DOUT << "CONVERT TO VECTOR: " << *AI << " TYPE = " << *VectorTy <<"\n";
// Create and insert the vector alloca.
- NewAI = new AllocaInst(VectorTy, 0, "", AI->getParent()->begin());
+ NewAI = new AllocaInst(*Context, VectorTy, 0, "",
+ AI->getParent()->begin());
ConvertUsesToScalar(AI, NewAI, 0);
} else {
DOUT << "CONVERT TO SCALAR INTEGER: " << *AI << "\n";
// Create and insert the integer alloca.
const Type *NewTy = Context->getIntegerType(AllocaSize*8);
- NewAI = new AllocaInst(NewTy, 0, "", AI->getParent()->begin());
+ NewAI = new AllocaInst(*Context, NewTy, 0, "",
+ AI->getParent()->begin());
ConvertUsesToScalar(AI, NewAI, 0);
}
NewAI->takeName(AI);
if (const StructType *ST = dyn_cast<StructType>(AI->getAllocatedType())) {
ElementAllocas.reserve(ST->getNumContainedTypes());
for (unsigned i = 0, e = ST->getNumContainedTypes(); i != e; ++i) {
- AllocaInst *NA = new AllocaInst(ST->getContainedType(i), 0,
+ AllocaInst *NA = new AllocaInst(*Context,
+ ST->getContainedType(i), 0,
AI->getAlignment(),
AI->getName() + "." + utostr(i), AI);
ElementAllocas.push_back(NA);
ElementAllocas.reserve(AT->getNumElements());
const Type *ElTy = AT->getElementType();
for (unsigned i = 0, e = AT->getNumElements(); i != e; ++i) {
- AllocaInst *NA = new AllocaInst(ElTy, 0, AI->getAlignment(),
+ AllocaInst *NA = new AllocaInst(*Context, ElTy, 0, AI->getAlignment(),
AI->getName() + "." + utostr(i), AI);
ElementAllocas.push_back(NA);
WorkList.push_back(NA); // Add to worklist for recursive processing