//
// Notice that:
// * This pass has a habit of making definitions be dead. It is a good idea
-// to to run a DIE pass sometime after running this pass.
+// to run a DIE pass sometime after running this pass.
//
//===----------------------------------------------------------------------===//
namespace {
struct VISIBILITY_HIDDEN ConstantPropagation : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
- ConstantPropagation() : FunctionPass((intptr_t)&ID) {}
+ ConstantPropagation() : FunctionPass(&ID) {}
bool runOnFunction(Function &F);