-//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
-//
-// This file contains the declarations of some cool operators that allow you
-// to do natural things with constant pool values.
-//
-// Unfortunately we can't overload operators on pointer types (like this:)
-//
-// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
-//
-// so we must make due with references, even though it leads to some butt ugly
-// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
+//===-- ConstantFolding.h - Internal Constant Folding Interface -*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
//===----------------------------------------------------------------------===//
//
-// WARNING: These operators may return a null object if I don't know how to
-// perform the specified operation on the specified constant types.
-//
-//===----------------------------------------------------------------------===//
+// This file defines the (internal) constant folding interfaces for LLVM. These
+// interfaces are used by the ConstantExpr::get* methods to automatically fold
+// constants when possible.
//
-// Implementation notes:
-// This library is implemented this way for a reason: In most cases, we do
-// not want to have to link the constant mucking code into an executable.
-// We do, however want to tie some of this into the main type system, as an
-// optional component. By using a mutable cache member in the Type class, we
-// get exactly the kind of behavior we want.
+// These operators may return a null object if I don't know how to perform the
+// specified operation on the specified constant types.
//
-// In the end, we get performance almost exactly the same as having a virtual
-// function dispatch, but we don't have to put our virtual functions into the
-// "Type" class, and we can implement functionality with templates. Good deal.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_OPT_CONSTANTHANDLING_H
-#define LLVM_OPT_CONSTANTHANDLING_H
-
-#include "llvm/ConstPoolVals.h"
-#include "llvm/Instruction.h"
-#include "llvm/Type.h"
-
-namespace opt {
-
-//===----------------------------------------------------------------------===//
-// Implement == and != directly...
-//===----------------------------------------------------------------------===//
-
-inline ConstPoolBool *operator==(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstPoolBool::get(&V1 == &V2);
-}
-
-inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return ConstPoolBool::get(&V1 != &V2);
-}
-
-//===----------------------------------------------------------------------===//
-// Implement all other operators indirectly through TypeRules system
-//===----------------------------------------------------------------------===//
-
-class ConstRules {
-protected:
- inline ConstRules() {} // Can only be subclassed...
-public:
- // Unary Operators...
- virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0;
-
- // Binary Operators...
- virtual ConstPoolVal *add(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *sub(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *mul(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
-
- virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
-
- // Casting operators. ick
- virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0;
-
- inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const {
- switch (Ty->getPrimitiveID()) {
- case Type::BoolTyID: return castToBool(V);
- case Type::UByteTyID: return castToUByte(V);
- case Type::SByteTyID: return castToSByte(V);
- case Type::UShortTyID: return castToUShort(V);
- case Type::ShortTyID: return castToShort(V);
- case Type::UIntTyID: return castToUInt(V);
- case Type::IntTyID: return castToInt(V);
- case Type::ULongTyID: return castToULong(V);
- case Type::LongTyID: return castToLong(V);
- case Type::FloatTyID: return castToFloat(V);
- case Type::DoubleTyID: return castToDouble(V);
- default: return 0;
- }
- }
-
- // ConstRules::get - A type will cache its own type rules if one is needed...
- // we just want to make sure to hit the cache instead of doing it indirectly,
- // if possible...
- //
- static inline const ConstRules *get(const ConstPoolVal &V) {
- const ConstRules *Result = V.getType()->getConstRules();
- return Result ? Result : find(V.getType());
- }
-private :
- static const ConstRules *find(const Type *Ty);
-
- ConstRules(const ConstRules &); // Do not implement
- ConstRules &operator=(const ConstRules &); // Do not implement
-};
-
-
-inline ConstPoolVal *operator!(const ConstPoolVal &V) {
- return ConstRules::get(V)->not(&V);
-}
-
-
-
-inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->add(&V1, &V2);
-}
-
-inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->sub(&V1, &V2);
-}
-
-inline ConstPoolVal *operator*(const ConstPoolVal &V1, const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->mul(&V1, &V2);
-}
-
-inline ConstPoolBool *operator<(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->lessthan(&V1, &V2);
-}
-
-
-//===----------------------------------------------------------------------===//
-// Implement 'derived' operators based on what we already have...
-//===----------------------------------------------------------------------===//
-
-inline ConstPoolBool *operator>(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return V2 < V1;
-}
-
-inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return (V1 < V2)->inverted(); // !(V1 < V2)
-}
-
-inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return (V1 > V2)->inverted(); // !(V1 > V2)
-}
-
-
-//===----------------------------------------------------------------------===//
-// Implement higher level instruction folding type instructions
//===----------------------------------------------------------------------===//
-inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
- ConstPoolVal *V) {
- switch (Opcode) {
- case Instruction::Not: return !*V;
- }
- return 0;
-}
+#ifndef CONSTANTFOLDING_H
+#define CONSTANTFOLDING_H
-inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
- ConstPoolVal *V1,
- ConstPoolVal *V2) {
- switch (Opcode) {
- case Instruction::Add: return *V1 + *V2;
- case Instruction::Sub: return *V1 - *V2;
+#include <vector>
- case Instruction::SetEQ: return *V1 == *V2;
- case Instruction::SetNE: return *V1 != *V2;
- case Instruction::SetLE: return *V1 <= *V2;
- case Instruction::SetGE: return *V1 >= *V2;
- case Instruction::SetLT: return *V1 < *V2;
- case Instruction::SetGT: return *V1 > *V2;
- }
- return 0;
-}
+namespace llvm {
+ class Constant;
+ struct Type;
+
+ // Constant fold various types of instruction...
+ Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
+ Constant *ConstantFoldSelectInstruction(const Constant *Cond,
+ const Constant *V1,
+ const Constant *V2);
+ Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
+ const Constant *V2);
+ Constant *ConstantFoldGetElementPtr(const Constant *C,
+ const std::vector<Constant*> &IdxList);
+} // End llvm namespace
-} // end namespace opt
#endif