//===----------------------------------------------------------------------===//
#include "llvm/Attributes.h"
-#include "AttributesImpl.h"
+#include "AttributeImpl.h"
#include "LLVMContextImpl.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/StringExtras.h"
ID.AddInteger(B.Raw());
void *InsertPoint;
- AttributesImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
+ AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
if (!PA) {
// If we didn't find any existing attributes of the same shape then create a
// new one and insert it.
- PA = new AttributesImpl(B.Raw());
+ PA = new AttributeImpl(B.Raw());
pImpl->AttrsSet.InsertNode(PA, InsertPoint);
}
Result += utostr(getAlignment());
Result += " ";
}
+ if (hasAttribute(Attribute::NoDuplicate))
+ Result += "noduplicate ";
// Trim the trailing space.
assert(!Result.empty() && "Unknown attribute!");
Result.erase(Result.end()-1);
//===----------------------------------------------------------------------===//
AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrVal Val){
- Bits |= AttributesImpl::getAttrMask(Val);
+ Bits |= AttributeImpl::getAttrMask(Val);
return *this;
}
}
AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrVal Val) {
- Bits &= ~AttributesImpl::getAttrMask(Val);
+ Bits &= ~AttributeImpl::getAttrMask(Val);
return *this;
}
}
bool AttrBuilder::hasAttribute(Attribute::AttrVal A) const {
- return Bits & AttributesImpl::getAttrMask(A);
+ return Bits & AttributeImpl::getAttrMask(A);
}
bool AttrBuilder::hasAttributes() const {
return Bits & A.Raw();
}
bool AttrBuilder::hasAlignmentAttr() const {
- return Bits & AttributesImpl::getAttrMask(Attribute::Alignment);
+ return Bits & AttributeImpl::getAttrMask(Attribute::Alignment);
}
uint64_t AttrBuilder::getAlignment() const {
if (!hasAlignmentAttr())
return 0;
return 1ULL <<
- (((Bits & AttributesImpl::getAttrMask(Attribute::Alignment)) >> 16) - 1);
+ (((Bits & AttributeImpl::getAttrMask(Attribute::Alignment)) >> 16) - 1);
}
uint64_t AttrBuilder::getStackAlignment() const {
if (!hasAlignmentAttr())
return 0;
return 1ULL <<
- (((Bits & AttributesImpl::getAttrMask(Attribute::StackAlignment))>>26)-1);
+ (((Bits & AttributeImpl::getAttrMask(Attribute::StackAlignment))>>26)-1);
}
//===----------------------------------------------------------------------===//
// AttributeImpl Definition
//===----------------------------------------------------------------------===//
-uint64_t AttributesImpl::getAttrMask(uint64_t Val) {
+uint64_t AttributeImpl::getAttrMask(uint64_t Val) {
switch (Val) {
case Attribute::None: return 0;
case Attribute::ZExt: return 1 << 0;
case Attribute::NonLazyBind: return 1U << 31;
case Attribute::AddressSafety: return 1ULL << 32;
case Attribute::MinSize: return 1ULL << 33;
+ case Attribute::NoDuplicate: return 1ULL << 34;
}
llvm_unreachable("Unsupported attribute type");
}
-bool AttributesImpl::hasAttribute(uint64_t A) const {
+bool AttributeImpl::hasAttribute(uint64_t A) const {
return (Bits & getAttrMask(A)) != 0;
}
-bool AttributesImpl::hasAttributes() const {
+bool AttributeImpl::hasAttributes() const {
return Bits != 0;
}
-bool AttributesImpl::hasAttributes(const Attribute &A) const {
+bool AttributeImpl::hasAttributes(const Attribute &A) const {
return Bits & A.Raw(); // FIXME: Raw() won't work here in the future.
}
-uint64_t AttributesImpl::getAlignment() const {
+uint64_t AttributeImpl::getAlignment() const {
return Bits & getAttrMask(Attribute::Alignment);
}
-uint64_t AttributesImpl::getStackAlignment() const {
+uint64_t AttributeImpl::getStackAlignment() const {
return Bits & getAttrMask(Attribute::StackAlignment);
}
// If we didn't find any existing attributes of the same shape then
// create a new one and insert it.
if (!PA) {
- PA = new AttributeSetImpl(Attrs);
+ PA = new AttributeSetImpl(C, Attrs);
pImpl->AttrsLists.InsertNode(PA, InsertPoint);
}