bool runOnFunction(Function &F) override {
const DominatorTreeWrapperPass *DTWP =
getAnalysisIfAvailable<DominatorTreeWrapperPass>();
- const DominatorTree *DT = DTWP ? &DTWP->getDomTree() : 0;
+ const DominatorTree *DT = DTWP ? &DTWP->getDomTree() : nullptr;
DataLayoutPass *DLP = getAnalysisIfAvailable<DataLayoutPass>();
- const DataLayout *DL = DLP ? &DLP->getDataLayout() : 0;
+ const DataLayout *DL = DLP ? &DLP->getDataLayout() : nullptr;
const TargetLibraryInfo *TLI = &getAnalysis<TargetLibraryInfo>();
SmallPtrSet<const Instruction*, 8> S1, S2, *ToSimplify = &S1, *Next = &S2;
bool Changed = false;
++NumSimplified;
Changed = true;
}
- Changed |= RecursivelyDeleteTriviallyDeadInstructions(I, TLI);
+ bool res = RecursivelyDeleteTriviallyDeadInstructions(I, TLI);
+ if (res) {
+ // RecursivelyDeleteTriviallyDeadInstruction can remove
+ // more than one instruction, so simply incrementing the
+ // iterator does not work. When instructions get deleted
+ // re-iterate instead.
+ BI = BB->begin(); BE = BB->end();
+ Changed |= res;
+ }
}
// Place the list of instructions to simplify on the next loop iteration