initializeLoopUnswitchPass(*PassRegistry::getPassRegistry());
}
- bool runOnLoop(Loop *L, LPPassManager &LPM);
+ bool runOnLoop(Loop *L, LPPassManager &LPM) override;
bool processCurrentLoop();
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG.
///
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequiredID(LoopSimplifyID);
AU.addPreservedID(LoopSimplifyID);
AU.addRequired<LoopInfo>();
private:
- virtual void releaseMemory() {
+ void releaseMemory() override {
BranchesInfo.forgetLoop(currentLoop);
}
LoopPropsMapIt PropsIt;
bool Inserted;
- llvm::tie(PropsIt, Inserted) =
+ std::tie(PropsIt, Inserted) =
LoopsProperties.insert(std::make_pair(L, LoopProperties()));
LoopProperties &Props = PropsIt->second;
Worklist.push_back(Use);
// Add users to the worklist which may be simplified now.
- for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
- UI != E; ++UI)
- Worklist.push_back(cast<Instruction>(*UI));
+ for (User *U : I->users())
+ Worklist.push_back(cast<Instruction>(U));
LPM->deleteSimpleAnalysisValue(I, L);
RemoveFromWorklist(I, Worklist);
I->replaceAllUsesWith(V);
Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
!cast<ConstantInt>(Val)->getZExtValue());
- for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
- UI != E; ++UI) {
- Instruction *U = dyn_cast<Instruction>(*UI);
- if (!U || !L->contains(U))
+ for (User *U : LIC->users()) {
+ Instruction *UI = dyn_cast<Instruction>(U);
+ if (!UI || !L->contains(UI))
continue;
- Worklist.push_back(U);
+ Worklist.push_back(UI);
}
for (std::vector<Instruction*>::iterator UI = Worklist.begin(),
// Otherwise, we don't know the precise value of LIC, but we do know that it
// is certainly NOT "Val". As such, simplify any uses in the loop that we
// can. This case occurs when we unswitch switch statements.
- for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
- UI != E; ++UI) {
- Instruction *U = dyn_cast<Instruction>(*UI);
- if (!U || !L->contains(U))
+ for (User *U : LIC->users()) {
+ Instruction *UI = dyn_cast<Instruction>(U);
+ if (!UI || !L->contains(UI))
continue;
- Worklist.push_back(U);
+ Worklist.push_back(UI);
// TODO: We could do other simplifications, for example, turning
// 'icmp eq LIC, Val' -> false.
// If we know that LIC is not Val, use this info to simplify code.
- SwitchInst *SI = dyn_cast<SwitchInst>(U);
+ SwitchInst *SI = dyn_cast<SwitchInst>(UI);
if (SI == 0 || !isa<ConstantInt>(Val)) continue;
SwitchInst::CaseIt DeadCase = SI->findCaseValue(cast<ConstantInt>(Val));