//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "loop-delete"
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/IR/Dominators.h"
using namespace llvm;
+#define DEBUG_TYPE "loop-delete"
+
STATISTIC(NumDeleted, "Number of loops deleted");
namespace {
}
// Possibly eliminate loop L if it is dead.
- bool runOnLoop(Loop *L, LPPassManager &LPM);
+ bool runOnLoop(Loop *L, LPPassManager &LPM) override;
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<DominatorTreeWrapperPass>();
AU.addRequired<LoopInfo>();
AU.addRequired<ScalarEvolution>();
/// NOTE: This entire process relies pretty heavily on LoopSimplify and LCSSA
/// in order to make various safety checks work.
bool LoopDeletion::runOnLoop(Loop *L, LPPassManager &LPM) {
+ if (skipOptnoneFunction(L))
+ return false;
+
// We can only remove the loop if there is a preheader that we can
// branch from after removing it.
BasicBlock *preheader = L->getLoopPreheader();