virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const {
return SubClassName::CastToDouble((const ArgType*)V);
}
+ virtual ConstPoolPointer *castToPointer(const ConstPoolVal *V,
+ const PointerType *Ty) const {
+ return SubClassName::CastToPointer((const ArgType*)V, Ty);
+ }
//===--------------------------------------------------------------------===//
// Default "noop" implementations
inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) { return 0; }
inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) { return 0; }
inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) { return 0; }
+ inline static ConstPoolPointer *CastToPointer(const ConstPoolVal *,
+ const PointerType *) {return 0;}
};
};
+//===----------------------------------------------------------------------===//
+// PointerRules Class
+//===----------------------------------------------------------------------===//
+//
+// PointerRules provides a concrete base class of ConstRules for pointer types
+//
+struct PointerRules : public TemplateRules<ConstPoolPointer, PointerRules> {
+ inline static ConstPoolBool *CastToBool (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolBool::False;
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolSInt::get(Type::SByteTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolUInt::get(Type::UByteTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolSInt::get(Type::ShortTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolUInt::get(Type::UShortTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolSInt *CastToInt (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolSInt::get(Type::IntTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolUInt *CastToUInt (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolUInt::get(Type::UIntTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolSInt *CastToLong (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolSInt::get(Type::LongTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolUInt::get(Type::ULongTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolFP::get(Type::FloatTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+ inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) {
+ if (V->isNullValue()) return ConstPoolFP::get(Type::DoubleTy, 0);
+ return 0; // Can't const prop other types of pointers
+ }
+
+ inline static ConstPoolPointer *CastToPointer(const ConstPoolPointer *V,
+ const PointerType *PTy) {
+ if (V->isNullValue())
+ return ConstPoolPointerNull::get(PTy);
+ return 0; // Can't const prop other types of pointers
+ }
+};
+
+
//===----------------------------------------------------------------------===//
// DirectRules Class
//===----------------------------------------------------------------------===//
return ConstPoolBool::get(Result);
}
+ inline static ConstPoolPointer *CastToPointer(const ConstPoolClass *V,
+ const PointerType *PTy) {
+ if (V->isNullValue()) // Is it a FP or Integral null value?
+ return ConstPoolPointerNull::get(PTy);
+ return 0; // Can't const prop other types of pointers
+ }
+
// Casting operators. ick
#define DEF_CAST(TYPE, CLASS, CTYPE) \
inline static CLASS *CastTo##TYPE (const ConstPoolClass *V) { \
const Type *Ty = cast<Type>((const Value*)TyA);
switch (Ty->getPrimitiveID()) {
- case Type::BoolTyID: return new BoolRules();
+ case Type::BoolTyID: return new BoolRules();
+ case Type::PointerTyID: return new PointerRules();
case Type::SByteTyID:
return new DirectRules<ConstPoolSInt, signed char , &Type::SByteTy>();
case Type::UByteTyID: