// Specialize setName to take care of symbol table majik
void Argument::setName(const std::string &name, SymbolTable *ST) {
Function *P;
- assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
+ assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
- if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
+ if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
Value::setName(name);
- if (P && hasName()) P->getSymbolTable()->insert(this);
+ if (P && hasName()) P->getSymbolTable().insert(this);
}
void Argument::setParent(Function *parent) {
BasicBlocks.setParent(this);
ArgumentList.setItemParent(this);
ArgumentList.setParent(this);
- ParentSymTab = SymTab = 0;
+ SymTab = new SymbolTable();
+
+ // Create the arguments vector, all arguments start out unnamed.
+ for (unsigned i = 0, e = Ty->getNumParams(); i != e; ++i) {
+ assert(Ty->getParamType(i) != Type::VoidTy &&
+ "Cannot have void typed arguments!");
+ ArgumentList.push_back(new Argument(Ty->getParamType(i)));
+ }
// Make sure that we get added to a function
LeakDetector::addGarbageObject(this);
// Specialize setName to take care of symbol table majik
void Function::setName(const std::string &name, SymbolTable *ST) {
Module *P;
- assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
+ assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
- if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
+ if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
Value::setName(name);
- if (P && getName() != "") P->getSymbolTableSure()->insert(this);
+ if (P && getName() != "") P->getSymbolTable().insert(this);
}
void Function::setParent(Module *parent) {
Parent = parent;
if (getParent())
LeakDetector::removeGarbageObject(this);
-
- // Relink symbol tables together...
- ParentSymTab = Parent ? Parent->getSymbolTableSure() : 0;
- if (SymTab) SymTab->setParentSymTab(ParentSymTab);
}
const FunctionType *Function::getFunctionType() const {
return getFunctionType()->getReturnType();
}
-SymbolTable *Function::getSymbolTableSure() {
- if (!SymTab) SymTab = new SymbolTable(ParentSymTab);
- return SymTab;
-}
-
-// hasSymbolTable() - Returns true if there is a symbol table allocated to
-// this object AND if there is at least one name in it!
-//
-bool Function::hasSymbolTable() const {
- if (!SymTab) return false;
-
- for (SymbolTable::const_iterator I = SymTab->begin();
- I != SymTab->end(); ++I) {
- if (I->second.begin() != I->second.end())
- return true; // Found nonempty type plane!
- }
-
- return false;
-}
-
-
// dropAllReferences() - This function causes all the subinstructions to "let
// go" of all references that they are maintaining. This allows one to
// 'delete' a whole class at a time, even though there may be circular
// Specialize setName to take care of symbol table majik
void GlobalVariable::setName(const std::string &name, SymbolTable *ST) {
Module *P;
- assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
+ assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
- if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
+ if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
Value::setName(name);
- if (P && getName() != "") P->getSymbolTableSure()->insert(this);
+ if (P && getName() != "") P->getSymbolTable().insert(this);
}