// inserting a dummy basic block. This pass may be "required" by passes that
// cannot deal with critical edges. For this usage, the structure type is
// forward declared. This pass obviously invalidates the CFG, but can update
-// forward dominator (set, immediate dominators, tree, and frontier)
-// information.
+// dominator trees.
//
//===----------------------------------------------------------------------===//
namespace {
struct BreakCriticalEdges : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
- BreakCriticalEdges() : FunctionPass(&ID) {}
+ BreakCriticalEdges() : FunctionPass(ID) {
+ initializeBreakCriticalEdgesPass(*PassRegistry::getPassRegistry());
+ }
virtual bool runOnFunction(Function &F);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addPreserved<DominatorTree>();
- AU.addPreserved<DominanceFrontier>();
AU.addPreserved<LoopInfo>();
AU.addPreserved<ProfileInfo>();
}
char BreakCriticalEdges::ID = 0;
-static RegisterPass<BreakCriticalEdges>
-X("break-crit-edges", "Break critical edges in CFG");
+INITIALIZE_PASS(BreakCriticalEdges, "break-crit-edges",
+ "Break critical edges in CFG", false, false)
-// Publically exposed interface to pass...
-const PassInfo *const llvm::BreakCriticalEdgesID = &X;
+// Publicly exposed interface to pass...
+char &llvm::BreakCriticalEdgesID = BreakCriticalEdges::ID;
FunctionPass *llvm::createBreakCriticalEdgesPass() {
return new BreakCriticalEdges();
}
++I; // Skip one edge due to the incoming arc from TI.
if (!AllowIdenticalEdges)
return I != E;
-
+
// If AllowIdenticalEdges is true, then we allow this edge to be considered
// non-critical iff all preds come from TI's block.
while (I != E) {
if (VP->getParent() == SplitBB)
continue;
// Otherwise a new PHI is needed. Create one and populate it.
- PHINode *NewPN = PHINode::Create(PN->getType(), "split",
+ PHINode *NewPN = PHINode::Create(PN->getType(), Preds.size(), "split",
SplitBB->getTerminator());
for (unsigned i = 0, e = Preds.size(); i != e; ++i)
NewPN->addIncoming(V, Preds[i]);
}
/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
-/// split the critical edge. This will update DominatorTree and
-/// DominatorFrontier information if it is available, thus calling this pass
-/// will not invalidate either of them. This returns the new block if the edge
-/// was split, null otherwise.
+/// split the critical edge. This will update DominatorTree information if it
+/// is available, thus calling this pass will not invalidate either of them.
+/// This returns the new block if the edge was split, null otherwise.
///
/// If MergeIdenticalEdges is true (not the default), *all* edges from TI to the
-/// specified successor will be merged into the same critical edge block.
-/// This is most commonly interesting with switch instructions, which may
+/// specified successor will be merged into the same critical edge block.
+/// This is most commonly interesting with switch instructions, which may
/// have many edges to any one destination. This ensures that all edges to that
-/// dest go to one block instead of each going to a different block, but isn't
+/// dest go to one block instead of each going to a different block, but isn't
/// the standard definition of a "critical edge".
///
/// It is invalid to call this function on a critical edge that starts at an
/// to.
///
BasicBlock *llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum,
- Pass *P, bool MergeIdenticalEdges) {
+ Pass *P, bool MergeIdenticalEdges,
+ bool DontDeleteUselessPhis) {
if (!isCriticalEdge(TI, SuccNum, MergeIdenticalEdges)) return 0;
-
+
assert(!isa<IndirectBrInst>(TI) &&
"Cannot split critical edge from IndirectBrInst");
-
+
BasicBlock *TIBB = TI->getParent();
BasicBlock *DestBB = TI->getSuccessor(SuccNum);
+ // Splitting the critical edge to a landing pad block is non-trivial. Don't do
+ // it in this generic function.
+ if (DestBB->isLandingPad()) return 0;
+
// Create a new basic block, linking it into the CFG.
BasicBlock *NewBB = BasicBlock::Create(TI->getContext(),
TIBB->getName() + "." + DestBB->getName() + "_crit_edge");
// Create our unconditional branch.
- BranchInst::Create(DestBB, NewBB);
+ BranchInst *NewBI = BranchInst::Create(DestBB, NewBB);
+ NewBI->setDebugLoc(TI->getDebugLoc());
// Branch to the new block, breaking the edge.
TI->setSuccessor(SuccNum, NewBB);
Function &F = *TIBB->getParent();
Function::iterator FBBI = TIBB;
F.getBasicBlockList().insert(++FBBI, NewBB);
-
+
// If there are any PHI nodes in DestBB, we need to update them so that they
// merge incoming values from NewBB instead of from TIBB.
- if (PHINode *APHI = dyn_cast<PHINode>(DestBB->begin())) {
- // This conceptually does:
- // foreach (PHINode *PN in DestBB)
- // PN->setIncomingBlock(PN->getIncomingBlock(TIBB), NewBB);
- // but is optimized for two cases.
-
- if (APHI->getNumIncomingValues() <= 8) { // Small # preds case.
- unsigned BBIdx = 0;
- for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) {
- // We no longer enter through TIBB, now we come in through NewBB.
- // Revector exactly one entry in the PHI node that used to come from
- // TIBB to come from NewBB.
- PHINode *PN = cast<PHINode>(I);
-
- // Reuse the previous value of BBIdx if it lines up. In cases where we
- // have multiple phi nodes with *lots* of predecessors, this is a speed
- // win because we don't have to scan the PHI looking for TIBB. This
- // happens because the BB list of PHI nodes are usually in the same
- // order.
- if (PN->getIncomingBlock(BBIdx) != TIBB)
- BBIdx = PN->getBasicBlockIndex(TIBB);
- PN->setIncomingBlock(BBIdx, NewBB);
- }
- } else {
- // However, the foreach loop is slow for blocks with lots of predecessors
- // because PHINode::getIncomingBlock is O(n) in # preds. Instead, walk
- // the user list of TIBB to find the PHI nodes.
- SmallPtrSet<PHINode*, 16> UpdatedPHIs;
-
- for (Value::use_iterator UI = TIBB->use_begin(), E = TIBB->use_end();
- UI != E; ) {
- Value::use_iterator Use = UI++;
- if (PHINode *PN = dyn_cast<PHINode>(*Use)) {
- // Remove one entry from each PHI.
- if (PN->getParent() == DestBB && UpdatedPHIs.insert(PN))
- PN->setOperand(Use.getOperandNo(), NewBB);
- }
- }
+ {
+ unsigned BBIdx = 0;
+ for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) {
+ // We no longer enter through TIBB, now we come in through NewBB.
+ // Revector exactly one entry in the PHI node that used to come from
+ // TIBB to come from NewBB.
+ PHINode *PN = cast<PHINode>(I);
+
+ // Reuse the previous value of BBIdx if it lines up. In cases where we
+ // have multiple phi nodes with *lots* of predecessors, this is a speed
+ // win because we don't have to scan the PHI looking for TIBB. This
+ // happens because the BB list of PHI nodes are usually in the same
+ // order.
+ if (PN->getIncomingBlock(BBIdx) != TIBB)
+ BBIdx = PN->getBasicBlockIndex(TIBB);
+ PN->setIncomingBlock(BBIdx, NewBB);
}
}
-
+
// If there are any other edges from TIBB to DestBB, update those to go
// through the split block, making those edges non-critical as well (and
// reducing the number of phi entries in the DestBB if relevant).
if (MergeIdenticalEdges) {
for (unsigned i = SuccNum+1, e = TI->getNumSuccessors(); i != e; ++i) {
if (TI->getSuccessor(i) != DestBB) continue;
-
+
// Remove an entry for TIBB from DestBB phi nodes.
- DestBB->removePredecessor(TIBB);
-
+ DestBB->removePredecessor(TIBB, DontDeleteUselessPhis);
+
// We found another edge to DestBB, go to NewBB instead.
TI->setSuccessor(i, NewBB);
}
}
-
-
+
+
// If we don't have a pass object, we can't update anything...
if (P == 0) return NewBB;
-
+
DominatorTree *DT = P->getAnalysisIfAvailable<DominatorTree>();
- DominanceFrontier *DF = P->getAnalysisIfAvailable<DominanceFrontier>();
LoopInfo *LI = P->getAnalysisIfAvailable<LoopInfo>();
ProfileInfo *PI = P->getAnalysisIfAvailable<ProfileInfo>();
-
+
// If we have nothing to update, just return.
- if (DT == 0 && DF == 0 && LI == 0 && PI == 0)
+ if (DT == 0 && LI == 0 && PI == 0)
return NewBB;
// Now update analysis information. Since the only predecessor of NewBB is
I != E; ++I) {
BasicBlock *P = *I;
if (P != NewBB)
- OtherPreds.push_back(P);
+ OtherPreds.push_back(P);
}
}
bool NewBBDominatesDestBB = true;
-
+
// Should we update DominatorTree information?
if (DT) {
DomTreeNode *TINode = DT->getNode(TIBB);
if (TINode) { // Don't break unreachable code!
DomTreeNode *NewBBNode = DT->addNewBlock(NewBB, TIBB);
DomTreeNode *DestBBNode = 0;
-
+
// If NewBBDominatesDestBB hasn't been computed yet, do so with DT.
if (!OtherPreds.empty()) {
DestBBNode = DT->getNode(DestBB);
}
OtherPreds.clear();
}
-
+
// If NewBBDominatesDestBB, then NewBB dominates DestBB, otherwise it
// doesn't dominate anything.
if (NewBBDominatesDestBB) {
}
}
- // Should we update DominanceFrontier information?
- if (DF) {
- // If NewBBDominatesDestBB hasn't been computed yet, do so with DF.
- if (!OtherPreds.empty()) {
- // FIXME: IMPLEMENT THIS!
- llvm_unreachable("Requiring domfrontiers but not idom/domtree/domset."
- " not implemented yet!");
- }
-
- // Since the new block is dominated by its only predecessor TIBB,
- // it cannot be in any block's dominance frontier. If NewBB dominates
- // DestBB, its dominance frontier is the same as DestBB's, otherwise it is
- // just {DestBB}.
- DominanceFrontier::DomSetType NewDFSet;
- if (NewBBDominatesDestBB) {
- DominanceFrontier::iterator I = DF->find(DestBB);
- if (I != DF->end()) {
- DF->addBasicBlock(NewBB, I->second);
-
- if (I->second.count(DestBB)) {
- // However NewBB's frontier does not include DestBB.
- DominanceFrontier::iterator NF = DF->find(NewBB);
- DF->removeFromFrontier(NF, DestBB);
- }
- }
- else
- DF->addBasicBlock(NewBB, DominanceFrontier::DomSetType());
- } else {
- DominanceFrontier::DomSetType NewDFSet;
- NewDFSet.insert(DestBB);
- DF->addBasicBlock(NewBB, NewDFSet);
- }
- }
-
// Update LoopInfo if it is around.
if (LI) {
if (Loop *TIL = LI->getLoopFor(TIBB)) {
}
// For each unique exit block...
+ // FIXME: This code is functionally equivalent to the corresponding
+ // loop in LoopSimplify.
SmallVector<BasicBlock *, 4> ExitBlocks;
TIL->getExitBlocks(ExitBlocks);
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
for (pred_iterator I = pred_begin(Exit), E = pred_end(Exit);
I != E; ++I) {
BasicBlock *P = *I;
- if (TIL->contains(P))
+ if (TIL->contains(P)) {
+ if (isa<IndirectBrInst>(P->getTerminator())) {
+ Preds.clear();
+ break;
+ }
Preds.push_back(P);
- else
+ } else {
HasPredOutsideOfLoop = true;
+ }
}
// If there are any preds not in the loop, we'll need to split
// the edges. The Preds.empty() check is needed because a block
// form, which we're in the process of restoring!
if (!Preds.empty() && HasPredOutsideOfLoop) {
BasicBlock *NewExitBB =
- SplitBlockPredecessors(Exit, Preds.data(), Preds.size(),
- "split", P);
+ SplitBlockPredecessors(Exit, Preds, "split", P);
if (P->mustPreserveAnalysisID(LCSSAID))
CreatePHIsForSplitLoopExit(Preds, NewExitBB, Exit);
}