#define DEBUG_TYPE "jump-threading"
#include "llvm/Transforms/Scalar.h"
#include "llvm/IntrinsicInst.h"
+#include "llvm/LLVMContext.h"
#include "llvm/Pass.h"
-#include "llvm/ADT/DenseMap.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/STLExtras.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Target/TargetData.h"
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallSet.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
-#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/Support/ValueHandle.h"
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
STATISTIC(NumThreads, "Number of jumps threaded");
cl::desc("Max block size to duplicate for jump threading"),
cl::init(6), cl::Hidden);
-static cl::opt<int>
-DebugIterations("jump-threading-debug",
- cl::desc("Stop jump threading after N iterations"),
- cl::init(-1), cl::Hidden);
-
namespace {
/// This pass performs 'jump threading', which looks at blocks that have
/// multiple predecessors and multiple successors. If one or more of the
///
class VISIBILITY_HIDDEN JumpThreading : public FunctionPass {
TargetData *TD;
+#ifdef NDEBUG
+ SmallPtrSet<BasicBlock*, 16> LoopHeaders;
+#else
+ SmallSet<AssertingVH<BasicBlock>, 16> LoopHeaders;
+#endif
public:
static char ID; // Pass identification
JumpThreading() : FunctionPass(&ID) {}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<TargetData>();
}
bool runOnFunction(Function &F);
+ void FindLoopHeaders(Function &F);
+
bool ProcessBlock(BasicBlock *BB);
- void ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB);
- BasicBlock *FactorCommonPHIPreds(PHINode *PN, Constant *CstVal);
+ bool ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB,
+ unsigned JumpThreadCost);
+ BasicBlock *FactorCommonPHIPreds(PHINode *PN, Value *Val);
bool ProcessBranchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB);
+ bool ProcessSwitchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB);
bool ProcessJumpOnPHI(PHINode *PN);
bool ProcessBranchOnLogical(Value *V, BasicBlock *BB, bool isAnd);
/// runOnFunction - Top level algorithm.
///
bool JumpThreading::runOnFunction(Function &F) {
- DOUT << "Jump threading on function '" << F.getNameStart() << "'\n";
- TD = &getAnalysis<TargetData>();
+ DEBUG(errs() << "Jump threading on function '" << F.getName() << "'\n");
+ TD = getAnalysisIfAvailable<TargetData>();
+
+ FindLoopHeaders(F);
bool AnotherIteration = true, EverChanged = false;
while (AnotherIteration) {
// If the block is trivially dead, zap it. This eliminates the successor
// edges which simplifies the CFG.
if (pred_begin(BB) == pred_end(BB) &&
- BB != &BB->getParent()->getEntryBlock() &&
- DebugIterations != 0) {
- DOUT << " JT: Deleting dead block '" << BB->getNameStart()
- << "' with terminator: " << *BB->getTerminator();
+ BB != &BB->getParent()->getEntryBlock()) {
+ DEBUG(errs() << " JT: Deleting dead block '" << BB->getName()
+ << "' with terminator: " << *BB->getTerminator());
+ LoopHeaders.erase(BB);
DeleteDeadBlock(BB);
Changed = true;
-
- if (DebugIterations != -1)
- DebugIterations = DebugIterations-1;
}
}
AnotherIteration = Changed;
EverChanged |= Changed;
}
+
+ LoopHeaders.clear();
return EverChanged;
}
+/// FindLoopHeaders - We do not want jump threading to turn proper loop
+/// structures into irreducible loops. Doing this breaks up the loop nesting
+/// hierarchy and pessimizes later transformations. To prevent this from
+/// happening, we first have to find the loop headers. Here we approximate this
+/// by finding targets of backedges in the CFG.
+///
+/// Note that there definitely are cases when we want to allow threading of
+/// edges across a loop header. For example, threading a jump from outside the
+/// loop (the preheader) to an exit block of the loop is definitely profitable.
+/// It is also almost always profitable to thread backedges from within the loop
+/// to exit blocks, and is often profitable to thread backedges to other blocks
+/// within the loop (forming a nested loop). This simple analysis is not rich
+/// enough to track all of these properties and keep it up-to-date as the CFG
+/// mutates, so we don't allow any of these transformations.
+///
+void JumpThreading::FindLoopHeaders(Function &F) {
+ SmallVector<std::pair<const BasicBlock*,const BasicBlock*>, 32> Edges;
+ FindFunctionBackedges(F, Edges);
+
+ for (unsigned i = 0, e = Edges.size(); i != e; ++i)
+ LoopHeaders.insert(const_cast<BasicBlock*>(Edges[i].second));
+}
+
+
/// FactorCommonPHIPreds - If there are multiple preds with the same incoming
/// value for the PHI, factor them together so we get one block to thread for
/// the whole group.
/// This is important for things like "phi i1 [true, true, false, true, x]"
/// where we only need to clone the block for the true blocks once.
///
-BasicBlock *JumpThreading::FactorCommonPHIPreds(PHINode *PN, Constant *CstVal) {
+BasicBlock *JumpThreading::FactorCommonPHIPreds(PHINode *PN, Value *Val) {
SmallVector<BasicBlock*, 16> CommonPreds;
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
- if (PN->getIncomingValue(i) == CstVal)
+ if (PN->getIncomingValue(i) == Val)
CommonPreds.push_back(PN->getIncomingBlock(i));
if (CommonPreds.size() == 1)
return CommonPreds[0];
- DOUT << " Factoring out " << CommonPreds.size()
- << " common predecessors.\n";
+ DEBUG(errs() << " Factoring out " << CommonPreds.size()
+ << " common predecessors.\n");
return SplitBlockPredecessors(PN->getParent(),
&CommonPreds[0], CommonPreds.size(),
".thr_comm", this);
if (const CallInst *CI = dyn_cast<CallInst>(I)) {
if (!isa<IntrinsicInst>(CI))
Size += 3;
- else if (isa<VectorType>(CI->getType()))
+ else if (!isa<VectorType>(CI->getType()))
Size += 1;
}
}
/// ProcessBlock - If there are any predecessors whose control can be threaded
/// through to a successor, transform them now.
bool JumpThreading::ProcessBlock(BasicBlock *BB) {
- if (DebugIterations == 0) return false;
- if (DebugIterations != -1)
- DebugIterations = DebugIterations-1;
-
// If this block has a single predecessor, and if that pred has a single
// successor, merge the blocks. This encourages recursive jump threading
// because now the condition in this block can be threaded through
if (BasicBlock *SinglePred = BB->getSinglePredecessor())
if (SinglePred->getTerminator()->getNumSuccessors() == 1 &&
SinglePred != BB) {
+ // If SinglePred was a loop header, BB becomes one.
+ if (LoopHeaders.erase(SinglePred))
+ LoopHeaders.insert(BB);
+
// Remember if SinglePred was the entry block of the function. If so, we
// will need to move BB back to the entry position.
bool isEntry = SinglePred == &SinglePred->getParent()->getEntryBlock();
// terminator to an unconditional branch. This can occur due to threading in
// other blocks.
if (isa<ConstantInt>(Condition)) {
- DOUT << " In block '" << BB->getNameStart()
- << "' folding terminator: " << *BB->getTerminator();
+ DEBUG(errs() << " In block '" << BB->getName()
+ << "' folding terminator: " << *BB->getTerminator());
++NumFolds;
ConstantFoldTerminator(BB);
return true;
BBTerm->getSuccessor(i)->removePredecessor(BB);
}
- DOUT << " In block '" << BB->getNameStart()
- << "' folding undef terminator: " << *BBTerm;
+ DEBUG(errs() << " In block '" << BB->getName()
+ << "' folding undef terminator: " << *BBTerm);
BranchInst::Create(BBTerm->getSuccessor(MinSucc), BBTerm);
BBTerm->eraseFromParent();
return true;
if (PBI->isConditional() && PBI->getCondition() == Condition &&
ProcessBranchOnDuplicateCond(*PI, BB))
return true;
+ } else {
+ assert(isa<SwitchInst>(BB->getTerminator()) && "Unknown jump terminator");
+ for (; PI != E; ++PI)
+ if (SwitchInst *PSI = dyn_cast<SwitchInst>((*PI)->getTerminator()))
+ if (PSI->getCondition() == Condition &&
+ ProcessSwitchOnDuplicateCond(*PI, BB))
+ return true;
}
}
- // If there is only a single predecessor of this block, nothing to fold.
- if (BB->getSinglePredecessor())
- return false;
-
// All the rest of our checks depend on the condition being an instruction.
if (CondInst == 0)
return false;
CondInst->getOpcode() == Instruction::And))
return true;
- // If we have "br (phi != 42)" and the phi node has any constant values as
- // operands, we can thread through this block.
- if (CmpInst *CondCmp = dyn_cast<CmpInst>(CondInst))
- if (isa<PHINode>(CondCmp->getOperand(0)) &&
- isa<Constant>(CondCmp->getOperand(1)) &&
- ProcessBranchOnCompare(CondCmp, BB))
- return true;
+ if (CmpInst *CondCmp = dyn_cast<CmpInst>(CondInst)) {
+ if (isa<PHINode>(CondCmp->getOperand(0))) {
+ // If we have "br (phi != 42)" and the phi node has any constant values
+ // as operands, we can thread through this block.
+ //
+ // If we have "br (cmp phi, x)" and the phi node contains x such that the
+ // comparison uniquely identifies the branch target, we can thread
+ // through this block.
+
+ if (ProcessBranchOnCompare(CondCmp, BB))
+ return true;
+ }
+
+ // If we have a comparison, loop over the predecessors to see if there is
+ // a condition with the same value.
+ pred_iterator PI = pred_begin(BB), E = pred_end(BB);
+ for (; PI != E; ++PI)
+ if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator()))
+ if (PBI->isConditional() && *PI != BB) {
+ if (CmpInst *CI = dyn_cast<CmpInst>(PBI->getCondition())) {
+ if (CI->getOperand(0) == CondCmp->getOperand(0) &&
+ CI->getOperand(1) == CondCmp->getOperand(1) &&
+ CI->getPredicate() == CondCmp->getPredicate()) {
+ // TODO: Could handle things like (x != 4) --> (x == 17)
+ if (ProcessBranchOnDuplicateCond(*PI, BB))
+ return true;
+ }
+ }
+ }
+ }
// Check for some cases that are worth simplifying. Right now we want to look
// for loads that are used by a switch or by the condition for the branch. If
else if (PredBI->getSuccessor(0) != BB)
BranchDir = false;
else {
- DOUT << " In block '" << PredBB->getNameStart()
- << "' folding terminator: " << *PredBB->getTerminator();
+ DEBUG(errs() << " In block '" << PredBB->getName()
+ << "' folding terminator: " << *PredBB->getTerminator());
++NumFolds;
ConstantFoldTerminator(PredBB);
return true;
// If the dest block has one predecessor, just fix the branch condition to a
// constant and fold it.
if (BB->getSinglePredecessor()) {
- DOUT << " In block '" << BB->getNameStart()
- << "' folding condition to '" << BranchDir << "': "
- << *BB->getTerminator();
+ DEBUG(errs() << " In block '" << BB->getName()
+ << "' folding condition to '" << BranchDir << "': "
+ << *BB->getTerminator());
++NumFolds;
DestBI->setCondition(ConstantInt::get(Type::Int1Ty, BranchDir));
ConstantFoldTerminator(BB);
// involves code duplication. Check to see if it is worth it.
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
if (JumpThreadCost > Threshold) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - Cost is too high: " << JumpThreadCost << "\n";
+ DEBUG(errs() << " Not threading BB '" << BB->getName()
+ << "' - Cost is too high: " << JumpThreadCost << "\n");
return false;
}
// Next, figure out which successor we are threading to.
BasicBlock *SuccBB = DestBI->getSuccessor(!BranchDir);
- // If threading to the same block as we come from, we would infinite loop.
- if (SuccBB == BB) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - would thread to self!\n";
+ // Ok, try to thread it!
+ return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
+}
+
+/// ProcessSwitchOnDuplicateCond - We found a block and a predecessor of that
+/// block that switch on exactly the same condition. This means that we almost
+/// always know the direction of the edge in the DESTBB:
+/// PREDBB:
+/// switch COND [... DESTBB, BBY ... ]
+/// DESTBB:
+/// switch COND [... BBZ, BBW ]
+///
+/// Optimizing switches like this is very important, because simplifycfg builds
+/// switches out of repeated 'if' conditions.
+bool JumpThreading::ProcessSwitchOnDuplicateCond(BasicBlock *PredBB,
+ BasicBlock *DestBB) {
+ // Can't thread edge to self.
+ if (PredBB == DestBB)
return false;
- }
- // And finally, do it!
- DOUT << " Threading edge from '" << PredBB->getNameStart() << "' to '"
- << SuccBB->getNameStart() << "' with cost: " << JumpThreadCost
- << ", across block:\n "
- << *BB << "\n";
- ThreadEdge(BB, PredBB, SuccBB);
- ++NumThreads;
- return true;
+ SwitchInst *PredSI = cast<SwitchInst>(PredBB->getTerminator());
+ SwitchInst *DestSI = cast<SwitchInst>(DestBB->getTerminator());
+
+ // There are a variety of optimizations that we can potentially do on these
+ // blocks: we order them from most to least preferable.
+
+ // If DESTBB *just* contains the switch, then we can forward edges from PREDBB
+ // directly to their destination. This does not introduce *any* code size
+ // growth. Skip debug info first.
+ BasicBlock::iterator BBI = DestBB->begin();
+ while (isa<DbgInfoIntrinsic>(BBI))
+ BBI++;
+
+ // FIXME: Thread if it just contains a PHI.
+ if (isa<SwitchInst>(BBI)) {
+ bool MadeChange = false;
+ // Ignore the default edge for now.
+ for (unsigned i = 1, e = DestSI->getNumSuccessors(); i != e; ++i) {
+ ConstantInt *DestVal = DestSI->getCaseValue(i);
+ BasicBlock *DestSucc = DestSI->getSuccessor(i);
+
+ // Okay, DestSI has a case for 'DestVal' that goes to 'DestSucc'. See if
+ // PredSI has an explicit case for it. If so, forward. If it is covered
+ // by the default case, we can't update PredSI.
+ unsigned PredCase = PredSI->findCaseValue(DestVal);
+ if (PredCase == 0) continue;
+
+ // If PredSI doesn't go to DestBB on this value, then it won't reach the
+ // case on this condition.
+ if (PredSI->getSuccessor(PredCase) != DestBB &&
+ DestSI->getSuccessor(i) != DestBB)
+ continue;
+
+ // Otherwise, we're safe to make the change. Make sure that the edge from
+ // DestSI to DestSucc is not critical and has no PHI nodes.
+ DEBUG(errs() << "FORWARDING EDGE " << *DestVal << " FROM: " << *PredSI);
+ DEBUG(errs() << "THROUGH: " << *DestSI);
+
+ // If the destination has PHI nodes, just split the edge for updating
+ // simplicity.
+ if (isa<PHINode>(DestSucc->begin()) && !DestSucc->getSinglePredecessor()){
+ SplitCriticalEdge(DestSI, i, this);
+ DestSucc = DestSI->getSuccessor(i);
+ }
+ FoldSingleEntryPHINodes(DestSucc);
+ PredSI->setSuccessor(PredCase, DestSucc);
+ MadeChange = true;
+ }
+
+ if (MadeChange)
+ return true;
+ }
+
+ return false;
}
+
/// SimplifyPartiallyRedundantLoad - If LI is an obviously partially redundant
/// load instruction, eliminate it by replacing it with a PHI node. This is an
/// important optimization that encourages jump threading, and needs to be run
// If the value if the load is locally available within the block, just use
// it. This frequently occurs for reg2mem'd allocas.
//cerr << "LOAD ELIMINATED:\n" << *BBIt << *LI << "\n";
+
+ // If the returned value is the load itself, replace with an undef. This can
+ // only happen in dead loops.
+ if (AvailableVal == LI) AvailableVal =
+ AvailableVal->getContext().getUndef(LI->getType());
LI->replaceAllUsesWith(AvailableVal);
LI->eraseFromParent();
return true;
BasicBlock *BB = PN->getParent();
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
if (JumpThreadCost > Threshold) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - Cost is too high: " << JumpThreadCost << "\n";
+ DEBUG(errs() << " Not threading BB '" << BB->getName()
+ << "' - Cost is too high: " << JumpThreadCost << "\n");
return false;
}
// Next, figure out which successor we are threading to.
BasicBlock *SuccBB;
if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator()))
- SuccBB = BI->getSuccessor(PredCst == ConstantInt::getFalse());
+ SuccBB = BI->getSuccessor(PredCst == PredBB->getContext().getFalse());
else {
SwitchInst *SI = cast<SwitchInst>(BB->getTerminator());
SuccBB = SI->getSuccessor(SI->findCaseValue(PredCst));
}
- // If threading to the same block as we come from, we would infinite loop.
- if (SuccBB == BB) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - would thread to self!\n";
- return false;
- }
-
- // And finally, do it!
- DOUT << " Threading edge from '" << PredBB->getNameStart() << "' to '"
- << SuccBB->getNameStart() << "' with cost: " << JumpThreadCost
- << ", across block:\n "
- << *BB << "\n";
-
- ThreadEdge(BB, PredBB, SuccBB);
- ++NumThreads;
- return true;
+ // Ok, try to thread it!
+ return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
}
/// ProcessJumpOnLogicalPHI - PN's basic block contains a conditional branch
// See if the cost of duplicating this block is low enough.
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
if (JumpThreadCost > Threshold) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - Cost is too high: " << JumpThreadCost << "\n";
+ DEBUG(errs() << " Not threading BB '" << BB->getName()
+ << "' - Cost is too high: " << JumpThreadCost << "\n");
return false;
}
// 'true' block.
BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(isAnd);
- // If threading to the same block as we come from, we would infinite loop.
- if (SuccBB == BB) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - would thread to self!\n";
- return false;
- }
-
- // And finally, do it!
- DOUT << " Threading edge through bool from '" << PredBB->getNameStart()
- << "' to '" << SuccBB->getNameStart() << "' with cost: "
- << JumpThreadCost << ", across block:\n "
- << *BB << "\n";
-
- ThreadEdge(BB, PredBB, SuccBB);
- ++NumThreads;
- return true;
+ // Ok, try to thread it!
+ return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
+}
+
+/// GetResultOfComparison - Given an icmp/fcmp predicate and the left and right
+/// hand sides of the compare instruction, try to determine the result. If the
+/// result can not be determined, a null pointer is returned.
+static Constant *GetResultOfComparison(CmpInst::Predicate pred,
+ Value *LHS, Value *RHS,
+ LLVMContext &Context) {
+ if (Constant *CLHS = dyn_cast<Constant>(LHS))
+ if (Constant *CRHS = dyn_cast<Constant>(RHS))
+ return Context.getConstantExprCompare(pred, CLHS, CRHS);
+
+ if (LHS == RHS)
+ if (isa<IntegerType>(LHS->getType()) || isa<PointerType>(LHS->getType()))
+ return ICmpInst::isTrueWhenEqual(pred) ?
+ Context.getTrue() : Context.getFalse();
+
+ return 0;
}
/// ProcessBranchOnCompare - We found a branch on a comparison between a phi
-/// node and a constant. If the PHI node contains any constants as inputs, we
-/// can fold the compare for that edge and thread through it.
+/// node and a value. If we can identify when the comparison is true between
+/// the phi inputs and the value, we can fold the compare for that edge and
+/// thread through it.
bool JumpThreading::ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB) {
PHINode *PN = cast<PHINode>(Cmp->getOperand(0));
- Constant *RHS = cast<Constant>(Cmp->getOperand(1));
+ Value *RHS = Cmp->getOperand(1);
// If the phi isn't in the current block, an incoming edge to this block
// doesn't control the destination.
// We can do this simplification if any comparisons fold to true or false.
// See if any do.
- Constant *PredCst = 0;
+ Value *PredVal = 0;
bool TrueDirection = false;
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
- PredCst = dyn_cast<Constant>(PN->getIncomingValue(i));
- if (PredCst == 0) continue;
+ PredVal = PN->getIncomingValue(i);
+
+ Constant *Res = GetResultOfComparison(Cmp->getPredicate(), PredVal,
+ RHS, Cmp->getContext());
+ if (!Res) {
+ PredVal = 0;
+ continue;
+ }
- Constant *Res;
- if (ICmpInst *ICI = dyn_cast<ICmpInst>(Cmp))
- Res = ConstantExpr::getICmp(ICI->getPredicate(), PredCst, RHS);
- else
- Res = ConstantExpr::getFCmp(cast<FCmpInst>(Cmp)->getPredicate(),
- PredCst, RHS);
// If this folded to a constant expr, we can't do anything.
if (ConstantInt *ResC = dyn_cast<ConstantInt>(Res)) {
TrueDirection = ResC->getZExtValue();
}
// Otherwise, we can't fold this input.
- PredCst = 0;
+ PredVal = 0;
}
// If no match, bail out.
- if (PredCst == 0)
+ if (PredVal == 0)
return false;
// See if the cost of duplicating this block is low enough.
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
if (JumpThreadCost > Threshold) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - Cost is too high: " << JumpThreadCost << "\n";
+ DEBUG(errs() << " Not threading BB '" << BB->getName()
+ << "' - Cost is too high: " << JumpThreadCost << "\n");
return false;
}
// If so, we can actually do this threading. Merge any common predecessors
// that will act the same.
- BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst);
+ BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredVal);
// Next, get our successor.
BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(!TrueDirection);
- // If threading to the same block as we come from, we would infinite loop.
- if (SuccBB == BB) {
- DOUT << " Not threading BB '" << BB->getNameStart()
- << "' - would thread to self!\n";
- return false;
- }
-
-
- // And finally, do it!
- DOUT << " Threading edge through bool from '" << PredBB->getNameStart()
- << "' to '" << SuccBB->getNameStart() << "' with cost: "
- << JumpThreadCost << ", across block:\n "
- << *BB << "\n";
-
- ThreadEdge(BB, PredBB, SuccBB);
- ++NumThreads;
- return true;
+ // Ok, try to thread it!
+ return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
}
/// ThreadEdge - We have decided that it is safe and profitable to thread an
/// edge from PredBB to SuccBB across BB. Transform the IR to reflect this
/// change.
-void JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB,
- BasicBlock *SuccBB) {
+bool JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB,
+ BasicBlock *SuccBB, unsigned JumpThreadCost) {
+
+ // If threading to the same block as we come from, we would infinite loop.
+ if (SuccBB == BB) {
+ DEBUG(errs() << " Not threading across BB '" << BB->getName()
+ << "' - would thread to self!\n");
+ return false;
+ }
+
+ // If threading this would thread across a loop header, don't thread the edge.
+ // See the comments above FindLoopHeaders for justifications and caveats.
+ if (LoopHeaders.count(BB)) {
+ DEBUG(errs() << " Not threading from '" << PredBB->getName()
+ << "' across loop header BB '" << BB->getName()
+ << "' to dest BB '" << SuccBB->getName()
+ << "' - it might create an irreducible loop!\n");
+ return false;
+ }
+ // And finally, do it!
+ DEBUG(errs() << " Threading edge from '" << PredBB->getName() << "' to '"
+ << SuccBB->getName() << "' with cost: " << JumpThreadCost
+ << ", across block:\n "
+ << *BB << "\n");
+
// Jump Threading can not update SSA properties correctly if the values
// defined in the duplicated block are used outside of the block itself. For
// this reason, we spill all values that are used outside of BB to the stack.
// Clone the non-phi instructions of BB into NewBB, keeping track of the
// mapping and using it to remap operands in the cloned instructions.
for (; !isa<TerminatorInst>(BI); ++BI) {
- Instruction *New = BI->clone();
- New->setName(BI->getNameStart());
+ Instruction *New = BI->clone(BI->getContext());
+ New->setName(BI->getName());
NewBB->getInstList().push_back(New);
ValueMapping[BI] = New;
// Remap operands to patch up intra-block references.
for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i)
- if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i)))
- if (Value *Remapped = ValueMapping[Inst])
- New->setOperand(i, Remapped);
+ if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i))) {
+ DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst);
+ if (I != ValueMapping.end())
+ New->setOperand(i, I->second);
+ }
}
// We didn't copy the terminator from BB over to NewBB, because there is now
Value *IV = PN->getIncomingValueForBlock(BB);
// Remap the value if necessary.
- if (Instruction *Inst = dyn_cast<Instruction>(IV))
- if (Value *MappedIV = ValueMapping[Inst])
- IV = MappedIV;
+ if (Instruction *Inst = dyn_cast<Instruction>(IV)) {
+ DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst);
+ if (I != ValueMapping.end())
+ IV = I->second;
+ }
PN->addIncoming(IV, NewBB);
}
BI = NewBB->begin();
for (BasicBlock::iterator E = NewBB->end(); BI != E; ) {
Instruction *Inst = BI++;
- if (Constant *C = ConstantFoldInstruction(Inst, TD)) {
+ if (Constant *C = ConstantFoldInstruction(Inst, BB->getContext(), TD)) {
Inst->replaceAllUsesWith(C);
Inst->eraseFromParent();
continue;
RecursivelyDeleteTriviallyDeadInstructions(Inst);
}
+
+ // Threaded an edge!
+ ++NumThreads;
+ return true;
}