-//===-- Attributes.cpp - Implement ParamAttrsList -------------------------===//
+//===-- Attributes.cpp - Implement AttributesList -------------------------===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
//
-// This file implements the ParamAttrsList class and ParamAttr utilities.
+// This file implements the AttributesList class and Attribute utilities.
//
//===----------------------------------------------------------------------===//
#include "llvm/Attributes.h"
+#include "LLVMContextImpl.h"
#include "llvm/Type.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/ADT/FoldingSet.h"
-#include "llvm/Support/Streams.h"
+#include "llvm/Support/Atomic.h"
+#include "llvm/Support/Mutex.h"
+#include "llvm/Support/Debug.h"
#include "llvm/Support/ManagedStatic.h"
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
-// ParamAttr Function Definitions
+// Attributes Implementation
//===----------------------------------------------------------------------===//
-std::string ParamAttr::getAsString(Attributes Attrs) {
+Attributes::Attributes(uint64_t Val) : Attrs(Val) {}
+
+Attributes::Attributes(Attribute::AttrConst Val) : Attrs(Val.v) {}
+
+Attributes::Attributes(AttributesImpl *A) : Attrs(A->Bits) {}
+
+Attributes::Attributes(const Attributes &A) : Attrs(A.Attrs) {}
+
+// FIXME: This is temporary until we have implemented the uniquified version of
+// AttributesImpl.
+Attributes Attributes::get(Attributes::Builder &B) {
+ return Attributes(B.Bits);
+}
+
+Attributes Attributes::get(LLVMContext &Context, Attributes::Builder &B) {
+ // If there are no attributes, return an empty Attributes class.
+ if (B.Bits == 0)
+ return Attributes();
+
+ // Otherwise, build a key to look up the existing attributes.
+ LLVMContextImpl *pImpl = Context.pImpl;
+ FoldingSetNodeID ID;
+ ID.AddInteger(B.Bits);
+
+ void *InsertPoint;
+ AttributesImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
+
+ if (!PA) {
+ // If we didn't find any existing attributes of the same shape then create a
+ // new one and insert it.
+ PA = new AttributesImpl(B.Bits);
+ pImpl->AttrsSet.InsertNode(PA, InsertPoint);
+ }
+
+ // Return the AttributesList that we found or created.
+ return Attributes(PA);
+}
+
+bool Attributes::hasAttribute(AttrVal Val) const {
+ return Attrs.hasAttribute(Val);
+}
+
+bool Attributes::hasAttributes(const Attributes &A) const {
+ return Attrs.hasAttributes(A);
+}
+
+/// This returns the alignment field of an attribute as a byte alignment value.
+unsigned Attributes::getAlignment() const {
+ return Attrs.getAlignment();
+}
+
+/// This returns the stack alignment field of an attribute as a byte alignment
+/// value.
+unsigned Attributes::getStackAlignment() const {
+ return Attrs.getStackAlignment();
+}
+
+bool Attributes::isEmptyOrSingleton() const {
+ return Attrs.isEmptyOrSingleton();
+}
+
+Attributes Attributes::operator | (const Attributes &A) const {
+ return Attributes(Raw() | A.Raw());
+}
+Attributes Attributes::operator & (const Attributes &A) const {
+ return Attributes(Raw() & A.Raw());
+}
+Attributes Attributes::operator ^ (const Attributes &A) const {
+ return Attributes(Raw() ^ A.Raw());
+}
+Attributes &Attributes::operator |= (const Attributes &A) {
+ Attrs.Bits |= A.Raw();
+ return *this;
+}
+Attributes &Attributes::operator &= (const Attributes &A) {
+ Attrs.Bits &= A.Raw();
+ return *this;
+}
+Attributes Attributes::operator ~ () const {
+ return Attributes(~Raw());
+}
+
+uint64_t Attributes::Raw() const {
+ return Attrs.Bits;
+}
+
+Attributes Attributes::typeIncompatible(Type *Ty) {
+ Attributes::Builder Incompatible;
+
+ if (!Ty->isIntegerTy())
+ // Attributes that only apply to integers.
+ Incompatible.addAttribute(Attributes::SExt)
+ .addAttribute(Attributes::ZExt);
+
+ if (!Ty->isPointerTy())
+ // Attributes that only apply to pointers.
+ Incompatible.addAttribute(Attributes::ByVal)
+ .addAttribute(Attributes::Nest)
+ .addAttribute(Attributes::NoAlias)
+ .addAttribute(Attributes::NoCapture)
+ .addAttribute(Attributes::StructRet);
+
+ return Attributes(Incompatible.Bits); // FIXME: Use Attributes::get().
+}
+
+std::string Attributes::getAsString() const {
std::string Result;
- if (Attrs & ParamAttr::ZExt)
+ if (hasAttribute(Attributes::ZExt))
Result += "zeroext ";
- if (Attrs & ParamAttr::SExt)
+ if (hasAttribute(Attributes::SExt))
Result += "signext ";
- if (Attrs & ParamAttr::NoReturn)
+ if (hasAttribute(Attributes::NoReturn))
Result += "noreturn ";
- if (Attrs & ParamAttr::NoUnwind)
+ if (hasAttribute(Attributes::NoUnwind))
Result += "nounwind ";
- if (Attrs & ParamAttr::InReg)
+ if (hasAttribute(Attributes::UWTable))
+ Result += "uwtable ";
+ if (hasAttribute(Attributes::ReturnsTwice))
+ Result += "returns_twice ";
+ if (hasAttribute(Attributes::InReg))
Result += "inreg ";
- if (Attrs & ParamAttr::NoAlias)
+ if (hasAttribute(Attributes::NoAlias))
Result += "noalias ";
- if (Attrs & ParamAttr::StructRet)
- Result += "sret ";
- if (Attrs & ParamAttr::ByVal)
+ if (hasAttribute(Attributes::NoCapture))
+ Result += "nocapture ";
+ if (hasAttribute(Attributes::StructRet))
+ Result += "sret ";
+ if (hasAttribute(Attributes::ByVal))
Result += "byval ";
- if (Attrs & ParamAttr::Nest)
+ if (hasAttribute(Attributes::Nest))
Result += "nest ";
- if (Attrs & ParamAttr::ReadNone)
+ if (hasAttribute(Attributes::ReadNone))
Result += "readnone ";
- if (Attrs & ParamAttr::ReadOnly)
+ if (hasAttribute(Attributes::ReadOnly))
Result += "readonly ";
- if (Attrs & ParamAttr::Alignment) {
+ if (hasAttribute(Attributes::OptimizeForSize))
+ Result += "optsize ";
+ if (hasAttribute(Attributes::NoInline))
+ Result += "noinline ";
+ if (hasAttribute(Attributes::InlineHint))
+ Result += "inlinehint ";
+ if (hasAttribute(Attributes::AlwaysInline))
+ Result += "alwaysinline ";
+ if (hasAttribute(Attributes::StackProtect))
+ Result += "ssp ";
+ if (hasAttribute(Attributes::StackProtectReq))
+ Result += "sspreq ";
+ if (hasAttribute(Attributes::NoRedZone))
+ Result += "noredzone ";
+ if (hasAttribute(Attributes::NoImplicitFloat))
+ Result += "noimplicitfloat ";
+ if (hasAttribute(Attributes::Naked))
+ Result += "naked ";
+ if (hasAttribute(Attributes::NonLazyBind))
+ Result += "nonlazybind ";
+ if (hasAttribute(Attributes::AddressSafety))
+ Result += "address_safety ";
+ if (hasAttribute(Attributes::StackAlignment)) {
+ Result += "alignstack(";
+ Result += utostr(getStackAlignment());
+ Result += ") ";
+ }
+ if (hasAttribute(Attributes::Alignment)) {
Result += "align ";
- Result += utostr((Attrs & ParamAttr::Alignment) >> 16);
+ Result += utostr(getAlignment());
Result += " ";
}
// Trim the trailing space.
+ assert(!Result.empty() && "Unknown attribute!");
Result.erase(Result.end()-1);
return Result;
}
-Attributes ParamAttr::typeIncompatible(const Type *Ty) {
- Attributes Incompatible = None;
-
- if (!Ty->isInteger())
- // Attributes that only apply to integers.
- Incompatible |= SExt | ZExt;
-
- if (!isa<PointerType>(Ty))
- // Attributes that only apply to pointers.
- Incompatible |= ByVal | Nest | NoAlias | StructRet;
-
- return Incompatible;
+//===----------------------------------------------------------------------===//
+// Attributes::Builder Implementation
+//===----------------------------------------------------------------------===//
+
+Attributes::Builder &Attributes::Builder::
+addAttribute(Attributes::AttrVal Val) {
+ Bits |= AttributesImpl::getAttrMask(Val);
+ return *this;
+}
+
+void Attributes::Builder::addAlignmentAttr(unsigned Align) {
+ if (Align == 0) return;
+ assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
+ assert(Align <= 0x40000000 && "Alignment too large.");
+ Bits |= (Log2_32(Align) + 1) << 16;
+}
+void Attributes::Builder::addStackAlignmentAttr(unsigned Align) {
+ // Default alignment, allow the target to define how to align it.
+ if (Align == 0) return;
+ assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
+ assert(Align <= 0x100 && "Alignment too large.");
+ Bits |= (Log2_32(Align) + 1) << 26;
+}
+
+Attributes::Builder &Attributes::Builder::
+removeAttribute(Attributes::AttrVal Val) {
+ Bits &= ~AttributesImpl::getAttrMask(Val);
+ return *this;
+}
+
+void Attributes::Builder::removeAttributes(const Attributes &A) {
+ Bits &= ~A.Raw();
+}
+
+bool Attributes::Builder::hasAttributes() const {
+ return Bits != 0;
+}
+bool Attributes::Builder::hasAttributes(const Attributes &A) const {
+ return Bits & A.Raw();
+}
+bool Attributes::Builder::hasAlignmentAttr() const {
+ return Bits & AttributesImpl::getAttrMask(Attributes::Alignment);
+}
+
+uint64_t Attributes::Builder::getAlignment() const {
+ return 1U <<
+ (((Bits & AttributesImpl::getAttrMask(Attributes::Alignment)) >> 16) - 1);
+}
+
+//===----------------------------------------------------------------------===//
+// AttributeImpl Definition
+//===----------------------------------------------------------------------===//
+
+uint64_t AttributesImpl::getAttrMask(uint64_t Val) {
+ switch (Val) {
+ case Attributes::None: return 0;
+ case Attributes::ZExt: return 1 << 0;
+ case Attributes::SExt: return 1 << 1;
+ case Attributes::NoReturn: return 1 << 2;
+ case Attributes::InReg: return 1 << 3;
+ case Attributes::StructRet: return 1 << 4;
+ case Attributes::NoUnwind: return 1 << 5;
+ case Attributes::NoAlias: return 1 << 6;
+ case Attributes::ByVal: return 1 << 7;
+ case Attributes::Nest: return 1 << 8;
+ case Attributes::ReadNone: return 1 << 9;
+ case Attributes::ReadOnly: return 1 << 10;
+ case Attributes::NoInline: return 1 << 11;
+ case Attributes::AlwaysInline: return 1 << 12;
+ case Attributes::OptimizeForSize: return 1 << 13;
+ case Attributes::StackProtect: return 1 << 14;
+ case Attributes::StackProtectReq: return 1 << 15;
+ case Attributes::Alignment: return 31 << 16;
+ case Attributes::NoCapture: return 1 << 21;
+ case Attributes::NoRedZone: return 1 << 22;
+ case Attributes::NoImplicitFloat: return 1 << 23;
+ case Attributes::Naked: return 1 << 24;
+ case Attributes::InlineHint: return 1 << 25;
+ case Attributes::StackAlignment: return 7 << 26;
+ case Attributes::ReturnsTwice: return 1 << 29;
+ case Attributes::UWTable: return 1 << 30;
+ case Attributes::NonLazyBind: return 1U << 31;
+ case Attributes::AddressSafety: return 1ULL << 32;
+ }
+ llvm_unreachable("Unsupported attribute type");
+}
+
+bool AttributesImpl::hasAttribute(uint64_t A) const {
+ return (Bits & getAttrMask(A)) != 0;
+}
+
+bool AttributesImpl::hasAttributes() const {
+ return Bits != 0;
+}
+
+bool AttributesImpl::hasAttributes(const Attributes &A) const {
+ return Bits & A.Raw(); // FIXME: Raw() won't work here in the future.
+}
+
+uint64_t AttributesImpl::getAlignment() const {
+ return 1U << (((Bits & getAttrMask(Attributes::Alignment)) >> 16) - 1);
+}
+
+uint64_t AttributesImpl::getStackAlignment() const {
+ return 1U << (((Bits & getAttrMask(Attributes::StackAlignment)) >> 26) - 1);
+}
+
+bool AttributesImpl::isEmptyOrSingleton() const {
+ return (Bits & (Bits - 1)) == 0;
}
//===----------------------------------------------------------------------===//
-// ParamAttributeListImpl Definition
+// AttributeListImpl Definition
//===----------------------------------------------------------------------===//
namespace llvm {
-class ParamAttributeListImpl : public FoldingSetNode {
- unsigned RefCount;
+ class AttributeListImpl;
+}
+
+static ManagedStatic<FoldingSet<AttributeListImpl> > AttributesLists;
+
+namespace llvm {
+static ManagedStatic<sys::SmartMutex<true> > ALMutex;
+
+class AttributeListImpl : public FoldingSetNode {
+ sys::cas_flag RefCount;
- // ParamAttrsList is uniqued, these should not be publicly available.
- void operator=(const ParamAttributeListImpl &); // Do not implement
- ParamAttributeListImpl(const ParamAttributeListImpl &); // Do not implement
- ~ParamAttributeListImpl(); // Private implementation
+ // AttributesList is uniqued, these should not be publicly available.
+ void operator=(const AttributeListImpl &) LLVM_DELETED_FUNCTION;
+ AttributeListImpl(const AttributeListImpl &) LLVM_DELETED_FUNCTION;
+ ~AttributeListImpl(); // Private implementation
public:
- SmallVector<ParamAttrsWithIndex, 4> Attrs;
+ SmallVector<AttributeWithIndex, 4> Attrs;
- ParamAttributeListImpl(const ParamAttrsWithIndex *Attr, unsigned NumAttrs)
- : Attrs(Attr, Attr+NumAttrs) {
+ AttributeListImpl(ArrayRef<AttributeWithIndex> attrs)
+ : Attrs(attrs.begin(), attrs.end()) {
RefCount = 0;
}
- void AddRef() { ++RefCount; }
- void DropRef() { if (--RefCount == 0) delete this; }
+ void AddRef() {
+ sys::SmartScopedLock<true> Lock(*ALMutex);
+ ++RefCount;
+ }
+ void DropRef() {
+ sys::SmartScopedLock<true> Lock(*ALMutex);
+ if (!AttributesLists.isConstructed())
+ return;
+ sys::cas_flag new_val = --RefCount;
+ if (new_val == 0)
+ delete this;
+ }
void Profile(FoldingSetNodeID &ID) const {
- Profile(ID, &Attrs[0], Attrs.size());
+ Profile(ID, Attrs);
}
- static void Profile(FoldingSetNodeID &ID, const ParamAttrsWithIndex *Attr,
- unsigned NumAttrs) {
- for (unsigned i = 0; i != NumAttrs; ++i)
- ID.AddInteger(uint64_t(Attr[i].Attrs) << 32 | unsigned(Attr[i].Index));
+ static void Profile(FoldingSetNodeID &ID, ArrayRef<AttributeWithIndex> Attrs){
+ for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
+ ID.AddInteger(Attrs[i].Attrs.Raw());
+ ID.AddInteger(Attrs[i].Index);
+ }
}
};
}
-static ManagedStatic<FoldingSet<ParamAttributeListImpl> > ParamAttrsLists;
-
-ParamAttributeListImpl::~ParamAttributeListImpl() {
- ParamAttrsLists->RemoveNode(this);
+AttributeListImpl::~AttributeListImpl() {
+ // NOTE: Lock must be acquired by caller.
+ AttributesLists->RemoveNode(this);
}
-PAListPtr PAListPtr::get(const ParamAttrsWithIndex *Attrs, unsigned NumAttrs) {
- // If there are no attributes then return a null ParamAttrsList pointer.
- if (NumAttrs == 0)
- return PAListPtr();
+AttrListPtr AttrListPtr::get(ArrayRef<AttributeWithIndex> Attrs) {
+ // If there are no attributes then return a null AttributesList pointer.
+ if (Attrs.empty())
+ return AttrListPtr();
#ifndef NDEBUG
- for (unsigned i = 0; i != NumAttrs; ++i) {
- assert(Attrs[i].Attrs != ParamAttr::None &&
- "Pointless parameter attribute!");
+ for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
+ assert(Attrs[i].Attrs.hasAttributes() &&
+ "Pointless attribute!");
assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
- "Misordered ParamAttrsList!");
+ "Misordered AttributesList!");
}
#endif
// Otherwise, build a key to look up the existing attributes.
FoldingSetNodeID ID;
- ParamAttributeListImpl::Profile(ID, Attrs, NumAttrs);
+ AttributeListImpl::Profile(ID, Attrs);
void *InsertPos;
- ParamAttributeListImpl *PAL =
- ParamAttrsLists->FindNodeOrInsertPos(ID, InsertPos);
+
+ sys::SmartScopedLock<true> Lock(*ALMutex);
+
+ AttributeListImpl *PAL =
+ AttributesLists->FindNodeOrInsertPos(ID, InsertPos);
// If we didn't find any existing attributes of the same shape then
// create a new one and insert it.
if (!PAL) {
- PAL = new ParamAttributeListImpl(Attrs, NumAttrs);
- ParamAttrsLists->InsertNode(PAL, InsertPos);
+ PAL = new AttributeListImpl(Attrs);
+ AttributesLists->InsertNode(PAL, InsertPos);
}
- // Return the ParamAttrsList that we found or created.
- return PAListPtr(PAL);
+ // Return the AttributesList that we found or created.
+ return AttrListPtr(PAL);
}
//===----------------------------------------------------------------------===//
-// PAListPtr Method Implementations
+// AttrListPtr Method Implementations
//===----------------------------------------------------------------------===//
-PAListPtr::PAListPtr(ParamAttributeListImpl *LI) : PAList(LI) {
+AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) {
if (LI) LI->AddRef();
}
-PAListPtr::PAListPtr(const PAListPtr &P) : PAList(P.PAList) {
- if (PAList) PAList->AddRef();
+AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) {
+ if (AttrList) AttrList->AddRef();
}
-const PAListPtr &PAListPtr::operator=(const PAListPtr &RHS) {
- if (PAList == RHS.PAList) return *this;
- if (PAList) PAList->DropRef();
- PAList = RHS.PAList;
- if (PAList) PAList->AddRef();
+const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) {
+ sys::SmartScopedLock<true> Lock(*ALMutex);
+ if (AttrList == RHS.AttrList) return *this;
+ if (AttrList) AttrList->DropRef();
+ AttrList = RHS.AttrList;
+ if (AttrList) AttrList->AddRef();
return *this;
}
-PAListPtr::~PAListPtr() {
- if (PAList) PAList->DropRef();
+AttrListPtr::~AttrListPtr() {
+ if (AttrList) AttrList->DropRef();
}
/// getNumSlots - Return the number of slots used in this attribute list.
/// This is the number of arguments that have an attribute set on them
/// (including the function itself).
-unsigned PAListPtr::getNumSlots() const {
- return PAList ? PAList->Attrs.size() : 0;
+unsigned AttrListPtr::getNumSlots() const {
+ return AttrList ? AttrList->Attrs.size() : 0;
}
-/// getSlot - Return the ParamAttrsWithIndex at the specified slot. This
-/// holds a parameter number plus a set of attributes.
-const ParamAttrsWithIndex &PAListPtr::getSlot(unsigned Slot) const {
- assert(PAList && Slot < PAList->Attrs.size() && "Slot # out of range!");
- return PAList->Attrs[Slot];
+/// getSlot - Return the AttributeWithIndex at the specified slot. This
+/// holds a number plus a set of attributes.
+const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const {
+ assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
+ return AttrList->Attrs[Slot];
}
-/// getParamAttrs - The parameter attributes for the specified parameter are
-/// returned. Parameters for the result are denoted with Idx = 0.
+/// getAttributes - The attributes for the specified index are
+/// returned. Attributes for the result are denoted with Idx = 0.
/// Function notes are denoted with idx = ~0.
-Attributes PAListPtr::getParamAttrs(unsigned Idx) const {
- if (PAList == 0) return ParamAttr::None;
+Attributes AttrListPtr::getAttributes(unsigned Idx) const {
+ if (AttrList == 0) return Attributes();
- const SmallVector<ParamAttrsWithIndex, 4> &Attrs = PAList->Attrs;
+ const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
if (Attrs[i].Index == Idx)
return Attrs[i].Attrs;
- return ParamAttr::None;
+
+ return Attributes();
}
/// hasAttrSomewhere - Return true if the specified attribute is set for at
/// least one parameter or for the return value.
-bool PAListPtr::hasAttrSomewhere(Attributes Attr) const {
- if (PAList == 0) return false;
+bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const {
+ if (AttrList == 0) return false;
- const SmallVector<ParamAttrsWithIndex, 4> &Attrs = PAList->Attrs;
+ const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
- if (Attrs[i].Attrs & Attr)
+ if (Attrs[i].Attrs.hasAttributes(Attr))
return true;
return false;
}
+unsigned AttrListPtr::getNumAttrs() const {
+ return AttrList ? AttrList->Attrs.size() : 0;
+}
+
+Attributes &AttrListPtr::getAttributesAtIndex(unsigned i) const {
+ assert(AttrList && "Trying to get an attribute from an empty list!");
+ assert(i < AttrList->Attrs.size() && "Index out of range!");
+ return AttrList->Attrs[i].Attrs;
+}
-PAListPtr PAListPtr::addAttr(unsigned Idx, Attributes Attrs) const {
- Attributes OldAttrs = getParamAttrs(Idx);
+AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const {
+ Attributes OldAttrs = getAttributes(Idx);
#ifndef NDEBUG
// FIXME it is not obvious how this should work for alignment.
// For now, say we can't change a known alignment.
- Attributes OldAlign = OldAttrs & ParamAttr::Alignment;
- Attributes NewAlign = Attrs & ParamAttr::Alignment;
+ unsigned OldAlign = OldAttrs.getAlignment();
+ unsigned NewAlign = Attrs.getAlignment();
assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
"Attempt to change alignment!");
#endif
if (NewAttrs == OldAttrs)
return *this;
- SmallVector<ParamAttrsWithIndex, 8> NewAttrList;
- if (PAList == 0)
- NewAttrList.push_back(ParamAttrsWithIndex::get(Idx, Attrs));
+ SmallVector<AttributeWithIndex, 8> NewAttrList;
+ if (AttrList == 0)
+ NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
else {
- const SmallVector<ParamAttrsWithIndex, 4> &OldAttrList = PAList->Attrs;
+ const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
unsigned i = 0, e = OldAttrList.size();
// Copy attributes for arguments before this one.
for (; i != e && OldAttrList[i].Index < Idx; ++i)
++i;
}
- NewAttrList.push_back(ParamAttrsWithIndex::get(Idx, Attrs));
+ NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
// Copy attributes for arguments after this one.
NewAttrList.insert(NewAttrList.end(),
OldAttrList.begin()+i, OldAttrList.end());
}
- return get(&NewAttrList[0], NewAttrList.size());
+ return get(NewAttrList);
}
-PAListPtr PAListPtr::removeAttr(unsigned Idx, Attributes Attrs) const {
+AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const {
#ifndef NDEBUG
// FIXME it is not obvious how this should work for alignment.
// For now, say we can't pass in alignment, which no current use does.
- assert(!(Attrs & ParamAttr::Alignment) && "Attempt to exclude alignment!");
+ assert(!Attrs.hasAttribute(Attributes::Alignment) &&
+ "Attempt to exclude alignment!");
#endif
- if (PAList == 0) return PAListPtr();
+ if (AttrList == 0) return AttrListPtr();
- Attributes OldAttrs = getParamAttrs(Idx);
+ Attributes OldAttrs = getAttributes(Idx);
Attributes NewAttrs = OldAttrs & ~Attrs;
if (NewAttrs == OldAttrs)
return *this;
- SmallVector<ParamAttrsWithIndex, 8> NewAttrList;
- const SmallVector<ParamAttrsWithIndex, 4> &OldAttrList = PAList->Attrs;
+ SmallVector<AttributeWithIndex, 8> NewAttrList;
+ const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
unsigned i = 0, e = OldAttrList.size();
// Copy attributes for arguments before this one.
Attrs = OldAttrList[i].Attrs & ~Attrs;
++i;
if (Attrs) // If any attributes left for this parameter, add them.
- NewAttrList.push_back(ParamAttrsWithIndex::get(Idx, Attrs));
+ NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
// Copy attributes for arguments after this one.
NewAttrList.insert(NewAttrList.end(),
OldAttrList.begin()+i, OldAttrList.end());
- return get(&NewAttrList[0], NewAttrList.size());
+ return get(NewAttrList);
}
-void PAListPtr::dump() const {
- cerr << "PAL[ ";
+void AttrListPtr::dump() const {
+ dbgs() << "PAL[ ";
for (unsigned i = 0; i < getNumSlots(); ++i) {
- const ParamAttrsWithIndex &PAWI = getSlot(i);
- cerr << "{" << PAWI.Index << "," << PAWI.Attrs << "} ";
+ const AttributeWithIndex &PAWI = getSlot(i);
+ dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} ";
}
- cerr << "]\n";
+ dbgs() << "]\n";
}