//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Utils/Local.h"
-#include "llvm/Constants.h"
-#include "llvm/GlobalAlias.h"
-#include "llvm/GlobalVariable.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Instructions.h"
-#include "llvm/Intrinsics.h"
-#include "llvm/IntrinsicInst.h"
-#include "llvm/Metadata.h"
-#include "llvm/Operator.h"
#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallPtrSet.h"
-#include "llvm/Analysis/DebugInfo.h"
-#include "llvm/Analysis/DIBuilder.h"
#include "llvm/Analysis/Dominators.h"
-#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/InstructionSimplify.h"
+#include "llvm/Analysis/MemoryBuiltins.h"
#include "llvm/Analysis/ProfileInfo.h"
#include "llvm/Analysis/ValueTracking.h"
-#include "llvm/Target/TargetData.h"
+#include "llvm/DIBuilder.h"
+#include "llvm/DebugInfo.h"
+#include "llvm/IR/Constants.h"
+#include "llvm/IR/DataLayout.h"
+#include "llvm/IR/DerivedTypes.h"
+#include "llvm/IR/GlobalAlias.h"
+#include "llvm/IR/GlobalVariable.h"
+#include "llvm/IR/IRBuilder.h"
+#include "llvm/IR/Instructions.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Intrinsics.h"
+#include "llvm/IR/MDBuilder.h"
+#include "llvm/IR/Metadata.h"
+#include "llvm/IR/Operator.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/GetElementPtrTypeIterator.h"
-#include "llvm/Support/IRBuilder.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/Support/raw_ostream.h"
/// Also calls RecursivelyDeleteTriviallyDeadInstructions() on any branch/switch
/// conditions and indirectbr addresses this might make dead if
/// DeleteDeadConditions is true.
-bool llvm::ConstantFoldTerminator(BasicBlock *BB, bool DeleteDeadConditions) {
+bool llvm::ConstantFoldTerminator(BasicBlock *BB, bool DeleteDeadConditions,
+ const TargetLibraryInfo *TLI) {
TerminatorInst *T = BB->getTerminator();
IRBuilder<> Builder(T);
Value *Cond = BI->getCondition();
BI->eraseFromParent();
if (DeleteDeadConditions)
- RecursivelyDeleteTriviallyDeadInstructions(Cond);
+ RecursivelyDeleteTriviallyDeadInstructions(Cond, TLI);
return true;
}
return false;
// If we are switching on a constant, we can convert the switch into a
// single branch instruction!
ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition());
- BasicBlock *TheOnlyDest = SI->getSuccessor(0); // The default dest
+ BasicBlock *TheOnlyDest = SI->getDefaultDest();
BasicBlock *DefaultDest = TheOnlyDest;
- assert(TheOnlyDest == SI->getDefaultDest() &&
- "Default destination is not successor #0?");
// Figure out which case it goes to.
- for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) {
+ for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
+ i != e; ++i) {
// Found case matching a constant operand?
- if (SI->getSuccessorValue(i) == CI) {
- TheOnlyDest = SI->getSuccessor(i);
+ if (i.getCaseValue() == CI) {
+ TheOnlyDest = i.getCaseSuccessor();
break;
}
// Check to see if this branch is going to the same place as the default
// dest. If so, eliminate it as an explicit compare.
- if (SI->getSuccessor(i) == DefaultDest) {
+ if (i.getCaseSuccessor() == DefaultDest) {
+ MDNode* MD = SI->getMetadata(LLVMContext::MD_prof);
+ // MD should have 2 + NumCases operands.
+ if (MD && MD->getNumOperands() == 2 + SI->getNumCases()) {
+ // Collect branch weights into a vector.
+ SmallVector<uint32_t, 8> Weights;
+ for (unsigned MD_i = 1, MD_e = MD->getNumOperands(); MD_i < MD_e;
+ ++MD_i) {
+ ConstantInt* CI = dyn_cast<ConstantInt>(MD->getOperand(MD_i));
+ assert(CI);
+ Weights.push_back(CI->getValue().getZExtValue());
+ }
+ // Merge weight of this case to the default weight.
+ unsigned idx = i.getCaseIndex();
+ Weights[0] += Weights[idx+1];
+ // Remove weight for this case.
+ std::swap(Weights[idx+1], Weights.back());
+ Weights.pop_back();
+ SI->setMetadata(LLVMContext::MD_prof,
+ MDBuilder(BB->getContext()).
+ createBranchWeights(Weights));
+ }
// Remove this entry.
DefaultDest->removePredecessor(SI->getParent());
SI->removeCase(i);
- --i; --e; // Don't skip an entry...
+ --i; --e;
continue;
}
// Otherwise, check to see if the switch only branches to one destination.
// We do this by reseting "TheOnlyDest" to null when we find two non-equal
// destinations.
- if (SI->getSuccessor(i) != TheOnlyDest) TheOnlyDest = 0;
+ if (i.getCaseSuccessor() != TheOnlyDest) TheOnlyDest = 0;
}
if (CI && !TheOnlyDest) {
Value *Cond = SI->getCondition();
SI->eraseFromParent();
if (DeleteDeadConditions)
- RecursivelyDeleteTriviallyDeadInstructions(Cond);
+ RecursivelyDeleteTriviallyDeadInstructions(Cond, TLI);
return true;
}
- if (SI->getNumSuccessors() == 2) {
+ if (SI->getNumCases() == 1) {
// Otherwise, we can fold this switch into a conditional branch
// instruction if it has only one non-default destination.
- Value *Cond = Builder.CreateICmpEQ(SI->getCondition(),
- SI->getSuccessorValue(1), "cond");
-
- // Insert the new branch.
- Builder.CreateCondBr(Cond, SI->getSuccessor(1), SI->getSuccessor(0));
+ SwitchInst::CaseIt FirstCase = SI->case_begin();
+ IntegersSubset& Case = FirstCase.getCaseValueEx();
+ if (Case.isSingleNumber()) {
+ // FIXME: Currently work with ConstantInt based numbers.
+ Value *Cond = Builder.CreateICmpEQ(SI->getCondition(),
+ Case.getSingleNumber(0).toConstantInt(),
+ "cond");
+
+ // Insert the new branch.
+ BranchInst *NewBr = Builder.CreateCondBr(Cond,
+ FirstCase.getCaseSuccessor(),
+ SI->getDefaultDest());
+ MDNode* MD = SI->getMetadata(LLVMContext::MD_prof);
+ if (MD && MD->getNumOperands() == 3) {
+ ConstantInt *SICase = dyn_cast<ConstantInt>(MD->getOperand(2));
+ ConstantInt *SIDef = dyn_cast<ConstantInt>(MD->getOperand(1));
+ assert(SICase && SIDef);
+ // The TrueWeight should be the weight for the single case of SI.
+ NewBr->setMetadata(LLVMContext::MD_prof,
+ MDBuilder(BB->getContext()).
+ createBranchWeights(SICase->getValue().getZExtValue(),
+ SIDef->getValue().getZExtValue()));
+ }
- // Delete the old switch.
- SI->eraseFromParent();
- return true;
+ // Delete the old switch.
+ SI->eraseFromParent();
+ return true;
+ }
}
return false;
}
Value *Address = IBI->getAddress();
IBI->eraseFromParent();
if (DeleteDeadConditions)
- RecursivelyDeleteTriviallyDeadInstructions(Address);
+ RecursivelyDeleteTriviallyDeadInstructions(Address, TLI);
// If we didn't find our destination in the IBI successor list, then we
// have undefined behavior. Replace the unconditional branch with an
/// isInstructionTriviallyDead - Return true if the result produced by the
/// instruction is not used, and the instruction has no side effects.
///
-bool llvm::isInstructionTriviallyDead(Instruction *I) {
+bool llvm::isInstructionTriviallyDead(Instruction *I,
+ const TargetLibraryInfo *TLI) {
if (!I->use_empty() || isa<TerminatorInst>(I)) return false;
+ // We don't want the landingpad instruction removed by anything this general.
+ if (isa<LandingPadInst>(I))
+ return false;
+
// We don't want debug info removed by anything this general, unless
// debug info is empty.
if (DbgDeclareInst *DDI = dyn_cast<DbgDeclareInst>(I)) {
- if (DDI->getAddress())
+ if (DDI->getAddress())
return false;
return true;
- }
+ }
if (DbgValueInst *DVI = dyn_cast<DbgValueInst>(I)) {
if (DVI->getValue())
return false;
// Special case intrinsics that "may have side effects" but can be deleted
// when dead.
- if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I))
+ if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I)) {
// Safe to delete llvm.stacksave if dead.
if (II->getIntrinsicID() == Intrinsic::stacksave)
return true;
+
+ // Lifetime intrinsics are dead when their right-hand is undef.
+ if (II->getIntrinsicID() == Intrinsic::lifetime_start ||
+ II->getIntrinsicID() == Intrinsic::lifetime_end)
+ return isa<UndefValue>(II->getArgOperand(1));
+ }
+
+ if (isAllocLikeFn(I, TLI)) return true;
+
+ if (CallInst *CI = isFreeCall(I, TLI))
+ if (Constant *C = dyn_cast<Constant>(CI->getArgOperand(0)))
+ return C->isNullValue() || isa<UndefValue>(C);
+
return false;
}
/// trivially dead instruction, delete it. If that makes any of its operands
/// trivially dead, delete them too, recursively. Return true if any
/// instructions were deleted.
-bool llvm::RecursivelyDeleteTriviallyDeadInstructions(Value *V) {
+bool
+llvm::RecursivelyDeleteTriviallyDeadInstructions(Value *V,
+ const TargetLibraryInfo *TLI) {
Instruction *I = dyn_cast<Instruction>(V);
- if (!I || !I->use_empty() || !isInstructionTriviallyDead(I))
+ if (!I || !I->use_empty() || !isInstructionTriviallyDead(I, TLI))
return false;
SmallVector<Instruction*, 16> DeadInsts;
// operand, and if it is 'trivially' dead, delete it in a future loop
// iteration.
if (Instruction *OpI = dyn_cast<Instruction>(OpV))
- if (isInstructionTriviallyDead(OpI))
+ if (isInstructionTriviallyDead(OpI, TLI))
DeadInsts.push_back(OpI);
}
/// either forms a cycle or is terminated by a trivially dead instruction,
/// delete it. If that makes any of its operands trivially dead, delete them
/// too, recursively. Return true if a change was made.
-bool llvm::RecursivelyDeleteDeadPHINode(PHINode *PN) {
+bool llvm::RecursivelyDeleteDeadPHINode(PHINode *PN,
+ const TargetLibraryInfo *TLI) {
SmallPtrSet<Instruction*, 4> Visited;
for (Instruction *I = PN; areAllUsesEqual(I) && !I->mayHaveSideEffects();
I = cast<Instruction>(*I->use_begin())) {
if (I->use_empty())
- return RecursivelyDeleteTriviallyDeadInstructions(I);
+ return RecursivelyDeleteTriviallyDeadInstructions(I, TLI);
// If we find an instruction more than once, we're on a cycle that
// won't prove fruitful.
if (!Visited.insert(I)) {
// Break the cycle and delete the instruction and its operands.
I->replaceAllUsesWith(UndefValue::get(I->getType()));
- (void)RecursivelyDeleteTriviallyDeadInstructions(I);
+ (void)RecursivelyDeleteTriviallyDeadInstructions(I, TLI);
return true;
}
}
///
/// This returns true if it changed the code, note that it can delete
/// instructions in other blocks as well in this block.
-bool llvm::SimplifyInstructionsInBlock(BasicBlock *BB, const TargetData *TD) {
+bool llvm::SimplifyInstructionsInBlock(BasicBlock *BB, const DataLayout *TD,
+ const TargetLibraryInfo *TLI) {
bool MadeChange = false;
- for (BasicBlock::iterator BI = BB->begin(), E = BB->end(); BI != E; ) {
+
+#ifndef NDEBUG
+ // In debug builds, ensure that the terminator of the block is never replaced
+ // or deleted by these simplifications. The idea of simplification is that it
+ // cannot introduce new instructions, and there is no way to replace the
+ // terminator of a block without introducing a new instruction.
+ AssertingVH<Instruction> TerminatorVH(--BB->end());
+#endif
+
+ for (BasicBlock::iterator BI = BB->begin(), E = --BB->end(); BI != E; ) {
+ assert(!BI->isTerminator());
Instruction *Inst = BI++;
-
- if (Value *V = SimplifyInstruction(Inst, TD)) {
- WeakVH BIHandle(BI);
- ReplaceAndSimplifyAllUses(Inst, V, TD);
+
+ WeakVH BIHandle(BI);
+ if (recursivelySimplifyInstruction(Inst, TD)) {
MadeChange = true;
if (BIHandle != BI)
BI = BB->begin();
continue;
}
- if (Inst->isTerminator())
- break;
-
- WeakVH BIHandle(BI);
- MadeChange |= RecursivelyDeleteTriviallyDeadInstructions(Inst);
+ MadeChange |= RecursivelyDeleteTriviallyDeadInstructions(Inst, TLI);
if (BIHandle != BI)
BI = BB->begin();
}
/// .. and delete the predecessor corresponding to the '1', this will attempt to
/// recursively fold the and to 0.
void llvm::RemovePredecessorAndSimplify(BasicBlock *BB, BasicBlock *Pred,
- TargetData *TD) {
+ DataLayout *TD) {
// This only adjusts blocks with PHI nodes.
if (!isa<PHINode>(BB->begin()))
return;
WeakVH PhiIt = &BB->front();
while (PHINode *PN = dyn_cast<PHINode>(PhiIt)) {
PhiIt = &*++BasicBlock::iterator(cast<Instruction>(PhiIt));
+ Value *OldPhiIt = PhiIt;
- Value *PNV = SimplifyInstruction(PN, TD);
- if (PNV == 0) continue;
+ if (!recursivelySimplifyInstruction(PN, TD))
+ continue;
- // If we're able to simplify the phi to a single value, substitute the new
- // value into all of its uses.
- assert(PNV != PN && "SimplifyInstruction broken!");
-
- Value *OldPhiIt = PhiIt;
- ReplaceAndSimplifyAllUses(PN, PNV, TD);
-
// If recursive simplification ended up deleting the next PHI node we would
// iterate to, then our iterator is invalid, restart scanning from the top
// of the block.
if (Succ->getSinglePredecessor()) return true;
// Make a list of the predecessors of BB
- typedef SmallPtrSet<BasicBlock*, 16> BlockSet;
- BlockSet BBPreds(pred_begin(BB), pred_end(BB));
-
- // Use that list to make another list of common predecessors of BB and Succ
- BlockSet CommonPreds;
- for (pred_iterator PI = pred_begin(Succ), PE = pred_end(Succ);
- PI != PE; ++PI) {
- BasicBlock *P = *PI;
- if (BBPreds.count(P))
- CommonPreds.insert(P);
- }
+ SmallPtrSet<BasicBlock*, 16> BBPreds(pred_begin(BB), pred_end(BB));
- // Shortcut, if there are no common predecessors, merging is always safe
- if (CommonPreds.empty())
- return true;
-
// Look at all the phi nodes in Succ, to see if they present a conflict when
// merging these blocks
for (BasicBlock::iterator I = Succ->begin(); isa<PHINode>(I); ++I) {
// merge the phi nodes and then the blocks can still be merged
PHINode *BBPN = dyn_cast<PHINode>(PN->getIncomingValueForBlock(BB));
if (BBPN && BBPN->getParent() == BB) {
- for (BlockSet::iterator PI = CommonPreds.begin(), PE = CommonPreds.end();
- PI != PE; PI++) {
- if (BBPN->getIncomingValueForBlock(*PI)
- != PN->getIncomingValueForBlock(*PI)) {
+ for (unsigned PI = 0, PE = PN->getNumIncomingValues(); PI != PE; ++PI) {
+ BasicBlock *IBB = PN->getIncomingBlock(PI);
+ if (BBPreds.count(IBB) &&
+ BBPN->getIncomingValueForBlock(IBB) != PN->getIncomingValue(PI)) {
DEBUG(dbgs() << "Can't fold, phi node " << PN->getName() << " in "
<< Succ->getName() << " is conflicting with "
<< BBPN->getName() << " with regard to common predecessor "
- << (*PI)->getName() << "\n");
+ << IBB->getName() << "\n");
return false;
}
}
} else {
Value* Val = PN->getIncomingValueForBlock(BB);
- for (BlockSet::iterator PI = CommonPreds.begin(), PE = CommonPreds.end();
- PI != PE; PI++) {
+ for (unsigned PI = 0, PE = PN->getNumIncomingValues(); PI != PE; ++PI) {
// See if the incoming value for the common predecessor is equal to the
// one for BB, in which case this phi node will not prevent the merging
// of the block.
- if (Val != PN->getIncomingValueForBlock(*PI)) {
+ BasicBlock *IBB = PN->getIncomingBlock(PI);
+ if (BBPreds.count(IBB) && Val != PN->getIncomingValue(PI)) {
DEBUG(dbgs() << "Can't fold, phi node " << PN->getName() << " in "
<< Succ->getName() << " is conflicting with regard to common "
- << "predecessor " << (*PI)->getName() << "\n");
+ << "predecessor " << IBB->getName() << "\n");
return false;
}
}
// possible to handle such cases, but difficult: it requires checking whether
// BB dominates Succ, which is non-trivial to calculate in the case where
// Succ has multiple predecessors. Also, it requires checking whether
- // constructing the necessary self-referential PHI node doesn't intoduce any
+ // constructing the necessary self-referential PHI node doesn't introduce any
// conflicts; this isn't too difficult, but the previous code for doing this
// was incorrect.
//
// Copy over any phi, debug or lifetime instruction.
BB->getTerminator()->eraseFromParent();
- Succ->getInstList().splice(Succ->begin(), BB->getInstList());
+ Succ->getInstList().splice(Succ->getFirstNonPHI(), BB->getInstList());
} else {
while (PHINode *PN = dyn_cast<PHINode>(&BB->front())) {
// We explicitly check for such uses in CanPropagatePredecessorsForPHIs.
CollisionMap[PN] = Old;
break;
}
- // Procede to the next PHI in the list.
+ // Proceed to the next PHI in the list.
OtherPN = I->second;
}
}
/// their preferred alignment from the beginning.
///
static unsigned enforceKnownAlignment(Value *V, unsigned Align,
- unsigned PrefAlign) {
+ unsigned PrefAlign, const DataLayout *TD) {
V = V->stripPointerCasts();
if (AllocaInst *AI = dyn_cast<AllocaInst>(V)) {
+ // If the preferred alignment is greater than the natural stack alignment
+ // then don't round up. This avoids dynamic stack realignment.
+ if (TD && TD->exceedsNaturalStackAlignment(PrefAlign))
+ return Align;
// If there is a requested alignment and if this is an alloca, round up.
if (AI->getAlignment() >= PrefAlign)
return AI->getAlignment();
// If there is a large requested alignment and we can, bump up the alignment
// of the global.
if (GV->isDeclaration()) return Align;
+ // If the memory we set aside for the global may not be the memory used by
+ // the final program then it is impossible for us to reliably enforce the
+ // preferred alignment.
+ if (GV->isWeakForLinker()) return Align;
if (GV->getAlignment() >= PrefAlign)
return GV->getAlignment();
/// and it is more than the alignment of the ultimate object, see if we can
/// increase the alignment of the ultimate object, making this check succeed.
unsigned llvm::getOrEnforceKnownAlignment(Value *V, unsigned PrefAlign,
- const TargetData *TD) {
+ const DataLayout *TD) {
assert(V->getType()->isPointerTy() &&
"getOrEnforceKnownAlignment expects a pointer!");
unsigned BitWidth = TD ? TD->getPointerSizeInBits() : 64;
- APInt Mask = APInt::getAllOnesValue(BitWidth);
APInt KnownZero(BitWidth, 0), KnownOne(BitWidth, 0);
- ComputeMaskedBits(V, Mask, KnownZero, KnownOne, TD);
+ ComputeMaskedBits(V, KnownZero, KnownOne, TD);
unsigned TrailZ = KnownZero.countTrailingOnes();
// Avoid trouble with rediculously large TrailZ values, such as
Align = std::min(Align, +Value::MaximumAlignment);
if (PrefAlign > Align)
- Align = enforceKnownAlignment(V, Align, PrefAlign);
+ Align = enforceKnownAlignment(V, Align, PrefAlign, TD);
// We don't need to make any adjustment.
return Align;
return 0;
}
+
+bool llvm::replaceDbgDeclareForAlloca(AllocaInst *AI, Value *NewAllocaAddress,
+ DIBuilder &Builder) {
+ DbgDeclareInst *DDI = FindAllocaDbgDeclare(AI);
+ if (!DDI)
+ return false;
+ DIVariable DIVar(DDI->getVariable());
+ if (!DIVar.Verify())
+ return false;
+
+ // Create a copy of the original DIDescriptor for user variable, appending
+ // "deref" operation to a list of address elements, as new llvm.dbg.declare
+ // will take a value storing address of the memory for variable, not
+ // alloca itself.
+ Type *Int64Ty = Type::getInt64Ty(AI->getContext());
+ SmallVector<Value*, 4> NewDIVarAddress;
+ if (DIVar.hasComplexAddress()) {
+ for (unsigned i = 0, n = DIVar.getNumAddrElements(); i < n; ++i) {
+ NewDIVarAddress.push_back(
+ ConstantInt::get(Int64Ty, DIVar.getAddrElement(i)));
+ }
+ }
+ NewDIVarAddress.push_back(ConstantInt::get(Int64Ty, DIBuilder::OpDeref));
+ DIVariable NewDIVar = Builder.createComplexVariable(
+ DIVar.getTag(), DIVar.getContext(), DIVar.getName(),
+ DIVar.getFile(), DIVar.getLineNumber(), DIVar.getType(),
+ NewDIVarAddress, DIVar.getArgNumber());
+
+ // Insert llvm.dbg.declare in the same basic block as the original alloca,
+ // and remove old llvm.dbg.declare.
+ BasicBlock *BB = AI->getParent();
+ Builder.insertDeclare(NewAllocaAddress, NewDIVar, BB);
+ DDI->eraseFromParent();
+ return true;
+}
+
+bool llvm::removeUnreachableBlocks(Function &F) {
+ SmallPtrSet<BasicBlock*, 16> Reachable;
+ SmallVector<BasicBlock*, 128> Worklist;
+ Worklist.push_back(&F.getEntryBlock());
+ Reachable.insert(&F.getEntryBlock());
+ do {
+ BasicBlock *BB = Worklist.pop_back_val();
+ for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
+ if (Reachable.insert(*SI))
+ Worklist.push_back(*SI);
+ } while (!Worklist.empty());
+
+ if (Reachable.size() == F.size())
+ return false;
+
+ assert(Reachable.size() < F.size());
+ for (Function::iterator I = llvm::next(F.begin()), E = F.end(); I != E; ++I) {
+ if (Reachable.count(I))
+ continue;
+
+ for (succ_iterator SI = succ_begin(I), SE = succ_end(I); SI != SE; ++SI)
+ if (Reachable.count(*SI))
+ (*SI)->removePredecessor(I);
+ I->dropAllReferences();
+ }
+
+ for (Function::iterator I = llvm::next(F.begin()), E=F.end(); I != E;)
+ if (!Reachable.count(I))
+ I = F.getBasicBlockList().erase(I);
+ else
+ ++I;
+
+ return true;
+}