if (Constraints.empty() && !ConstStr.empty()) return false;
unsigned NumOutputs = 0, NumInputs = 0, NumClobbers = 0;
+ unsigned NumIndirect = 0;
for (unsigned i = 0, e = Constraints.size(); i != e; ++i) {
switch (Constraints[i].Type) {
case InlineAsm::isOutput:
+ if ((NumInputs-NumIndirect) != 0 || NumClobbers != 0)
+ return false; // outputs before inputs and clobbers.
if (!Constraints[i].isIndirect) {
- if (NumInputs || NumClobbers) return false; // outputs come first.
++NumOutputs;
break;
}
+ ++NumIndirect;
// FALLTHROUGH for Indirect Outputs.
case InlineAsm::isInput:
if (NumClobbers) return false; // inputs before clobbers.