#include "llvm/Analysis/DebugInfo.h"
#include "llvm/Analysis/DIBuilder.h"
#include "llvm/Analysis/Dominators.h"
-#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/InstructionSimplify.h"
+#include "llvm/Analysis/MemoryBuiltins.h"
#include "llvm/Analysis/ProfileInfo.h"
#include "llvm/Analysis/ValueTracking.h"
#include "llvm/Target/TargetData.h"
bool llvm::isInstructionTriviallyDead(Instruction *I) {
if (!I->use_empty() || isa<TerminatorInst>(I)) return false;
+ // We don't want the landingpad instruction removed by anything this general.
+ if (isa<LandingPadInst>(I))
+ return false;
+
// We don't want debug info removed by anything this general, unless
// debug info is empty.
if (DbgDeclareInst *DDI = dyn_cast<DbgDeclareInst>(I)) {
- if (DDI->getAddress())
+ if (DDI->getAddress())
return false;
return true;
- }
+ }
if (DbgValueInst *DVI = dyn_cast<DbgValueInst>(I)) {
if (DVI->getValue())
return false;
// Special case intrinsics that "may have side effects" but can be deleted
// when dead.
- if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I))
+ if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I)) {
// Safe to delete llvm.stacksave if dead.
if (II->getIntrinsicID() == Intrinsic::stacksave)
return true;
+
+ // Lifetime intrinsics are dead when their right-hand is undef.
+ if (II->getIntrinsicID() == Intrinsic::lifetime_start ||
+ II->getIntrinsicID() == Intrinsic::lifetime_end)
+ return isa<UndefValue>(II->getArgOperand(1));
+ }
+
+ if (extractMallocCall(I)) return true;
+
+ if (CallInst *CI = isFreeCall(I))
+ if (Constant *C = dyn_cast<Constant>(CI->getArgOperand(0)))
+ return C->isNullValue() || isa<UndefValue>(C);
+
return false;
}
if (Succ->getSinglePredecessor()) return true;
// Make a list of the predecessors of BB
- typedef SmallPtrSet<BasicBlock*, 16> BlockSet;
- BlockSet BBPreds(pred_begin(BB), pred_end(BB));
-
- // Use that list to make another list of common predecessors of BB and Succ
- BlockSet CommonPreds;
- for (pred_iterator PI = pred_begin(Succ), PE = pred_end(Succ);
- PI != PE; ++PI) {
- BasicBlock *P = *PI;
- if (BBPreds.count(P))
- CommonPreds.insert(P);
- }
+ SmallPtrSet<BasicBlock*, 16> BBPreds(pred_begin(BB), pred_end(BB));
- // Shortcut, if there are no common predecessors, merging is always safe
- if (CommonPreds.empty())
- return true;
-
// Look at all the phi nodes in Succ, to see if they present a conflict when
// merging these blocks
for (BasicBlock::iterator I = Succ->begin(); isa<PHINode>(I); ++I) {
// merge the phi nodes and then the blocks can still be merged
PHINode *BBPN = dyn_cast<PHINode>(PN->getIncomingValueForBlock(BB));
if (BBPN && BBPN->getParent() == BB) {
- for (BlockSet::iterator PI = CommonPreds.begin(), PE = CommonPreds.end();
- PI != PE; PI++) {
- if (BBPN->getIncomingValueForBlock(*PI)
- != PN->getIncomingValueForBlock(*PI)) {
+ for (unsigned PI = 0, PE = PN->getNumIncomingValues(); PI != PE; ++PI) {
+ BasicBlock *IBB = PN->getIncomingBlock(PI);
+ if (BBPreds.count(IBB) &&
+ BBPN->getIncomingValueForBlock(IBB) != PN->getIncomingValue(PI)) {
DEBUG(dbgs() << "Can't fold, phi node " << PN->getName() << " in "
<< Succ->getName() << " is conflicting with "
<< BBPN->getName() << " with regard to common predecessor "
- << (*PI)->getName() << "\n");
+ << IBB->getName() << "\n");
return false;
}
}
} else {
Value* Val = PN->getIncomingValueForBlock(BB);
- for (BlockSet::iterator PI = CommonPreds.begin(), PE = CommonPreds.end();
- PI != PE; PI++) {
+ for (unsigned PI = 0, PE = PN->getNumIncomingValues(); PI != PE; ++PI) {
// See if the incoming value for the common predecessor is equal to the
// one for BB, in which case this phi node will not prevent the merging
// of the block.
- if (Val != PN->getIncomingValueForBlock(*PI)) {
+ BasicBlock *IBB = PN->getIncomingBlock(PI);
+ if (BBPreds.count(IBB) && Val != PN->getIncomingValue(PI)) {
DEBUG(dbgs() << "Can't fold, phi node " << PN->getName() << " in "
<< Succ->getName() << " is conflicting with regard to common "
- << "predecessor " << (*PI)->getName() << "\n");
+ << "predecessor " << IBB->getName() << "\n");
return false;
}
}
/// their preferred alignment from the beginning.
///
static unsigned enforceKnownAlignment(Value *V, unsigned Align,
- unsigned PrefAlign) {
+ unsigned PrefAlign, const TargetData *TD) {
V = V->stripPointerCasts();
if (AllocaInst *AI = dyn_cast<AllocaInst>(V)) {
+ // If the preferred alignment is greater than the natural stack alignment
+ // then don't round up. This avoids dynamic stack realignment.
+ if (TD && TD->exceedsNaturalStackAlignment(PrefAlign))
+ return Align;
// If there is a requested alignment and if this is an alloca, round up.
if (AI->getAlignment() >= PrefAlign)
return AI->getAlignment();
// If there is a large requested alignment and we can, bump up the alignment
// of the global.
if (GV->isDeclaration()) return Align;
+ // If the memory we set aside for the global may not be the memory used by
+ // the final program then it is impossible for us to reliably enforce the
+ // preferred alignment.
+ if (GV->isWeakForLinker()) return Align;
if (GV->getAlignment() >= PrefAlign)
return GV->getAlignment();
Align = std::min(Align, +Value::MaximumAlignment);
if (PrefAlign > Align)
- Align = enforceKnownAlignment(V, Align, PrefAlign);
+ Align = enforceKnownAlignment(V, Align, PrefAlign, TD);
// We don't need to make any adjustment.
return Align;