// random stuff that doesn't use vectors (e.g. <9 x double>) because then
// we just get a lot of insert/extracts. If at least one vector is
// involved, then we probably really do have a union of vector/array.
- if (VectorTy && isa<VectorType>(VectorTy) && HadAVector) {
+ if (VectorTy && VectorTy->isVectorTy() && HadAVector) {
DEBUG(dbgs() << "CONVERT TO VECTOR: " << *AI << "\n TYPE = "
<< *VectorTy << '\n');
// into.
for (; GEPIt != E; ++GEPIt) {
// Ignore struct elements, no extra checking needed for these.
- if (isa<StructType>(*GEPIt))
+ if ((*GEPIt)->isStructTy())
continue;
ConstantInt *IdxVal = dyn_cast<ConstantInt>(GEPIt.getOperand());
// (which are essentially the same as the MemIntrinsics, especially with
// regard to copying padding between elements), or references using the
// aggregate type of the alloca.
- if (!MemOpType || isa<IntegerType>(MemOpType) || UsesAggregateType) {
+ if (!MemOpType || MemOpType->isIntegerTy() || UsesAggregateType) {
if (!UsesAggregateType) {
if (isStore)
Info.isMemCpyDst = true;
}
LI->replaceAllUsesWith(Insert);
DeadInsts.push_back(LI);
- } else if (isa<IntegerType>(LIType) &&
+ } else if (LIType->isIntegerTy() &&
TD->getTypeAllocSize(LIType) ==
TD->getTypeAllocSize(AI->getAllocatedType())) {
// If this is a load of the entire alloca to an integer, rewrite it.
new StoreInst(Extract, NewElts[i], SI);
}
DeadInsts.push_back(SI);
- } else if (isa<IntegerType>(SIType) &&
+ } else if (SIType->isIntegerTy() &&
TD->getTypeAllocSize(SIType) ==
TD->getTypeAllocSize(AI->getAllocatedType())) {
// If this is a store of the entire alloca from an integer, rewrite it.
// Convert the integer value to the appropriate type.
StoreVal = ConstantInt::get(Context, TotalVal);
- if (isa<PointerType>(ValTy))
+ if (ValTy->isPointerTy())
StoreVal = ConstantExpr::getIntToPtr(StoreVal, ValTy);
else if (ValTy->isFloatingPointTy())
StoreVal = ConstantExpr::getBitCast(StoreVal, ValTy);
Value *DestField = NewElts[i];
if (EltVal->getType() == FieldTy) {
// Storing to an integer field of this size, just do it.
- } else if (FieldTy->isFloatingPointTy() || isa<VectorType>(FieldTy)) {
+ } else if (FieldTy->isFloatingPointTy() || FieldTy->isVectorTy()) {
// Bitcast to the right element type (for fp/vector values).
EltVal = new BitCastInst(EltVal, FieldTy, "", SI);
} else {
if (EltVal->getType() == ArrayEltTy) {
// Storing to an integer field of this size, just do it.
} else if (ArrayEltTy->isFloatingPointTy() ||
- isa<VectorType>(ArrayEltTy)) {
+ ArrayEltTy->isVectorTy()) {
// Bitcast to the right element type (for fp/vector values).
EltVal = new BitCastInst(EltVal, ArrayEltTy, "", SI);
} else {
const IntegerType *FieldIntTy = IntegerType::get(LI->getContext(),
FieldSizeBits);
- if (!isa<IntegerType>(FieldTy) && !FieldTy->isFloatingPointTy() &&
- !isa<VectorType>(FieldTy))
+ if (!FieldTy->isIntegerTy() && !FieldTy->isFloatingPointTy() &&
+ !FieldTy->isVectorTy())
SrcField = new BitCastInst(SrcField,
PointerType::getUnqual(FieldIntTy),
"", LI);
return;
}
} else if (In->isFloatTy() || In->isDoubleTy() ||
- (isa<IntegerType>(In) && In->getPrimitiveSizeInBits() >= 8 &&
+ (In->isIntegerTy() && In->getPrimitiveSizeInBits() >= 8 &&
isPowerOf2_32(In->getPrimitiveSizeInBits()))) {
// If we're accessing something that could be an element of a vector, see
// if the implied vector agrees with what we already have and if Offset is
return false;
MergeInType(LI->getType(), Offset, VecTy,
AllocaSize, *TD, V->getContext());
- SawVec |= isa<VectorType>(LI->getType());
+ SawVec |= LI->getType()->isVectorTy();
continue;
}
if (SI->getOperand(0) == V || SI->isVolatile()) return 0;
MergeInType(SI->getOperand(0)->getType(), Offset,
VecTy, AllocaSize, *TD, V->getContext());
- SawVec |= isa<VectorType>(SI->getOperand(0)->getType());
+ SawVec |= SI->getOperand(0)->getType()->isVectorTy();
continue;
}
// If the result alloca is a vector type, this is either an element
// access or a bitcast to another vector type of the same size.
if (const VectorType *VTy = dyn_cast<VectorType>(FromVal->getType())) {
- if (isa<VectorType>(ToType))
+ if (ToType->isVectorTy())
return Builder.CreateBitCast(FromVal, ToType, "tmp");
// Otherwise it must be an element access.
LIBitWidth), "tmp");
// If the result is an integer, this is a trunc or bitcast.
- if (isa<IntegerType>(ToType)) {
+ if (ToType->isIntegerTy()) {
// Should be done.
- } else if (ToType->isFloatingPointTy() || isa<VectorType>(ToType)) {
+ } else if (ToType->isFloatingPointTy() || ToType->isVectorTy()) {
// Just do a bitcast, we know the sizes match up.
FromVal = Builder.CreateBitCast(FromVal, ToType, "tmp");
} else {
unsigned DestWidth = TD->getTypeSizeInBits(AllocaType);
unsigned SrcStoreWidth = TD->getTypeStoreSizeInBits(SV->getType());
unsigned DestStoreWidth = TD->getTypeStoreSizeInBits(AllocaType);
- if (SV->getType()->isFloatingPointTy() || isa<VectorType>(SV->getType()))
+ if (SV->getType()->isFloatingPointTy() || SV->getType()->isVectorTy())
SV = Builder.CreateBitCast(SV,
IntegerType::get(SV->getContext(),SrcWidth), "tmp");
- else if (isa<PointerType>(SV->getType()))
+ else if (SV->getType()->isPointerTy())
SV = Builder.CreatePtrToInt(SV, TD->getIntPtrType(SV->getContext()), "tmp");
// Zero extend or truncate the value if needed.