#include "llvm/Transforms/Linker.h"
#include "llvm/Module.h"
-#include "llvm/Method.h"
+#include "llvm/Function.h"
#include "llvm/BasicBlock.h"
#include "llvm/GlobalVariable.h"
#include "llvm/SymbolTable.h"
#include "llvm/DerivedTypes.h"
#include "llvm/iOther.h"
#include "llvm/ConstantVals.h"
+#include "llvm/Argument.h"
#include <iostream>
using std::cerr;
using std::string;
return true;
}
-#include "llvm/Assembly/Writer.h" // TODO: REMOVE
-
-
// LinkTypes - Go through the symbol table of the Src module and see if any
// types are named in the src module that are not named in the Dst module.
// Make sure there are no type name conflicts.
static void PrintMap(const map<const Value*, Value*> &M) {
for (map<const Value*, Value*>::const_iterator I = M.begin(), E = M.end();
I != E; ++I) {
- cerr << " Fr: " << (void*)I->first << " " << I->first
- << " To: " << (void*)I->second << " " << I->second << "\n";
+ cerr << " Fr: " << (void*)I->first << " ";
+ I->first->dump();
+ cerr << " To: " << (void*)I->second << " ";
+ I->second->dump();
+ cerr << "\n";
}
}
PrintMap(*GlobalMap);
}
- cerr << "Couldn't remap value: " << (void*)In << " " << In << "\n";
+ cerr << "Couldn't remap value: " << (void*)In << " ";
+ In->dump();
+ cerr << "\n";
assert(0 && "Couldn't remap value!");
return 0;
}
(V = ST->lookup(SGV->getType(), SGV->getName())) &&
cast<GlobalVariable>(V)->hasExternalLinkage()) {
// The same named thing is a global variable, because the only two things
- // that may be in a module level symbol table are Global Vars and Methods,
- // and they both have distinct, nonoverlapping, possible types.
+ // that may be in a module level symbol table are Global Vars and
+ // Functions, and they both have distinct, nonoverlapping, possible types.
//
GlobalVariable *DGV = cast<GlobalVariable>(V);
return false;
}
-// LinkMethodProtos - Link the methods together between the two modules, without
-// doing method bodies... this just adds external method prototypes to the Dest
-// method...
+// LinkFunctionProtos - Link the functions together between the two modules,
+// without doing method bodies... this just adds external method prototypes to
+// the Dest function...
//
-static bool LinkMethodProtos(Module *Dest, const Module *Src,
- map<const Value*, Value*> &ValueMap,
- string *Err = 0) {
+static bool LinkFunctionProtos(Module *Dest, const Module *Src,
+ map<const Value*, Value*> &ValueMap,
+ string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
// Loop over all of the methods in the src module, mapping them over as we go
//
for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
- const Method *SM = *I; // SrcMethod
+ const Function *SM = *I; // SrcFunction
Value *V;
// If the method has a name, and that name is already in use in the
//
if (SM->hasExternalLinkage() && SM->hasName() &&
(V = ST->lookup(SM->getType(), SM->getName())) &&
- cast<Method>(V)->hasExternalLinkage()) {
- // The same named thing is a Method, because the only two things
- // that may be in a module level symbol table are Global Vars and Methods,
- // and they both have distinct, nonoverlapping, possible types.
+ cast<Function>(V)->hasExternalLinkage()) {
+ // The same named thing is a Function, because the only two things
+ // that may be in a module level symbol table are Global Vars and
+ // Functions, and they both have distinct, nonoverlapping, possible types.
//
- Method *DM = cast<Method>(V); // DestMethod
+ Function *DM = cast<Function>(V); // DestFunction
// Check to make sure the method is not defined in both modules...
if (!SM->isExternal() && !DM->isExternal())
- return Error(Err, "Method '" +
- SM->getMethodType()->getDescription() + "':\"" +
- SM->getName() + "\" - Method is already defined!");
+ return Error(Err, "Function '" +
+ SM->getFunctionType()->getDescription() + "':\"" +
+ SM->getName() + "\" - Function is already defined!");
// Otherwise, just remember this mapping...
ValueMap.insert(std::make_pair(SM, DM));
} else {
- // Method does not already exist, simply insert an external method
+ // Function does not already exist, simply insert an external method
// signature identical to SM into the dest module...
- Method *DM = new Method(SM->getMethodType(), SM->hasInternalLinkage(),
- SM->getName());
+ Function *DM = new Function(SM->getFunctionType(),
+ SM->hasInternalLinkage(),
+ SM->getName());
// Add the method signature to the dest module...
- Dest->getMethodList().push_back(DM);
+ Dest->getFunctionList().push_back(DM);
// ... and remember this mapping...
ValueMap.insert(std::make_pair(SM, DM));
return false;
}
-// LinkMethodBody - Copy the source method over into the dest method and fix up
-// references to values. At this point we know that Dest is an external method,
-// and that Src is not.
+// LinkFunctionBody - Copy the source method over into the dest method
+// and fix up references to values. At this point we know that Dest
+// is an external method, and that Src is not.
//
-static bool LinkMethodBody(Method *Dest, const Method *Src,
- const map<const Value*, Value*> &GlobalMap,
- string *Err = 0) {
+static bool LinkFunctionBody(Function *Dest, const Function *Src,
+ const map<const Value*, Value*> &GlobalMap,
+ string *Err = 0) {
assert(Src && Dest && Dest->isExternal() && !Src->isExternal());
map<const Value*, Value*> LocalMap; // Map for method local values
// Go through and convert method arguments over...
- for (Method::ArgumentListType::const_iterator
+ for (Function::ArgumentListType::const_iterator
I = Src->getArgumentList().begin(),
E = Src->getArgumentList().end(); I != E; ++I) {
- const MethodArgument *SMA = *I;
+ const Argument *SMA = *I;
// Create the new method argument and add to the dest method...
- MethodArgument *DMA = new MethodArgument(SMA->getType(), SMA->getName());
+ Argument *DMA = new Argument(SMA->getType(), SMA->getName());
Dest->getArgumentList().push_back(DMA);
// Add a mapping to our local map
// Loop over all of the basic blocks, copying the instructions over...
//
- for (Method::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
+ for (Function::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
const BasicBlock *SBB = *I;
// Create new basic block and add to mapping and the Dest method...
// in the Source method as operands. Loop through all of the operands of the
// methods and patch them up to point to the local versions...
//
- for (Method::iterator BI = Dest->begin(), BE = Dest->end();
+ for (Function::iterator BI = Dest->begin(), BE = Dest->end();
BI != BE; ++BI) {
BasicBlock *BB = *BI;
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
}
-// LinkMethodBodies - Link in the method bodies that are defined in the source
+// LinkFunctionBodies - Link in the method bodies that are defined in the source
// module into the DestModule. This consists basically of copying the method
// over and fixing up references to values.
//
-static bool LinkMethodBodies(Module *Dest, const Module *Src,
- map<const Value*, Value*> &ValueMap,
- string *Err = 0) {
+static bool LinkFunctionBodies(Module *Dest, const Module *Src,
+ map<const Value*, Value*> &ValueMap,
+ string *Err = 0) {
// Loop over all of the methods in the src module, mapping them over as we go
//
for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
- const Method *SM = *I; // Source Method
+ const Function *SM = *I; // Source Function
if (!SM->isExternal()) { // No body if method is external
- Method *DM = cast<Method>(ValueMap[SM]); // Destination method
+ Function *DM = cast<Function>(ValueMap[SM]); // Destination method
// DM not external SM external?
if (!DM->isExternal()) {
if (Err)
- *Err = "Method '" + (SM->hasName() ? SM->getName() : string("")) +
+ *Err = "Function '" + (SM->hasName() ? SM->getName() : string("")) +
"' body multiply defined!";
return true;
}
- if (LinkMethodBody(DM, SM, ValueMap, Err)) return true;
+ if (LinkFunctionBody(DM, SM, ValueMap, Err)) return true;
}
}
return false;
// We do this so that when we begin processing method bodies, all of the
// global values that may be referenced are available in our ValueMap.
//
- if (LinkMethodProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
+ if (LinkFunctionProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
// Link in the method bodies that are defined in the source module into the
// DestModule. This consists basically of copying the method over and fixing
// up references to values.
//
- if (LinkMethodBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
+ if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
return false;
}