ ExtractedIdx + NumLHSElts);
}
return true;
}
}
}
}
- // TODO: Handle shufflevector here!
return false;
}
-/// CollectShuffleElements - We are building a shuffle of V, using RHS as the
-/// RHS of the shuffle instruction, if it is not null. Return a shuffle mask
-/// that computes V and the LHS value of the shuffle.
-static Value *CollectShuffleElements(Value *V, SmallVectorImpl<Constant*> &Mask,
- Value *&RHS) {
- assert(V->getType()->isVectorTy() &&
- (RHS == 0 || V->getType() == RHS->getType()) &&
- "Invalid shuffle!");
+
+/// We are building a shuffle to create V, which is a sequence of insertelement,
+/// extractelement pairs. If PermittedRHS is set, then we must either use it or
+/// not rely on the second vector source. Return an std::pair containing the
+/// left and right vectors of the proposed shuffle (or 0), and set the Mask
+/// parameter as required.
+///
+/// Note: we intentionally don't try to fold earlier shuffles since they have
+/// often been chosen carefully to be efficiently implementable on the target.
+typedef std::pair<Value *, Value *> ShuffleOps;
+
+static ShuffleOps CollectShuffleElements(Value *V,
+ SmallVectorImpl<Constant *> &Mask,
+ Value *PermittedRHS) {
+ assert(V->getType()->isVectorTy() && "Invalid shuffle!");
unsigned NumElts = cast<VectorType>(V->getType())->getNumElements();
if (isa<UndefValue>(V)) {
Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext())));
- return V;
+ return std::make_pair(
+ PermittedRHS ? UndefValue::get(PermittedRHS->getType()) : V, nullptr);
}
if (isa<ConstantAggregateZero>(V)) {
Mask.assign(NumElts, ConstantInt::get(Type::getInt32Ty(V->getContext()),0));
- return V;
+ return std::make_pair(V, nullptr);
}
if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) {
Value *IdxOp = IEI->getOperand(2);
if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)) {
- if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp) &&
- EI->getOperand(0)->getType() == V->getType()) {
+ if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp)) {
unsigned ExtractedIdx =
cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue();
// Either the extracted from or inserted into vector must be RHSVec,
// otherwise we'd end up with a shuffle of three inputs.
- if (EI->getOperand(0) == RHS || RHS == 0) {
- RHS = EI->getOperand(0);
- Value *V = CollectShuffleElements(VecOp, Mask, RHS);
+ if (EI->getOperand(0) == PermittedRHS || PermittedRHS == 0) {
+ Value *RHS = EI->getOperand(0);
+ ShuffleOps LR = CollectShuffleElements(VecOp, Mask, RHS);
+ assert(LR.second == 0 || LR.second == RHS);
+
+ if (LR.first->getType() != RHS->getType()) {
+ // We tried our best, but we can't find anything compatible with RHS
+ // further up the chain. Return a trivial shuffle.
+ for (unsigned i = 0; i < NumElts; ++i)
+ Mask[i] = ConstantInt::get(Type::getInt32Ty(V->getContext()), i);
+ return std::make_pair(V, nullptr);
+ }
+
+ unsigned NumLHSElts = RHS->getType()->getVectorNumElements();
Mask[InsertedIdx % NumElts] =
ConstantInt::get(Type::getInt32Ty(V->getContext()),
- NumElts+ExtractedIdx);
- return V;
+ NumLHSElts+ExtractedIdx);
+ return std::make_pair(LR.first, RHS);
}
- if (VecOp == RHS) {
- Value *V = CollectShuffleElements(EI->getOperand(0), Mask, RHS);
- // Update Mask to reflect that `ScalarOp' has been inserted at
- // position `InsertedIdx' within the vector returned by IEI.
- Mask[InsertedIdx % NumElts] = Mask[ExtractedIdx];
-
- // Everything but the extracted element is replaced with the RHS.
- for (unsigned i = 0; i != NumElts; ++i) {
- if (i != InsertedIdx)
- Mask[i] = ConstantInt::get(Type::getInt32Ty(V->getContext()),
- NumElts+i);
- }
- return V;
+ if (VecOp == PermittedRHS) {
+ // We've gone as far as we can: anything on the other side of the
+ // extractelement will already have been converted into a shuffle.
+ unsigned NumLHSElts =
+ EI->getOperand(0)->getType()->getVectorNumElements();
+ for (unsigned i = 0; i != NumElts; ++i)
+ Mask.push_back(ConstantInt::get(
+ Type::getInt32Ty(V->getContext()),
+ i == InsertedIdx ? ExtractedIdx : NumLHSElts + i));
+ return std::make_pair(EI->getOperand(0), PermittedRHS);
}
// If this insertelement is a chain that comes from exactly these two
// vectors, return the vector and the effective shuffle.
- if (CollectSingleShuffleElements(IEI, EI->getOperand(0), RHS, Mask))
- return EI->getOperand(0);
+ if (EI->getOperand(0)->getType() == PermittedRHS->getType() &&
+ CollectSingleShuffleElements(IEI, EI->getOperand(0), PermittedRHS,
+ Mask))
+ return std::make_pair(EI->getOperand(0), PermittedRHS);
}
}
}
- // TODO: Handle shufflevector here!
// Otherwise, can't do anything fancy. Return an identity vector.
for (unsigned i = 0; i != NumElts; ++i)
Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), i));
- return V;
+ return std::make_pair(V, nullptr);
}
Instruction *InstCombiner::visitInsertElementInst(InsertElementInst &IE) {
// If the inserted element was extracted from some other vector, and if the
// indexes are constant, try to turn this into a shufflevector operation.
if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)) {
- if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp) &&
- EI->getOperand(0)->getType() == IE.getType()) {
- unsigned NumVectorElts = IE.getType()->getNumElements();
+ if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp)) {
+ unsigned NumInsertVectorElts = IE.getType()->getNumElements();
+ unsigned NumExtractVectorElts =
+ EI->getOperand(0)->getType()->getVectorNumElements();
unsigned ExtractedIdx =
cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue();
- if (ExtractedIdx >= NumVectorElts) // Out of range extract.
+ if (ExtractedIdx >= NumExtractVectorElts) // Out of range extract.
return ReplaceInstUsesWith(IE, VecOp);
- if (InsertedIdx >= NumVectorElts) // Out of range insert.
+ if (InsertedIdx >= NumInsertVectorElts) // Out of range insert.
return ReplaceInstUsesWith(IE, UndefValue::get(IE.getType()));
// If we are extracting a value from a vector, then inserting it right
// If this insertelement isn't used by some other insertelement, turn it
// (and any insertelements it points to), into one big shuffle.
- if (!IE.hasOneUse() || !isa<InsertElementInst>(IE.use_back())) {
+ if (!IE.hasOneUse() || !isa<InsertElementInst>(IE.user_back())) {
SmallVector<Constant*, 16> Mask;
- Value *RHS = 0;
- Value *LHS = CollectShuffleElements(&IE, Mask, RHS);
- if (RHS == 0) RHS = UndefValue::get(LHS->getType());
- // We now have a shuffle of LHS, RHS, Mask.
- return new ShuffleVectorInst(LHS, RHS, ConstantVector::get(Mask));
+ ShuffleOps LR = CollectShuffleElements(&IE, Mask, 0);
+
+ // The proposed shuffle may be trivial, in which case we shouldn't
+ // perform the combine.
+ if (LR.first != &IE && LR.second != &IE) {
+ // We now have a shuffle of LHS, RHS, Mask.
+ if (LR.second == 0) LR.second = UndefValue::get(LR.first->getType());
+ return new ShuffleVectorInst(LR.first, LR.second,
+ ConstantVector::get(Mask));
+ }
}
}
}
return 0;
}
+/// Return true if we can evaluate the specified expression tree if the vector
+/// elements were shuffled in a different order.
+static bool CanEvaluateShuffled(Value *V, ArrayRef<int> Mask,
+ unsigned Depth = 5) {
+ // We can always reorder the elements of a constant.
+ if (isa<Constant>(V))
+ return true;
+
+ // We won't reorder vector arguments. No IPO here.
+ Instruction *I = dyn_cast<Instruction>(V);
+ if (!I) return false;
+
+ // Two users may expect different orders of the elements. Don't try it.
+ if (!I->hasOneUse())
+ return false;
+
+ if (Depth == 0) return false;
+
+ switch (I->getOpcode()) {
+ case Instruction::Add:
+ case Instruction::FAdd:
+ case Instruction::Sub:
+ case Instruction::FSub:
+ case Instruction::Mul:
+ case Instruction::FMul:
+ case Instruction::UDiv:
+ case Instruction::SDiv:
+ case Instruction::FDiv:
+ case Instruction::URem:
+ case Instruction::SRem:
+ case Instruction::FRem:
+ case Instruction::Shl:
+ case Instruction::LShr:
+ case Instruction::AShr:
+ case Instruction::And:
+ case Instruction::Or:
+ case Instruction::Xor:
+ case Instruction::ICmp:
+ case Instruction::FCmp:
+ case Instruction::Trunc:
+ case Instruction::ZExt:
+ case Instruction::SExt:
+ case Instruction::FPToUI:
+ case Instruction::FPToSI:
+ case Instruction::UIToFP:
+ case Instruction::SIToFP:
+ case Instruction::FPTrunc:
+ case Instruction::FPExt:
+ case Instruction::GetElementPtr: {
+ for (int i = 0, e = I->getNumOperands(); i != e; ++i) {
+ if (!CanEvaluateShuffled(I->getOperand(i), Mask, Depth-1))
+ return false;
+ }
+ return true;
+ }
+ case Instruction::InsertElement: {
+ ConstantInt *CI = dyn_cast<ConstantInt>(I->getOperand(2));
+ if (!CI) return false;
+ int ElementNumber = CI->getLimitedValue();
+
+ // Verify that 'CI' does not occur twice in Mask. A single 'insertelement'
+ // can't put an element into multiple indices.
+ bool SeenOnce = false;
+ for (int i = 0, e = Mask.size(); i != e; ++i) {
+ if (Mask[i] == ElementNumber) {
+ if (SeenOnce)
+ return false;
+ SeenOnce = true;
+ }
+ }
+ return CanEvaluateShuffled(I->getOperand(0), Mask, Depth-1);
+ }
+ }
+ return false;
+}
+
+/// Rebuild a new instruction just like 'I' but with the new operands given.
+/// In the event of type mismatch, the type of the operands is correct.
+static Value *BuildNew(Instruction *I, ArrayRef<Value*> NewOps) {
+ // We don't want to use the IRBuilder here because we want the replacement
+ // instructions to appear next to 'I', not the builder's insertion point.
+ switch (I->getOpcode()) {
+ case Instruction::Add:
+ case Instruction::FAdd:
+ case Instruction::Sub:
+ case Instruction::FSub:
+ case Instruction::Mul:
+ case Instruction::FMul:
+ case Instruction::UDiv:
+ case Instruction::SDiv:
+ case Instruction::FDiv:
+ case Instruction::URem:
+ case Instruction::SRem:
+ case Instruction::FRem:
+ case Instruction::Shl:
+ case Instruction::LShr:
+ case Instruction::AShr:
+ case Instruction::And:
+ case Instruction::Or:
+ case Instruction::Xor: {
+ BinaryOperator *BO = cast<BinaryOperator>(I);
+ assert(NewOps.size() == 2 && "binary operator with #ops != 2");
+ BinaryOperator *New =
+ BinaryOperator::Create(cast<BinaryOperator>(I)->getOpcode(),
+ NewOps[0], NewOps[1], "", BO);
+ if (isa<OverflowingBinaryOperator>(BO)) {
+ New->setHasNoUnsignedWrap(BO->hasNoUnsignedWrap());
+ New->setHasNoSignedWrap(BO->hasNoSignedWrap());
+ }
+ if (isa<PossiblyExactOperator>(BO)) {
+ New->setIsExact(BO->isExact());
+ }
+ if (isa<FPMathOperator>(BO))
+ New->copyFastMathFlags(I);
+ return New;
+ }
+ case Instruction::ICmp:
+ assert(NewOps.size() == 2 && "icmp with #ops != 2");
+ return new ICmpInst(I, cast<ICmpInst>(I)->getPredicate(),
+ NewOps[0], NewOps[1]);
+ case Instruction::FCmp:
+ assert(NewOps.size() == 2 && "fcmp with #ops != 2");
+ return new FCmpInst(I, cast<FCmpInst>(I)->getPredicate(),
+ NewOps[0], NewOps[1]);
+ case Instruction::Trunc:
+ case Instruction::ZExt:
+ case Instruction::SExt:
+ case Instruction::FPToUI:
+ case Instruction::FPToSI:
+ case Instruction::UIToFP:
+ case Instruction::SIToFP:
+ case Instruction::FPTrunc:
+ case Instruction::FPExt: {
+ // It's possible that the mask has a different number of elements from
+ // the original cast. We recompute the destination type to match the mask.
+ Type *DestTy =
+ VectorType::get(I->getType()->getScalarType(),
+ NewOps[0]->getType()->getVectorNumElements());
+ assert(NewOps.size() == 1 && "cast with #ops != 1");
+ return CastInst::Create(cast<CastInst>(I)->getOpcode(), NewOps[0], DestTy,
+ "", I);
+ }
+ case Instruction::GetElementPtr: {
+ Value *Ptr = NewOps[0];
+ ArrayRef<Value*> Idx = NewOps.slice(1);
+ GetElementPtrInst *GEP = GetElementPtrInst::Create(Ptr, Idx, "", I);
+ GEP->setIsInBounds(cast<GetElementPtrInst>(I)->isInBounds());
+ return GEP;
+ }
+ }
+ llvm_unreachable("failed to rebuild vector instructions");
+}
+
+Value *
+InstCombiner::EvaluateInDifferentElementOrder(Value *V, ArrayRef<int> Mask) {
+ // Mask.size() does not need to be equal to the number of vector elements.
+
+ assert(V->getType()->isVectorTy() && "can't reorder non-vector elements");
+ if (isa<UndefValue>(V)) {
+ return UndefValue::get(VectorType::get(V->getType()->getScalarType(),
+ Mask.size()));
+ }
+ if (isa<ConstantAggregateZero>(V)) {
+ return ConstantAggregateZero::get(
+ VectorType::get(V->getType()->getScalarType(),
+ Mask.size()));
+ }
+ if (Constant *C = dyn_cast<Constant>(V)) {
+ SmallVector<Constant *, 16> MaskValues;
+ for (int i = 0, e = Mask.size(); i != e; ++i) {
+ if (Mask[i] == -1)
+ MaskValues.push_back(UndefValue::get(Builder->getInt32Ty()));
+ else
+ MaskValues.push_back(Builder->getInt32(Mask[i]));
+ }
+ return ConstantExpr::getShuffleVector(C, UndefValue::get(C->getType()),
+ ConstantVector::get(MaskValues));
+ }
+
+ Instruction *I = cast<Instruction>(V);
+ switch (I->getOpcode()) {
+ case Instruction::Add:
+ case Instruction::FAdd:
+ case Instruction::Sub:
+ case Instruction::FSub:
+ case Instruction::Mul:
+ case Instruction::FMul:
+ case Instruction::UDiv:
+ case Instruction::SDiv:
+ case Instruction::FDiv:
+ case Instruction::URem:
+ case Instruction::SRem:
+ case Instruction::FRem:
+ case Instruction::Shl:
+ case Instruction::LShr:
+ case Instruction::AShr:
+ case Instruction::And:
+ case Instruction::Or:
+ case Instruction::Xor:
+ case Instruction::ICmp:
+ case Instruction::FCmp:
+ case Instruction::Trunc:
+ case Instruction::ZExt:
+ case Instruction::SExt:
+ case Instruction::FPToUI:
+ case Instruction::FPToSI:
+ case Instruction::UIToFP:
+ case Instruction::SIToFP:
+ case Instruction::FPTrunc:
+ case Instruction::FPExt:
+ case Instruction::Select:
+ case Instruction::GetElementPtr: {
+ SmallVector<Value*, 8> NewOps;
+ bool NeedsRebuild = (Mask.size() != I->getType()->getVectorNumElements());
+ for (int i = 0, e = I->getNumOperands(); i != e; ++i) {
+ Value *V = EvaluateInDifferentElementOrder(I->getOperand(i), Mask);
+ NewOps.push_back(V);
+ NeedsRebuild |= (V != I->getOperand(i));
+ }
+ if (NeedsRebuild) {
+ return BuildNew(I, NewOps);
+ }
+ return I;
+ }
+ case Instruction::InsertElement: {
+ int Element = cast<ConstantInt>(I->getOperand(2))->getLimitedValue();
+
+ // The insertelement was inserting at Element. Figure out which element
+ // that becomes after shuffling. The answer is guaranteed to be unique
+ // by CanEvaluateShuffled.
+ bool Found = false;
+ int Index = 0;
+ for (int e = Mask.size(); Index != e; ++Index) {
+ if (Mask[Index] == Element) {
+ Found = true;
+ break;
+ }
+ }
+
+ // If element is not in Mask, no need to handle the operand 1 (element to
+ // be inserted). Just evaluate values in operand 0 according to Mask.
+ if (!Found)
+ return EvaluateInDifferentElementOrder(I->getOperand(0), Mask);
+
+ Value *V = EvaluateInDifferentElementOrder(I->getOperand(0), Mask);
+ return InsertElementInst::Create(V, I->getOperand(1),
+ Builder->getInt32(Index), "", I);
+ }
+ }
+ llvm_unreachable("failed to reorder elements of vector instruction!");
+}
Instruction *InstCombiner::visitShuffleVectorInst(ShuffleVectorInst &SVI) {
Value *LHS = SVI.getOperand(0);
if (LHS == RHS || isa<UndefValue>(LHS)) {
if (isa<UndefValue>(LHS) && LHS == RHS) {
// shuffle(undef,undef,mask) -> undef.
- Value* result = (VWidth == LHSWidth)
+ Value *Result = (VWidth == LHSWidth)
? LHS : UndefValue::get(SVI.getType());
- return ReplaceInstUsesWith(SVI, result);
+ return ReplaceInstUsesWith(SVI, Result);
}
// Remap any references to RHS to use LHS.
if (isRHSID) return ReplaceInstUsesWith(SVI, RHS);
}
+ if (isa<UndefValue>(RHS) && CanEvaluateShuffled(LHS, Mask)) {
+ Value *V = EvaluateInDifferentElementOrder(LHS, Mask);
+ return ReplaceInstUsesWith(SVI, V);
+ }
+
// If the LHS is a shufflevector itself, see if we can combine it with this
// one without producing an unusual shuffle.
// Cases that might be simplified:
// references from RHSOp0 to LHSOp0, so we don't need to shift the mask.
// If newRHS == newLHS, we want to remap any references from newRHS to
// newLHS so that we can properly identify splats that may occur due to
- // obfuscation accross the two vectors.
+ // obfuscation across the two vectors.
if (eltMask >= 0 && newRHS != NULL && newLHS != newRHS)
eltMask += newLHSWidth;
}