//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "sink"
#include "llvm/Transforms/Scalar.h"
-#include "llvm/IntrinsicInst.h"
-#include "llvm/Analysis/Dominators.h"
-#include "llvm/Analysis/LoopInfo.h"
-#include "llvm/Analysis/AliasAnalysis.h"
-#include "llvm/Assembly/Writer.h"
#include "llvm/ADT/Statistic.h"
-#include "llvm/Support/CFG.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Analysis/LoopInfo.h"
+#include "llvm/Analysis/ValueTracking.h"
+#include "llvm/IR/CFG.h"
+#include "llvm/IR/DataLayout.h"
+#include "llvm/IR/Dominators.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Module.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
+#define DEBUG_TYPE "sink"
+
STATISTIC(NumSunk, "Number of instructions sunk");
+STATISTIC(NumSinkIter, "Number of sinking iterations");
namespace {
class Sinking : public FunctionPass {
Sinking() : FunctionPass(ID) {
initializeSinkingPass(*PassRegistry::getPassRegistry());
}
-
- virtual bool runOnFunction(Function &F);
-
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+
+ bool runOnFunction(Function &F) override;
+
+ void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
FunctionPass::getAnalysisUsage(AU);
AU.addRequired<AliasAnalysis>();
- AU.addRequired<DominatorTree>();
- AU.addRequired<LoopInfo>();
- AU.addPreserved<DominatorTree>();
- AU.addPreserved<LoopInfo>();
+ AU.addRequired<DominatorTreeWrapperPass>();
+ AU.addRequired<LoopInfoWrapperPass>();
+ AU.addPreserved<DominatorTreeWrapperPass>();
+ AU.addPreserved<LoopInfoWrapperPass>();
}
private:
bool ProcessBlock(BasicBlock &BB);
- bool SinkInstruction(Instruction *I, SmallPtrSet<Instruction *, 8> &Stores);
+ bool SinkInstruction(Instruction *I, SmallPtrSetImpl<Instruction*> &Stores);
bool AllUsesDominatedByBlock(Instruction *Inst, BasicBlock *BB) const;
+ bool IsAcceptableTarget(Instruction *Inst, BasicBlock *SuccToSinkTo) const;
};
} // end anonymous namespace
-
+
char Sinking::ID = 0;
INITIALIZE_PASS_BEGIN(Sinking, "sink", "Code sinking", false, false)
-INITIALIZE_PASS_DEPENDENCY(LoopInfo)
-INITIALIZE_PASS_DEPENDENCY(DominatorTree)
+INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
+INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_AG_DEPENDENCY(AliasAnalysis)
INITIALIZE_PASS_END(Sinking, "sink", "Code sinking", false, false)
/// AllUsesDominatedByBlock - Return true if all uses of the specified value
/// occur in blocks dominated by the specified block.
-bool Sinking::AllUsesDominatedByBlock(Instruction *Inst,
+bool Sinking::AllUsesDominatedByBlock(Instruction *Inst,
BasicBlock *BB) const {
// Ignoring debug uses is necessary so debug info doesn't affect the code.
// This may leave a referencing dbg_value in the original block, before
// the definition of the vreg. Dwarf generator handles this although the
// user might not get the right info at runtime.
- for (Value::use_iterator I = Inst->use_begin(),
- E = Inst->use_end(); I != E; ++I) {
+ for (Use &U : Inst->uses()) {
// Determine the block of the use.
- Instruction *UseInst = cast<Instruction>(*I);
+ Instruction *UseInst = cast<Instruction>(U.getUser());
BasicBlock *UseBlock = UseInst->getParent();
if (PHINode *PN = dyn_cast<PHINode>(UseInst)) {
// PHI nodes use the operand in the predecessor block, not the block with
// the PHI.
- unsigned Num = PHINode::getIncomingValueNumForOperand(I.getOperandNo());
+ unsigned Num = PHINode::getIncomingValueNumForOperand(U.getOperandNo());
UseBlock = PN->getIncomingBlock(Num);
}
// Check that it dominates.
}
bool Sinking::runOnFunction(Function &F) {
- DT = &getAnalysis<DominatorTree>();
- LI = &getAnalysis<LoopInfo>();
+ DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
+ LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
AA = &getAnalysis<AliasAnalysis>();
- bool EverMadeChange = false;
-
- while (1) {
- bool MadeChange = false;
+ bool MadeChange, EverMadeChange = false;
+ do {
+ MadeChange = false;
+ DEBUG(dbgs() << "Sinking iteration " << NumSinkIter << "\n");
// Process all basic blocks.
- for (Function::iterator I = F.begin(), E = F.end();
+ for (Function::iterator I = F.begin(), E = F.end();
I != E; ++I)
MadeChange |= ProcessBlock(*I);
-
- // If this iteration over the code changed anything, keep iterating.
- if (!MadeChange) break;
- EverMadeChange = true;
- }
+ EverMadeChange |= MadeChange;
+ NumSinkIter++;
+ } while (MadeChange);
+
return EverMadeChange;
}
if (BB.getTerminator()->getNumSuccessors() <= 1 || BB.empty()) return false;
// Don't bother sinking code out of unreachable blocks. In addition to being
- // unprofitable, it can also lead to infinite looping, because in an unreachable
- // loop there may be nowhere to stop.
+ // unprofitable, it can also lead to infinite looping, because in an
+ // unreachable loop there may be nowhere to stop.
if (!DT->isReachableFromEntry(&BB)) return false;
bool MadeChange = false;
SmallPtrSet<Instruction *, 8> Stores;
do {
Instruction *Inst = I; // The instruction to sink.
-
+
// Predecrement I (if it's not begin) so that it isn't invalidated by
// sinking.
ProcessedBegin = I == BB.begin();
if (SinkInstruction(Inst, Stores))
++NumSunk, MadeChange = true;
-
+
// If we just processed the first instruction in the block, we're done.
} while (!ProcessedBegin);
-
+
return MadeChange;
}
static bool isSafeToMove(Instruction *Inst, AliasAnalysis *AA,
- SmallPtrSet<Instruction *, 8> &Stores) {
+ SmallPtrSetImpl<Instruction *> &Stores) {
if (Inst->mayWriteToMemory()) {
Stores.insert(Inst);
}
if (LoadInst *L = dyn_cast<LoadInst>(Inst)) {
- AliasAnalysis::Location Loc = AA->getLocation(L);
- for (SmallPtrSet<Instruction *, 8>::iterator I = Stores.begin(),
- E = Stores.end(); I != E; ++I)
- if (AA->getModRefInfo(*I, Loc) & AliasAnalysis::Mod)
+ MemoryLocation Loc = MemoryLocation::get(L);
+ for (Instruction *S : Stores)
+ if (AA->getModRefInfo(S, Loc) & AliasAnalysis::Mod)
return false;
}
if (isa<TerminatorInst>(Inst) || isa<PHINode>(Inst))
return false;
+ // Convergent operations can only be moved to control equivalent blocks.
+ if (auto CS = CallSite(Inst)) {
+ if (CS.hasFnAttr(Attribute::Convergent))
+ return false;
+ }
+
return true;
}
+/// IsAcceptableTarget - Return true if it is possible to sink the instruction
+/// in the specified basic block.
+bool Sinking::IsAcceptableTarget(Instruction *Inst,
+ BasicBlock *SuccToSinkTo) const {
+ assert(Inst && "Instruction to be sunk is null");
+ assert(SuccToSinkTo && "Candidate sink target is null");
+
+ // It is not possible to sink an instruction into its own block. This can
+ // happen with loops.
+ if (Inst->getParent() == SuccToSinkTo)
+ return false;
+
+ // If the block has multiple predecessors, this would introduce computation
+ // on different code paths. We could split the critical edge, but for now we
+ // just punt.
+ // FIXME: Split critical edges if not backedges.
+ if (SuccToSinkTo->getUniquePredecessor() != Inst->getParent()) {
+ // We cannot sink a load across a critical edge - there may be stores in
+ // other code paths.
+ if (!isSafeToSpeculativelyExecute(Inst))
+ return false;
+
+ // We don't want to sink across a critical edge if we don't dominate the
+ // successor. We could be introducing calculations to new code paths.
+ if (!DT->dominates(Inst->getParent(), SuccToSinkTo))
+ return false;
+
+ // Don't sink instructions into a loop.
+ Loop *succ = LI->getLoopFor(SuccToSinkTo);
+ Loop *cur = LI->getLoopFor(Inst->getParent());
+ if (succ != nullptr && succ != cur)
+ return false;
+ }
+
+ // Finally, check that all the uses of the instruction are actually
+ // dominated by the candidate
+ return AllUsesDominatedByBlock(Inst, SuccToSinkTo);
+}
+
/// SinkInstruction - Determine whether it is safe to sink the specified machine
/// instruction out of its current block into a successor.
bool Sinking::SinkInstruction(Instruction *Inst,
- SmallPtrSet<Instruction *, 8> &Stores) {
+ SmallPtrSetImpl<Instruction *> &Stores) {
+
+ // Don't sink static alloca instructions. CodeGen assumes allocas outside the
+ // entry block are dynamically sized stack objects.
+ if (AllocaInst *AI = dyn_cast<AllocaInst>(Inst))
+ if (AI->isStaticAlloca())
+ return false;
+
// Check if it's safe to move the instruction.
if (!isSafeToMove(Inst, AA, Stores))
return false;
-
+
// FIXME: This should include support for sinking instructions within the
// block they are currently in to shorten the live ranges. We often get
// instructions sunk into the top of a large block, but it would be better to
// be careful not to *increase* register pressure though, e.g. sinking
// "x = y + z" down if it kills y and z would increase the live ranges of y
// and z and only shrink the live range of x.
-
- // Loop over all the operands of the specified instruction. If there is
- // anything we can't handle, bail out.
- BasicBlock *ParentBlock = Inst->getParent();
-
+
// SuccToSinkTo - This is the successor to sink this instruction to, once we
// decide.
- BasicBlock *SuccToSinkTo = 0;
-
- // FIXME: This picks a successor to sink into based on having one
- // successor that dominates all the uses. However, there are cases where
- // sinking can happen but where the sink point isn't a successor. For
- // example:
- // x = computation
- // if () {} else {}
- // use x
- // the instruction could be sunk over the whole diamond for the
- // if/then/else (or loop, etc), allowing it to be sunk into other blocks
- // after that.
-
+ BasicBlock *SuccToSinkTo = nullptr;
+
// Instructions can only be sunk if all their uses are in blocks
// dominated by one of the successors.
- // Look at all the successors and decide which one
- // we should sink to.
- for (succ_iterator SI = succ_begin(ParentBlock),
- E = succ_end(ParentBlock); SI != E; ++SI) {
- if (AllUsesDominatedByBlock(Inst, *SI)) {
- SuccToSinkTo = *SI;
- break;
- }
+ // Look at all the postdominators and see if we can sink it in one.
+ DomTreeNode *DTN = DT->getNode(Inst->getParent());
+ for (DomTreeNode::iterator I = DTN->begin(), E = DTN->end();
+ I != E && SuccToSinkTo == nullptr; ++I) {
+ BasicBlock *Candidate = (*I)->getBlock();
+ if ((*I)->getIDom()->getBlock() == Inst->getParent() &&
+ IsAcceptableTarget(Inst, Candidate))
+ SuccToSinkTo = Candidate;
+ }
+
+ // If no suitable postdominator was found, look at all the successors and
+ // decide which one we should sink to, if any.
+ for (succ_iterator I = succ_begin(Inst->getParent()),
+ E = succ_end(Inst->getParent()); I != E && !SuccToSinkTo; ++I) {
+ if (IsAcceptableTarget(Inst, *I))
+ SuccToSinkTo = *I;
}
-
+
// If we couldn't find a block to sink to, ignore this instruction.
- if (SuccToSinkTo == 0)
+ if (!SuccToSinkTo)
return false;
-
- // It is not possible to sink an instruction into its own block. This can
- // happen with loops.
- if (Inst->getParent() == SuccToSinkTo)
- return false;
-
- DEBUG(dbgs() << "Sink instr " << *Inst);
- DEBUG(dbgs() << "to block ";
- WriteAsOperand(dbgs(), SuccToSinkTo, false));
-
- // If the block has multiple predecessors, this would introduce computation on
- // a path that it doesn't already exist. We could split the critical edge,
- // but for now we just punt.
- // FIXME: Split critical edges if not backedges.
- if (SuccToSinkTo->getUniquePredecessor() != ParentBlock) {
- // We cannot sink a load across a critical edge - there may be stores in
- // other code paths.
- if (!Inst->isSafeToSpeculativelyExecute()) {
- DEBUG(dbgs() << " *** PUNTING: Wont sink load along critical edge.\n");
- return false;
- }
-
- // We don't want to sink across a critical edge if we don't dominate the
- // successor. We could be introducing calculations to new code paths.
- if (!DT->dominates(ParentBlock, SuccToSinkTo)) {
- DEBUG(dbgs() << " *** PUNTING: Critical edge found\n");
- return false;
- }
- // Don't sink instructions into a loop.
- if (LI->isLoopHeader(SuccToSinkTo)) {
- DEBUG(dbgs() << " *** PUNTING: Loop header found\n");
- return false;
- }
+ DEBUG(dbgs() << "Sink" << *Inst << " (";
+ Inst->getParent()->printAsOperand(dbgs(), false);
+ dbgs() << " -> ";
+ SuccToSinkTo->printAsOperand(dbgs(), false);
+ dbgs() << ")\n");
- // Otherwise we are OK with sinking along a critical edge.
- DEBUG(dbgs() << "Sinking along critical edge.\n");
- }
-
- // Determine where to insert into. Skip phi nodes.
- BasicBlock::iterator InsertPos = SuccToSinkTo->begin();
- while (InsertPos != SuccToSinkTo->end() && isa<PHINode>(InsertPos))
- ++InsertPos;
-
// Move the instruction.
- Inst->moveBefore(InsertPos);
+ Inst->moveBefore(SuccToSinkTo->getFirstInsertionPt());
return true;
}