bool CodeGenPrepare::EliminateFallThrough(Function &F) {
bool Changed = false;
// Scan all of the blocks in the function, except for the entry block.
- for (Function::iterator I = llvm::next(F.begin()), E = F.end(); I != E; ) {
+ for (Function::iterator I = ++F.begin(), E = F.end(); I != E; ) {
BasicBlock *BB = I++;
// If the destination block has a single pred, then this is a trivial
// edge, just collapse it.
bool CodeGenPrepare::EliminateMostlyEmptyBlocks(Function &F) {
bool MadeChange = false;
// Note that this intentionally skips the entry block.
- for (Function::iterator I = llvm::next(F.begin()), E = F.end(); I != E; ) {
+ for (Function::iterator I = ++F.begin(), E = F.end(); I != E; ) {
BasicBlock *BB = I++;
// If this block doesn't end with an uncond branch, ignore it.