/// it in its containing function.
bool Argument::hasStructRetAttr() const {
if (!isa<PointerType>(getType())) return false;
- if (this != getParent()->arg_begin()) return false; // StructRet param must be first param
+ if (this != getParent()->arg_begin())
+ return false; // StructRet param must be first param
return getParent()->paramHasAttr(1, ParamAttr::StructRet);
}
+/// addAttr - Add a ParamAttr to an argument
+void Argument::addAttr(ParameterAttributes attr) {
+ getParent()->setParamAttrs(
+ getParent()->getParamAttrs().addAttr(getArgNo() + 1, attr));
+}
+
+/// removeAttr - Remove a ParamAttr from an argument
+void Argument::removeAttr(ParameterAttributes attr) {
+ getParent()->setParamAttrs(
+ getParent()->getParamAttrs().removeAttr(getArgNo() + 1, attr));
+}
setParamAttrs(PAL);
}
+void Function::addParamAttr(unsigned i, ParameterAttributes attr) {
+ PAListPtr PAL = getParamAttrs();
+ PAL = PAL.addAttr(i, attr);
+ setParamAttrs(PAL);
+}
+
// Maintain the collector name for each function in an on-the-side table. This
// saves allocating an additional word in Function for programs which do not use
// GC (i.e., most programs) at the cost of increased overhead for clients which
getType(id, Tys, numTys)));
}
-Value *IntrinsicInst::StripPointerCasts(Value *Ptr) {
- if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Ptr)) {
- if (CE->getOpcode() == Instruction::BitCast) {
- if (isa<PointerType>(CE->getOperand(0)->getType()))
- return StripPointerCasts(CE->getOperand(0));
- } else if (CE->getOpcode() == Instruction::GetElementPtr) {
- for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
- if (!CE->getOperand(i)->isNullValue())
- return Ptr;
- return StripPointerCasts(CE->getOperand(0));
- }
- return Ptr;
- }
-
- if (BitCastInst *CI = dyn_cast<BitCastInst>(Ptr)) {
- if (isa<PointerType>(CI->getOperand(0)->getType()))
- return StripPointerCasts(CI->getOperand(0));
- } else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(Ptr)) {
- if (GEP->hasAllZeroIndices())
- return StripPointerCasts(GEP->getOperand(0));
- }
- return Ptr;
-}
-
// vim: sw=2 ai