if (DestTy->isFloatingPoint()) {
assert((DestTy == Type::DoubleTy || DestTy == Type::FloatTy) &&
"Unknown FP type!");
- return ConstantFP::get(DestTy, APFloat(CI->getValue()));
+ return ConstantFP::get(APFloat(CI->getValue()));
}
// Otherwise, can't fold this (vector?)
return 0;
DestTy == Type::FP128Ty ? APFloat::IEEEquad :
APFloat::Bogus,
APFloat::rmNearestTiesToEven);
- return ConstantFP::get(DestTy, Val);
+ return ConstantFP::get(Val);
}
return 0; // Can't fold.
case Instruction::FPToUI:
(void)apf.convertFromAPInt(api,
opc==Instruction::SIToFP,
APFloat::rmNearestTiesToEven);
- return ConstantFP::get(DestTy, apf);
+ return ConstantFP::get(apf);
}
if (const ConstantVector *CV = dyn_cast<ConstantVector>(V)) {
std::vector<Constant*> res;
if (const ConstantVector *CVal = dyn_cast<ConstantVector>(Val)) {
if (const ConstantInt *CIdx = dyn_cast<ConstantInt>(Idx)) {
- return const_cast<Constant*>(CVal->getOperand(CIdx->getZExtValue()));
+ return CVal->getOperand(CIdx->getZExtValue());
} else if (isa<UndefValue>(Idx)) {
// ee({w,x,y,z}, undef) -> w (an arbitrary value).
- return const_cast<Constant*>(CVal->getOperand(0));
+ return CVal->getOperand(0);
}
}
return 0;
/// return the specified element value. Otherwise return null.
static Constant *GetVectorElement(const Constant *C, unsigned EltNo) {
if (const ConstantVector *CV = dyn_cast<ConstantVector>(C))
- return const_cast<Constant*>(CV->getOperand(EltNo));
+ return CV->getOperand(EltNo);
const Type *EltTy = cast<VectorType>(C->getType())->getElementType();
if (isa<ConstantAggregateZero>(C))
if (GVAlign > 1) {
unsigned DstWidth = CI2->getType()->getBitWidth();
- unsigned SrcWidth = std::min(SrcWidth, Log2_32(GVAlign));
+ unsigned SrcWidth = std::min(DstWidth, Log2_32(GVAlign));
APInt BitsNotSet(APInt::getLowBitsSet(DstWidth, SrcWidth));
// If checking bits we know are clear, return zero.
}
}
- if (isa<ConstantExpr>(C1)) {
- // There are many possible foldings we could do here. We should probably
- // at least fold add of a pointer with an integer into the appropriate
- // getelementptr. This will improve alias analysis a bit.
- } else if (isa<ConstantExpr>(C2)) {
- // If C2 is a constant expr and C1 isn't, flop them around and fold the
- // other way if possible.
- switch (Opcode) {
- case Instruction::Add:
- case Instruction::Mul:
- case Instruction::And:
- case Instruction::Or:
- case Instruction::Xor:
- // No change of opcode required.
- return ConstantFoldBinaryInstruction(Opcode, C2, C1);
-
- case Instruction::Shl:
- case Instruction::LShr:
- case Instruction::AShr:
- case Instruction::Sub:
- case Instruction::SDiv:
- case Instruction::UDiv:
- case Instruction::FDiv:
- case Instruction::URem:
- case Instruction::SRem:
- case Instruction::FRem:
- default: // These instructions cannot be flopped around.
- return 0;
- }
- }
-
- // At this point we know neither constant is an UndefValue nor a ConstantExpr
- // so look at directly computing the value.
+ // At this point we know neither constant is an UndefValue.
if (const ConstantInt *CI1 = dyn_cast<ConstantInt>(C1)) {
if (const ConstantInt *CI2 = dyn_cast<ConstantInt>(C2)) {
using namespace APIntOps;
- APInt C1V = CI1->getValue();
- APInt C2V = CI2->getValue();
+ const APInt &C1V = CI1->getValue();
+ const APInt &C2V = CI2->getValue();
switch (Opcode) {
default:
break;
return ConstantInt::get(C1V | C2V);
case Instruction::Xor:
return ConstantInt::get(C1V ^ C2V);
- case Instruction::Shl:
- if (uint32_t shiftAmt = C2V.getZExtValue()) {
- if (shiftAmt < C1V.getBitWidth())
- return ConstantInt::get(C1V.shl(shiftAmt));
- else
- return UndefValue::get(C1->getType()); // too big shift is undef
- }
- return const_cast<ConstantInt*>(CI1); // Zero shift is identity
- case Instruction::LShr:
- if (uint32_t shiftAmt = C2V.getZExtValue()) {
- if (shiftAmt < C1V.getBitWidth())
- return ConstantInt::get(C1V.lshr(shiftAmt));
- else
- return UndefValue::get(C1->getType()); // too big shift is undef
- }
- return const_cast<ConstantInt*>(CI1); // Zero shift is identity
- case Instruction::AShr:
- if (uint32_t shiftAmt = C2V.getZExtValue()) {
- if (shiftAmt < C1V.getBitWidth())
- return ConstantInt::get(C1V.ashr(shiftAmt));
- else
- return UndefValue::get(C1->getType()); // too big shift is undef
- }
- return const_cast<ConstantInt*>(CI1); // Zero shift is identity
+ case Instruction::Shl: {
+ uint32_t shiftAmt = C2V.getZExtValue();
+ if (shiftAmt < C1V.getBitWidth())
+ return ConstantInt::get(C1V.shl(shiftAmt));
+ else
+ return UndefValue::get(C1->getType()); // too big shift is undef
+ }
+ case Instruction::LShr: {
+ uint32_t shiftAmt = C2V.getZExtValue();
+ if (shiftAmt < C1V.getBitWidth())
+ return ConstantInt::get(C1V.lshr(shiftAmt));
+ else
+ return UndefValue::get(C1->getType()); // too big shift is undef
+ }
+ case Instruction::AShr: {
+ uint32_t shiftAmt = C2V.getZExtValue();
+ if (shiftAmt < C1V.getBitWidth())
+ return ConstantInt::get(C1V.ashr(shiftAmt));
+ else
+ return UndefValue::get(C1->getType()); // too big shift is undef
+ }
}
}
} else if (const ConstantFP *CFP1 = dyn_cast<ConstantFP>(C1)) {
APFloat C1V = CFP1->getValueAPF();
APFloat C2V = CFP2->getValueAPF();
APFloat C3V = C1V; // copy for modification
- bool isDouble = CFP1->getType()==Type::DoubleTy;
switch (Opcode) {
default:
break;
case Instruction::Add:
(void)C3V.add(C2V, APFloat::rmNearestTiesToEven);
- return ConstantFP::get(CFP1->getType(), C3V);
+ return ConstantFP::get(C3V);
case Instruction::Sub:
(void)C3V.subtract(C2V, APFloat::rmNearestTiesToEven);
- return ConstantFP::get(CFP1->getType(), C3V);
+ return ConstantFP::get(C3V);
case Instruction::Mul:
(void)C3V.multiply(C2V, APFloat::rmNearestTiesToEven);
- return ConstantFP::get(CFP1->getType(), C3V);
+ return ConstantFP::get(C3V);
case Instruction::FDiv:
(void)C3V.divide(C2V, APFloat::rmNearestTiesToEven);
- return ConstantFP::get(CFP1->getType(), C3V);
+ return ConstantFP::get(C3V);
case Instruction::FRem:
- if (C2V.isZero())
+ if (C2V.isZero()) {
// IEEE 754, Section 7.1, #5
- return ConstantFP::get(CFP1->getType(), isDouble ?
- APFloat(std::numeric_limits<double>::quiet_NaN()) :
- APFloat(std::numeric_limits<float>::quiet_NaN()));
+ if (CFP1->getType() == Type::DoubleTy)
+ return ConstantFP::get(APFloat(std::numeric_limits<double>::
+ quiet_NaN()));
+ if (CFP1->getType() == Type::FloatTy)
+ return ConstantFP::get(APFloat(std::numeric_limits<float>::
+ quiet_NaN()));
+ break;
+ }
(void)C3V.mod(C2V, APFloat::rmNearestTiesToEven);
- return ConstantFP::get(CFP1->getType(), C3V);
+ return ConstantFP::get(C3V);
}
}
} else if (const VectorType *VTy = dyn_cast<VectorType>(C1->getType())) {
}
}
- // We don't know how to fold this
+ if (isa<ConstantExpr>(C1)) {
+ // There are many possible foldings we could do here. We should probably
+ // at least fold add of a pointer with an integer into the appropriate
+ // getelementptr. This will improve alias analysis a bit.
+ } else if (isa<ConstantExpr>(C2)) {
+ // If C2 is a constant expr and C1 isn't, flop them around and fold the
+ // other way if possible.
+ switch (Opcode) {
+ case Instruction::Add:
+ case Instruction::Mul:
+ case Instruction::And:
+ case Instruction::Or:
+ case Instruction::Xor:
+ // No change of opcode required.
+ return ConstantFoldBinaryInstruction(Opcode, C2, C1);
+
+ case Instruction::Shl:
+ case Instruction::LShr:
+ case Instruction::AShr:
+ case Instruction::Sub:
+ case Instruction::SDiv:
+ case Instruction::UDiv:
+ case Instruction::FDiv:
+ case Instruction::URem:
+ case Instruction::SRem:
+ case Instruction::FRem:
+ default: // These instructions cannot be flopped around.
+ break;
+ }
+ }
+
+ // We don't know how to fold this.
return 0;
}
if (const ConstantVector *CP2 = dyn_cast<ConstantVector>(C2)) {
if (pred == FCmpInst::FCMP_OEQ || pred == FCmpInst::FCMP_UEQ) {
for (unsigned i = 0, e = CP1->getNumOperands(); i != e; ++i) {
- Constant *C= ConstantExpr::getFCmp(FCmpInst::FCMP_OEQ,
- const_cast<Constant*>(CP1->getOperand(i)),
- const_cast<Constant*>(CP2->getOperand(i)));
+ Constant *C = ConstantExpr::getFCmp(FCmpInst::FCMP_OEQ,
+ CP1->getOperand(i),
+ CP2->getOperand(i));
if (ConstantInt *CB = dyn_cast<ConstantInt>(C))
return CB;
}
} else if (pred == ICmpInst::ICMP_EQ) {
for (unsigned i = 0, e = CP1->getNumOperands(); i != e; ++i) {
Constant *C = ConstantExpr::getICmp(ICmpInst::ICMP_EQ,
- const_cast<Constant*>(CP1->getOperand(i)),
- const_cast<Constant*>(CP2->getOperand(i)));
+ CP1->getOperand(i),
+ CP2->getOperand(i));
if (ConstantInt *CB = dyn_cast<ConstantInt>(C))
return CB;
}