++I; // Skip one edge due to the incoming arc from TI.
if (!AllowIdenticalEdges)
return I != E;
-
+
// If AllowIdenticalEdges is true, then we allow this edge to be considered
// non-critical iff all preds come from TI's block.
while (I != E) {
/// This returns the new block if the edge was split, null otherwise.
///
/// If MergeIdenticalEdges is true (not the default), *all* edges from TI to the
-/// specified successor will be merged into the same critical edge block.
-/// This is most commonly interesting with switch instructions, which may
+/// specified successor will be merged into the same critical edge block.
+/// This is most commonly interesting with switch instructions, which may
/// have many edges to any one destination. This ensures that all edges to that
-/// dest go to one block instead of each going to a different block, but isn't
+/// dest go to one block instead of each going to a different block, but isn't
/// the standard definition of a "critical edge".
///
/// It is invalid to call this function on a critical edge that starts at an
/// to.
///
BasicBlock *llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum,
- Pass *P, bool MergeIdenticalEdges) {
+ Pass *P, bool MergeIdenticalEdges,
+ bool DontDeleteUselessPhis) {
if (!isCriticalEdge(TI, SuccNum, MergeIdenticalEdges)) return 0;
-
+
assert(!isa<IndirectBrInst>(TI) &&
"Cannot split critical edge from IndirectBrInst");
-
+
BasicBlock *TIBB = TI->getParent();
BasicBlock *DestBB = TI->getSuccessor(SuccNum);
+ // Splitting the critical edge to a landing pad block is non-trivial. Don't do
+ // it in this generic function.
+ if (DestBB->isLandingPad()) return 0;
+
// Create a new basic block, linking it into the CFG.
BasicBlock *NewBB = BasicBlock::Create(TI->getContext(),
TIBB->getName() + "." + DestBB->getName() + "_crit_edge");
Function &F = *TIBB->getParent();
Function::iterator FBBI = TIBB;
F.getBasicBlockList().insert(++FBBI, NewBB);
-
+
// If there are any PHI nodes in DestBB, we need to update them so that they
// merge incoming values from NewBB instead of from TIBB.
- if (PHINode *APHI = dyn_cast<PHINode>(DestBB->begin())) {
- // This conceptually does:
- // foreach (PHINode *PN in DestBB)
- // PN->setIncomingBlock(PN->getIncomingBlock(TIBB), NewBB);
- // but is optimized for two cases.
-
- if (APHI->getNumIncomingValues() <= 8) { // Small # preds case.
- unsigned BBIdx = 0;
- for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) {
- // We no longer enter through TIBB, now we come in through NewBB.
- // Revector exactly one entry in the PHI node that used to come from
- // TIBB to come from NewBB.
- PHINode *PN = cast<PHINode>(I);
-
- // Reuse the previous value of BBIdx if it lines up. In cases where we
- // have multiple phi nodes with *lots* of predecessors, this is a speed
- // win because we don't have to scan the PHI looking for TIBB. This
- // happens because the BB list of PHI nodes are usually in the same
- // order.
- if (PN->getIncomingBlock(BBIdx) != TIBB)
- BBIdx = PN->getBasicBlockIndex(TIBB);
- PN->setIncomingBlock(BBIdx, NewBB);
- }
- } else {
- // However, the foreach loop is slow for blocks with lots of predecessors
- // because PHINode::getIncomingBlock is O(n) in # preds. Instead, walk
- // the user list of TIBB to find the PHI nodes.
- SmallPtrSet<PHINode*, 16> UpdatedPHIs;
-
- for (Value::use_iterator UI = TIBB->use_begin(), E = TIBB->use_end();
- UI != E; ) {
- Value::use_iterator Use = UI++;
- if (PHINode *PN = dyn_cast<PHINode>(*Use)) {
- // Remove one entry from each PHI.
- if (PN->getParent() == DestBB && UpdatedPHIs.insert(PN))
- PN->setOperand(Use.getOperandNo(), NewBB);
- }
- }
+ {
+ unsigned BBIdx = 0;
+ for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) {
+ // We no longer enter through TIBB, now we come in through NewBB.
+ // Revector exactly one entry in the PHI node that used to come from
+ // TIBB to come from NewBB.
+ PHINode *PN = cast<PHINode>(I);
+
+ // Reuse the previous value of BBIdx if it lines up. In cases where we
+ // have multiple phi nodes with *lots* of predecessors, this is a speed
+ // win because we don't have to scan the PHI looking for TIBB. This
+ // happens because the BB list of PHI nodes are usually in the same
+ // order.
+ if (PN->getIncomingBlock(BBIdx) != TIBB)
+ BBIdx = PN->getBasicBlockIndex(TIBB);
+ PN->setIncomingBlock(BBIdx, NewBB);
}
}
-
+
// If there are any other edges from TIBB to DestBB, update those to go
// through the split block, making those edges non-critical as well (and
// reducing the number of phi entries in the DestBB if relevant).
if (MergeIdenticalEdges) {
for (unsigned i = SuccNum+1, e = TI->getNumSuccessors(); i != e; ++i) {
if (TI->getSuccessor(i) != DestBB) continue;
-
+
// Remove an entry for TIBB from DestBB phi nodes.
- DestBB->removePredecessor(TIBB);
-
+ DestBB->removePredecessor(TIBB, DontDeleteUselessPhis);
+
// We found another edge to DestBB, go to NewBB instead.
TI->setSuccessor(i, NewBB);
}
}
-
-
+
+
// If we don't have a pass object, we can't update anything...
if (P == 0) return NewBB;
-
+
DominatorTree *DT = P->getAnalysisIfAvailable<DominatorTree>();
LoopInfo *LI = P->getAnalysisIfAvailable<LoopInfo>();
ProfileInfo *PI = P->getAnalysisIfAvailable<ProfileInfo>();
-
+
// If we have nothing to update, just return.
if (DT == 0 && LI == 0 && PI == 0)
return NewBB;
}
bool NewBBDominatesDestBB = true;
-
+
// Should we update DominatorTree information?
if (DT) {
DomTreeNode *TINode = DT->getNode(TIBB);
if (TINode) { // Don't break unreachable code!
DomTreeNode *NewBBNode = DT->addNewBlock(NewBB, TIBB);
DomTreeNode *DestBBNode = 0;
-
+
// If NewBBDominatesDestBB hasn't been computed yet, do so with DT.
if (!OtherPreds.empty()) {
DestBBNode = DT->getNode(DestBB);
}
OtherPreds.clear();
}
-
+
// If NewBBDominatesDestBB, then NewBB dominates DestBB, otherwise it
// doesn't dominate anything.
if (NewBBDominatesDestBB) {
}
// For each unique exit block...
+ // FIXME: This code is functionally equivalent to the corresponding
+ // loop in LoopSimplify.
SmallVector<BasicBlock *, 4> ExitBlocks;
TIL->getExitBlocks(ExitBlocks);
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
for (pred_iterator I = pred_begin(Exit), E = pred_end(Exit);
I != E; ++I) {
BasicBlock *P = *I;
- if (TIL->contains(P))
+ if (TIL->contains(P)) {
+ if (isa<IndirectBrInst>(P->getTerminator())) {
+ Preds.clear();
+ break;
+ }
Preds.push_back(P);
- else
+ } else {
HasPredOutsideOfLoop = true;
+ }
}
// If there are any preds not in the loop, we'll need to split
// the edges. The Preds.empty() check is needed because a block
// form, which we're in the process of restoring!
if (!Preds.empty() && HasPredOutsideOfLoop) {
BasicBlock *NewExitBB =
- SplitBlockPredecessors(Exit, Preds.data(), Preds.size(),
- "split", P);
+ SplitBlockPredecessors(Exit, Preds, "split", P);
if (P->mustPreserveAnalysisID(LCSSAID))
CreatePHIsForSplitLoopExit(Preds, NewExitBB, Exit);
}