// Check special state that is a part of some instructions.
if (const LoadInst *LI = dyn_cast<LoadInst>(this))
return LI->isVolatile() == cast<LoadInst>(I)->isVolatile() &&
- LI->getAlignment() == cast<LoadInst>(I)->getAlignment();
+ LI->getAlignment() == cast<LoadInst>(I)->getAlignment() &&
+ LI->getOrdering() == cast<LoadInst>(I)->getOrdering() &&
+ LI->getSynchScope() == cast<LoadInst>(I)->getSynchScope();
if (const StoreInst *SI = dyn_cast<StoreInst>(this))
return SI->isVolatile() == cast<StoreInst>(I)->isVolatile() &&
- SI->getAlignment() == cast<StoreInst>(I)->getAlignment();
+ SI->getAlignment() == cast<StoreInst>(I)->getAlignment() &&
+ SI->getOrdering() == cast<StoreInst>(I)->getOrdering() &&
+ SI->getSynchScope() == cast<StoreInst>(I)->getSynchScope();
if (const CmpInst *CI = dyn_cast<CmpInst>(this))
return CI->getPredicate() == cast<CmpInst>(I)->getPredicate();
if (const CallInst *CI = dyn_cast<CallInst>(this))
// Check special state that is a part of some instructions.
if (const LoadInst *LI = dyn_cast<LoadInst>(this))
return LI->isVolatile() == cast<LoadInst>(I)->isVolatile() &&
- LI->getAlignment() == cast<LoadInst>(I)->getAlignment();
+ LI->getAlignment() == cast<LoadInst>(I)->getAlignment() &&
+ LI->getOrdering() == cast<LoadInst>(I)->getOrdering() &&
+ LI->getSynchScope() == cast<LoadInst>(I)->getSynchScope();
if (const StoreInst *SI = dyn_cast<StoreInst>(this))
return SI->isVolatile() == cast<StoreInst>(I)->isVolatile() &&
- SI->getAlignment() == cast<StoreInst>(I)->getAlignment();
+ SI->getAlignment() == cast<StoreInst>(I)->getAlignment() &&
+ SI->getOrdering() == cast<StoreInst>(I)->getOrdering() &&
+ SI->getSynchScope() == cast<StoreInst>(I)->getSynchScope();
if (const CmpInst *CI = dyn_cast<CmpInst>(this))
return CI->getPredicate() == cast<CmpInst>(I)->getPredicate();
if (const CallInst *CI = dyn_cast<CallInst>(this))
case Instruction::Invoke:
return !cast<InvokeInst>(this)->doesNotAccessMemory();
case Instruction::Store:
- return cast<StoreInst>(this)->isVolatile();
+ return !cast<StoreInst>(this)->isUnordered();
}
}
case Instruction::Invoke:
return !cast<InvokeInst>(this)->onlyReadsMemory();
case Instruction::Load:
- return cast<LoadInst>(this)->isVolatile();
+ return !cast<LoadInst>(this)->isUnordered();
}
}
bool Instruction::mayThrow() const {
if (const CallInst *CI = dyn_cast<CallInst>(this))
return !CI->doesNotThrow();
- return false;
+ return isa<ResumeInst>(this);
}
/// isAssociative - Return true if the instruction is associative:
}
case Load: {
const LoadInst *LI = cast<LoadInst>(this);
- if (LI->isVolatile())
+ if (!LI->isUnordered())
return false;
return LI->getPointerOperand()->isDereferenceablePointer();
}
case Unwind:
case Unreachable:
case Fence:
+ case LandingPad:
+ case AtomicRMW:
+ case AtomicCmpXchg:
+ case Resume:
return false; // Misc instructions which have effects
}
}