/// extracted from the vector.
static Value *FindScalarElement(Value *V, unsigned EltNo) {
assert(V->getType()->isVectorTy() && "Not looking at a vector?");
- const VectorType *PTy = cast<VectorType>(V->getType());
+ VectorType *PTy = cast<VectorType>(V->getType());
unsigned Width = PTy->getNumElements();
if (EltNo >= Width) // Out of range access.
return UndefValue::get(PTy->getElementType());
// the same number of elements, see if we can find the source element from
// it. In this case, we will end up needing to bitcast the scalars.
if (BitCastInst *BCI = dyn_cast<BitCastInst>(EI.getOperand(0))) {
- if (const VectorType *VT =
+ if (VectorType *VT =
dyn_cast<VectorType>(BCI->getOperand(0)->getType()))
if (VT->getNumElements() == VectorWidth)
if (Value *Elt = FindScalarElement(BCI->getOperand(0), IndexVal))
SrcIdx -= LHSWidth;
Src = SVI->getOperand(1);
}
- const Type *Int32Ty = Type::getInt32Ty(EI.getContext());
+ Type *Int32Ty = Type::getInt32Ty(EI.getContext());
return ExtractElementInst::Create(Src,
ConstantInt::get(Int32Ty,
SrcIdx, false));
// shuffle mask, do the replacement.
if (isSplat || NewMask == LHSMask || NewMask == Mask) {
std::vector<Constant*> Elts;
- const Type *Int32Ty = Type::getInt32Ty(SVI.getContext());
+ Type *Int32Ty = Type::getInt32Ty(SVI.getContext());
for (unsigned i = 0, e = NewMask.size(); i != e; ++i) {
if (NewMask[i] < 0) {
Elts.push_back(UndefValue::get(Int32Ty));