//===-- Instruction.cpp - Implement the Instruction class -----------------===//
-//
+//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+//
//===----------------------------------------------------------------------===//
//
// This file implements the Instruction class for the VMCore library.
//
//===----------------------------------------------------------------------===//
+#include "llvm/Instructions.h"
#include "llvm/Function.h"
#include "llvm/SymbolTable.h"
#include "llvm/Type.h"
-#include "Support/LeakDetector.h"
+#include "llvm/Support/LeakDetector.h"
using namespace llvm;
-Instruction::Instruction(const Type *ty, unsigned it, const std::string &Name,
- Instruction *InsertBefore)
- : User(ty, Value::InstructionVal, Name) {
- Parent = 0;
- iType = it;
-
+Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
+ const std::string &Name, Instruction *InsertBefore)
+ : User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
// Make sure that we get added to a basicblock
LeakDetector::addGarbageObject(this);
}
}
+Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
+ const std::string &Name, BasicBlock *InsertAtEnd)
+ : User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
+ // Make sure that we get added to a basicblock
+ LeakDetector::addGarbageObject(this);
+
+ // append this instruction into the basic block
+ assert(InsertAtEnd && "Basic block to append to may not be NULL!");
+ InsertAtEnd->getInstList().push_back(this);
+}
+
+void Instruction::setOpcode(unsigned opc) {
+ setValueType(Value::InstructionVal + opc);
+}
+
void Instruction::setParent(BasicBlock *P) {
if (getParent()) {
if (!P) LeakDetector::addGarbageObject(this);
Parent = P;
}
-// Specialize setName to take care of symbol table majik
-void Instruction::setName(const std::string &name, SymbolTable *ST) {
- BasicBlock *P = 0; Function *PP = 0;
- assert((ST == 0 || !getParent() || !getParent()->getParent() ||
- ST == &getParent()->getParent()->getSymbolTable()) &&
- "Invalid symtab argument!");
- if ((P = getParent()) && (PP = P->getParent()) && hasName())
- PP->getSymbolTable().remove(this);
- Value::setName(name);
- if (PP && hasName()) PP->getSymbolTable().insert(this);
+void Instruction::removeFromParent() {
+ getParent()->getInstList().remove(this);
+}
+
+void Instruction::eraseFromParent() {
+ getParent()->getInstList().erase(this);
+}
+
+/// moveBefore - Unlink this instruction from its current basic block and
+/// insert it into the basic block that MovePos lives in, right before
+/// MovePos.
+void Instruction::moveBefore(Instruction *MovePos) {
+ MovePos->getParent()->getInstList().splice(MovePos,getParent()->getInstList(),
+ this);
}
case Switch: return "switch";
case Invoke: return "invoke";
case Unwind: return "unwind";
-
+ case Unreachable: return "unreachable";
+
// Standard binary operators...
case Add: return "add";
case Sub: return "sub";
case SetGT: return "setgt";
case SetEQ: return "seteq";
case SetNE: return "setne";
-
+
// Memory instructions...
case Malloc: return "malloc";
case Free: return "free";
case Load: return "load";
case Store: return "store";
case GetElementPtr: return "getelementptr";
-
+
// Other instructions...
case PHI: return "phi";
case Cast: return "cast";
+ case Select: return "select";
case Call: return "call";
case Shl: return "shl";
case Shr: return "shr";
- case VANext: return "vanext";
- case VAArg: return "vaarg";
+ case VAArg: return "va_arg";
+ case ExtractElement: return "extractelement";
+ case InsertElement: return "insertelement";
default: return "<Invalid operator> ";
}
-
+
return 0;
}
+/// isIdenticalTo - Return true if the specified instruction is exactly
+/// identical to the current one. This means that all operands match and any
+/// extra information (e.g. load is volatile) agree.
+bool Instruction::isIdenticalTo(Instruction *I) const {
+ if (getOpcode() != I->getOpcode() ||
+ getNumOperands() != I->getNumOperands() ||
+ getType() != I->getType())
+ return false;
+
+ // We have two instructions of identical opcode and #operands. Check to see
+ // if all operands are the same.
+ for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
+ if (getOperand(i) != I->getOperand(i))
+ return false;
+
+ // Check special state that is a part of some instructions.
+ if (const LoadInst *LI = dyn_cast<LoadInst>(this))
+ return LI->isVolatile() == cast<LoadInst>(I)->isVolatile();
+ if (const StoreInst *SI = dyn_cast<StoreInst>(this))
+ return SI->isVolatile() == cast<StoreInst>(I)->isVolatile();
+ if (const CallInst *CI = dyn_cast<CallInst>(this))
+ return CI->isTailCall() == cast<CallInst>(I)->isTailCall();
+ return true;
+}
+
/// isAssociative - Return true if the instruction is associative:
///
switch (op) {
case Add:
case Mul:
- case And:
+ case And:
case Or:
case Xor:
case SetEQ: