const StructType *STy = cast<StructType>(Ty);
if (STy->isPacked())
OS << '<';
- OS << "{ ";
+ OS << '{';
for (StructType::element_iterator I = STy->element_begin(),
E = STy->element_end(); I != E; ++I) {
+ OS << ' ';
CalcTypeName(*I, TypeStack, OS);
- if (next(I) != STy->element_end())
+ if (next(I) == STy->element_end())
+ OS << ' ';
+ else
OS << ',';
- OS << ' ';
}
OS << '}';
if (STy->isPacked())
}
case Type::UnionTyID: {
const UnionType *UTy = cast<UnionType>(Ty);
- OS << "union { ";
+ OS << "union {";
for (StructType::element_iterator I = UTy->element_begin(),
E = UTy->element_end(); I != E; ++I) {
+ OS << ' ';
CalcTypeName(*I, TypeStack, OS);
- if (next(I) != UTy->element_end())
+ if (next(I) == UTy->element_end())
+ OS << ' ';
+ else
OS << ',';
- OS << ' ';
}
OS << '}';
break;
// Output predecessors for the block...
Out.PadToColumn(50);
Out << ";";
- pred_const_iterator PI = pred_begin(BB), PE = pred_end(BB);
+ const_pred_iterator PI = pred_begin(BB), PE = pred_end(BB);
if (PI == PE) {
Out << " No predecessors!";