#include "llvm/Type.h"
#include "llvm/Instructions.h"
#include "llvm/Function.h"
+#include "llvm/Constants.h"
+#include "llvm/GlobalVariable.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Support/LeakDetector.h"
using namespace llvm;
// Standard binary operators...
case Add: return "add";
+ case FAdd: return "fadd";
case Sub: return "sub";
+ case FSub: return "fsub";
case Mul: return "mul";
+ case FMul: return "fmul";
case UDiv: return "udiv";
case SDiv: return "sdiv";
case FDiv: return "fdiv";
// Other instructions...
case ICmp: return "icmp";
case FCmp: return "fcmp";
- case VICmp: return "vicmp";
- case VFCmp: return "vfcmp";
case PHI: return "phi";
case Select: return "select";
case Call: return "call";
}
// isSameOperationAs
+// This should be kept in sync with isEquivalentOperation in
+// lib/Transforms/IPO/MergeFunctions.cpp.
bool Instruction::isSameOperationAs(const Instruction *I) const {
- if (getOpcode() != I->getOpcode() || getType() != I->getType() ||
- getNumOperands() != I->getNumOperands())
+ if (getOpcode() != I->getOpcode() ||
+ getNumOperands() != I->getNumOperands() ||
+ getType() != I->getType())
return false;
// We have two instructions of identical opcode and #operands. Check to see
}
}
+/// mayThrow - Return true if this instruction may throw an exception.
+///
+bool Instruction::mayThrow() const {
+ if (const CallInst *CI = dyn_cast<CallInst>(this))
+ return !CI->doesNotThrow();
+ return false;
+}
+
/// isAssociative - Return true if the instruction is associative:
///
-/// Associative operators satisfy: x op (y op z) === (x op y) op z)
+/// Associative operators satisfy: x op (y op z) === (x op y) op z
///
-/// In LLVM, the Add, Mul, And, Or, and Xor operators are associative, when not
-/// applied to floating point types.
+/// In LLVM, the Add, Mul, And, Or, and Xor operators are associative.
///
bool Instruction::isAssociative(unsigned Opcode, const Type *Ty) {
- if (Opcode == And || Opcode == Or || Opcode == Xor)
- return true;
-
- // Add/Mul reassociate unless they are FP or FP vectors.
- if (Opcode == Add || Opcode == Mul)
- return !Ty->isFPOrFPVector();
- return 0;
+ return Opcode == And || Opcode == Or || Opcode == Xor ||
+ Opcode == Add || Opcode == Mul;
}
/// isCommutative - Return true if the instruction is commutative:
bool Instruction::isCommutative(unsigned op) {
switch (op) {
case Add:
+ case FAdd:
case Mul:
+ case FMul:
case And:
case Or:
case Xor:
}
}
-/// isTrapping - Return true if the instruction may trap.
-///
-bool Instruction::isTrapping(unsigned op) {
- switch(op) {
+bool Instruction::isSafeToSpeculativelyExecute() const {
+ for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
+ if (Constant *C = dyn_cast<Constant>(getOperand(i)))
+ if (C->canTrap())
+ return false;
+
+ switch (getOpcode()) {
+ default:
+ return true;
case UDiv:
+ case URem: {
+ // x / y is undefined if y == 0, but calcuations like x / 3 are safe.
+ ConstantInt *Op = dyn_cast<ConstantInt>(getOperand(1));
+ return Op && !Op->isNullValue();
+ }
case SDiv:
- case FDiv:
- case URem:
- case SRem:
- case FRem:
- case Load:
- case Store:
+ case SRem: {
+ // x / y is undefined if y == 0, and might be undefined if y == -1,
+ // but calcuations like x / 3 are safe.
+ ConstantInt *Op = dyn_cast<ConstantInt>(getOperand(1));
+ return Op && !Op->isNullValue() && !Op->isAllOnesValue();
+ }
+ case Load: {
+ if (cast<LoadInst>(this)->isVolatile())
+ return false;
+ if (isa<AllocationInst>(getOperand(0)))
+ return true;
+ if (GlobalVariable *GV = dyn_cast<GlobalVariable>(getOperand(0)))
+ return !GV->hasExternalWeakLinkage();
+ // FIXME: Handle cases involving GEPs. We have to be careful because
+ // a load of a out-of-bounds GEP has undefined behavior.
+ return false;
+ }
case Call:
- case Invoke:
+ return false; // The called function could have undefined behavior or
+ // side-effects.
+ // FIXME: We should special-case some intrinsics (bswap,
+ // overflow-checking arithmetic, etc.)
case VAArg:
- return true;
- default:
- return false;
+ case Alloca:
+ case Malloc:
+ case Invoke:
+ case PHI:
+ case Store:
+ case Free:
+ case Ret:
+ case Br:
+ case Switch:
+ case Unwind:
+ case Unreachable:
+ return false; // Misc instructions which have effects
}
}