while (!isa<TerminatorInst>(BBI)) {
Instruction *I = BBI++;
- bool CanHoist = !I->isTrapping() && !I->mayWriteToMemory();
+ bool CanHoist = I->isSafeToSpeculativelyExecute() &&
+ !I->mayReadFromMemory();
if (CanHoist) {
for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op)
if (Instruction *OpI = dyn_cast<Instruction>(I->getOperand(op)))
// keeping track of the mapping...
//
for (; BI != DestBlock->end(); ++BI) {
- Instruction *New = BI->clone();
+ Instruction *New = BI->clone(*Context);
New->setName(BI->getName());
SourceBlock->getInstList().push_back(New);
ValueMapping[BI] = New;
//
BI = Branch; ++BI; // Get an iterator to the first new instruction
for (; BI != SourceBlock->end(); ++BI)
- for (unsigned i = 0, e = BI->getNumOperands(); i != e; ++i)
- if (Value *Remapped = ValueMapping[BI->getOperand(i)])
- BI->setOperand(i, Remapped);
+ for (unsigned i = 0, e = BI->getNumOperands(); i != e; ++i) {
+ std::map<Value*, Value*>::const_iterator I =
+ ValueMapping.find(BI->getOperand(i));
+ if (I != ValueMapping.end())
+ BI->setOperand(i, I->second);
+ }
// Next we check to see if any of the successors of DestBlock had PHI nodes.
// If so, we need to add entries to the PHI nodes for SourceBlock now.
Value *IV = PN->getIncomingValueForBlock(DestBlock);
// Remap the value if necessary...
- if (Value *MappedIV = ValueMapping[IV])
- IV = MappedIV;
+ std::map<Value*, Value*>::const_iterator I = ValueMapping.find(IV);
+ if (I != ValueMapping.end())
+ IV = I->second;
PN->addIncoming(IV, SourceBlock);
}
}
Instruction *Inst = BI++;
if (isInstructionTriviallyDead(Inst))
Inst->eraseFromParent();
- else if (Constant *C = ConstantFoldInstruction(Inst)) {
+ else if (Constant *C = ConstantFoldInstruction(Inst, Context)) {
Inst->replaceAllUsesWith(C);
Inst->eraseFromParent();
}