#include "llvm/Transforms/Linker.h"
#include "llvm/Module.h"
-#include "llvm/Method.h"
+#include "llvm/Function.h"
+#include "llvm/BasicBlock.h"
#include "llvm/GlobalVariable.h"
#include "llvm/SymbolTable.h"
#include "llvm/DerivedTypes.h"
#include "llvm/iOther.h"
-#include "string"
-
+#include "llvm/ConstantVals.h"
+#include <iostream>
+using std::cerr;
+using std::string;
+using std::map;
// Error - Simple wrapper function to conditionally assign to E and return true.
// This just makes error return conditions a little bit simpler...
#include "llvm/Assembly/Writer.h" // TODO: REMOVE
+
+// LinkTypes - Go through the symbol table of the Src module and see if any
+// types are named in the src module that are not named in the Dst module.
+// Make sure there are no type name conflicts.
+//
+static bool LinkTypes(Module *Dest, const Module *Src, string *Err = 0) {
+ // No symbol table? Can't have named types.
+ if (!Src->hasSymbolTable()) return false;
+
+ SymbolTable *DestST = Dest->getSymbolTableSure();
+ const SymbolTable *SrcST = Src->getSymbolTable();
+
+ // Look for a type plane for Type's...
+ SymbolTable::const_iterator PI = SrcST->find(Type::TypeTy);
+ if (PI == SrcST->end()) return false; // No named types, do nothing.
+
+ const SymbolTable::VarMap &VM = PI->second;
+ for (SymbolTable::type_const_iterator I = VM.begin(), E = VM.end();
+ I != E; ++I) {
+ const string &Name = I->first;
+ const Type *RHS = cast<Type>(I->second);
+
+ // Check to see if this type name is already in the dest module...
+ const Type *Entry = cast_or_null<Type>(DestST->lookup(Type::TypeTy, Name));
+ if (Entry) { // Yup, the value already exists...
+ if (Entry != RHS) // If it's the same, noop. Otherwise, error.
+ return Error(Err, "Type named '" + Name +
+ "' of different shape in modules.\n Src='" +
+ Entry->getDescription() + "'.\n Dst='" +
+ RHS->getDescription() + "'");
+ } else { // Type not in dest module. Add it now.
+ // TODO: FIXME WHEN TYPES AREN'T CONST
+ DestST->insert(Name, const_cast<Type*>(RHS));
+ }
+ }
+ return false;
+}
+
+static void PrintMap(const map<const Value*, Value*> &M) {
+ for (map<const Value*, Value*>::const_iterator I = M.begin(), E = M.end();
+ I != E; ++I) {
+ cerr << " Fr: " << (void*)I->first << " " << I->first
+ << " To: " << (void*)I->second << " " << I->second << "\n";
+ }
+}
+
+
// RemapOperand - Use LocalMap and GlobalMap to convert references from one
// module to another. This is somewhat sophisticated in that it can
// automatically handle constant references correctly as well...
}
// Check to see if it's a constant that we are interesting in transforming...
- if (ConstPoolVal *CPV = dyn_cast<ConstPoolVal>(In)) {
+ if (Constant *CPV = dyn_cast<Constant>(In)) {
if (!isa<DerivedType>(CPV->getType()))
return CPV; // Simple constants stay identical...
- ConstPoolVal *Result = 0;
+ Constant *Result = 0;
- if (ConstPoolArray *CPA = dyn_cast<ConstPoolArray>(CPV)) {
- const vector<Use> &Ops = CPA->getValues();
- vector<ConstPoolVal*> Operands(Ops.size());
+ if (ConstantArray *CPA = dyn_cast<ConstantArray>(CPV)) {
+ const std::vector<Use> &Ops = CPA->getValues();
+ std::vector<Constant*> Operands(Ops.size());
for (unsigned i = 0; i < Ops.size(); ++i)
Operands[i] =
- cast<ConstPoolVal>(RemapOperand(Ops[i], LocalMap, GlobalMap));
- Result = ConstPoolArray::get(cast<ArrayType>(CPA->getType()), Operands);
- } else if (ConstPoolStruct *CPS = dyn_cast<ConstPoolStruct>(CPV)) {
- const vector<Use> &Ops = CPS->getValues();
- vector<ConstPoolVal*> Operands(Ops.size());
+ cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
+ Result = ConstantArray::get(cast<ArrayType>(CPA->getType()), Operands);
+ } else if (ConstantStruct *CPS = dyn_cast<ConstantStruct>(CPV)) {
+ const std::vector<Use> &Ops = CPS->getValues();
+ std::vector<Constant*> Operands(Ops.size());
for (unsigned i = 0; i < Ops.size(); ++i)
Operands[i] =
- cast<ConstPoolVal>(RemapOperand(Ops[i], LocalMap, GlobalMap));
- Result = ConstPoolStruct::get(cast<StructType>(CPS->getType()), Operands);
- } else if (isa<ConstPoolPointerNull>(CPV)) {
+ cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
+ Result = ConstantStruct::get(cast<StructType>(CPS->getType()), Operands);
+ } else if (isa<ConstantPointerNull>(CPV)) {
Result = CPV;
- } else if (ConstPoolPointerRef *CPR = dyn_cast<ConstPoolPointerRef>(CPV)) {
+ } else if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(CPV)) {
Value *V = RemapOperand(CPR->getValue(), LocalMap, GlobalMap);
- Result = ConstPoolPointerRef::get(cast<GlobalValue>(V));
+ Result = ConstantPointerRef::get(cast<GlobalValue>(V));
} else {
assert(0 && "Unknown type of derived type constant value!");
}
// Cache the mapping in our local map structure...
- LocalMap.insert(make_pair(In, CPV));
+ LocalMap.insert(std::make_pair(In, CPV));
return Result;
}
-
- cerr << "Couldn't remap value: " << In << endl;
+
+ cerr << "XXX LocalMap: \n";
+ PrintMap(LocalMap);
+
+ if (GlobalMap) {
+ cerr << "XXX GlobalMap: \n";
+ PrintMap(*GlobalMap);
+ }
+
+ cerr << "Couldn't remap value: " << (void*)In << " " << In << "\n";
assert(0 && "Couldn't remap value!");
return 0;
}
// If the global variable has a name, and that name is already in use in the
// Dest module, make sure that the name is a compatible global variable...
//
- if (SGV->hasName() && (V = ST->lookup(SGV->getType(), SGV->getName()))) {
+ if (SGV->hasExternalLinkage() && SGV->hasName() &&
+ (V = ST->lookup(SGV->getType(), SGV->getName())) &&
+ cast<GlobalVariable>(V)->hasExternalLinkage()) {
// The same named thing is a global variable, because the only two things
- // that may be in a module level symbol table are Global Vars and Methods,
- // and they both have distinct, nonoverlapping, possible types.
+ // that may be in a module level symbol table are Global Vars and
+ // Functions, and they both have distinct, nonoverlapping, possible types.
//
GlobalVariable *DGV = cast<GlobalVariable>(V);
" - Global variables differ in const'ness");
// Okay, everything is cool, remember the mapping...
- ValueMap.insert(make_pair(SGV, DGV));
+ ValueMap.insert(std::make_pair(SGV, DGV));
} else {
// No linking to be performed, simply create an identical version of the
// symbol over in the dest module... the initializer will be filled in
// later by LinkGlobalInits...
//
GlobalVariable *DGV =
- new GlobalVariable(SGV->getType()->getValueType(), SGV->isConstant(),
- 0, SGV->getName());
+ new GlobalVariable(SGV->getType()->getElementType(), SGV->isConstant(),
+ SGV->hasInternalLinkage(), 0, SGV->getName());
// Add the new global to the dest module
Dest->getGlobalList().push_back(DGV);
// Make sure to remember this mapping...
- ValueMap.insert(make_pair(SGV, DGV));
+ ValueMap.insert(std::make_pair(SGV, DGV));
}
}
return false;
if (SGV->hasInitializer()) { // Only process initialized GV's
// Figure out what the initializer looks like in the dest module...
- ConstPoolVal *DInit =
- cast<ConstPoolVal>(RemapOperand(SGV->getInitializer(), ValueMap));
+ Constant *DInit =
+ cast<Constant>(RemapOperand(SGV->getInitializer(), ValueMap));
GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[SGV]);
- if (DGV->hasInitializer()) {
+ if (DGV->hasInitializer() && SGV->hasExternalLinkage() &&
+ DGV->hasExternalLinkage()) {
if (DGV->getInitializer() != DInit)
return Error(Err, "Global Variable Collision on '" +
SGV->getType()->getDescription() + "':%" +SGV->getName()+
return false;
}
-// LinkMethodProtos - Link the methods together between the two modules, without
-// doing method bodies... this just adds external method prototypes to the Dest
-// method...
+// LinkFunctionProtos - Link the functions together between the two modules,
+// without doing method bodies... this just adds external method prototypes to
+// the Dest function...
//
-static bool LinkMethodProtos(Module *Dest, const Module *Src,
- map<const Value*, Value*> &ValueMap,
- string *Err = 0) {
+static bool LinkFunctionProtos(Module *Dest, const Module *Src,
+ map<const Value*, Value*> &ValueMap,
+ string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
// Loop over all of the methods in the src module, mapping them over as we go
//
for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
- const Method *SM = *I; // SrcMethod
+ const Function *SM = *I; // SrcFunction
Value *V;
// If the method has a name, and that name is already in use in the
// Dest module, make sure that the name is a compatible method...
//
- if (SM->hasName() && (V = ST->lookup(SM->getType(), SM->getName()))) {
- // The same named thing is a Method, because the only two things
- // that may be in a module level symbol table are Global Vars and Methods,
- // and they both have distinct, nonoverlapping, possible types.
+ if (SM->hasExternalLinkage() && SM->hasName() &&
+ (V = ST->lookup(SM->getType(), SM->getName())) &&
+ cast<Function>(V)->hasExternalLinkage()) {
+ // The same named thing is a Function, because the only two things
+ // that may be in a module level symbol table are Global Vars and
+ // Functions, and they both have distinct, nonoverlapping, possible types.
//
- Method *DM = cast<Method>(V); // DestMethod
+ Function *DM = cast<Function>(V); // DestFunction
// Check to make sure the method is not defined in both modules...
if (!SM->isExternal() && !DM->isExternal())
- return Error(Err, "Method '" +
- SM->getMethodType()->getDescription() + "':\"" +
- SM->getName() + "\" - Method is already defined!");
+ return Error(Err, "Function '" +
+ SM->getFunctionType()->getDescription() + "':\"" +
+ SM->getName() + "\" - Function is already defined!");
// Otherwise, just remember this mapping...
- ValueMap.insert(make_pair(SM, DM));
+ ValueMap.insert(std::make_pair(SM, DM));
} else {
- // Method does not already exist, simply insert an external method
+ // Function does not already exist, simply insert an external method
// signature identical to SM into the dest module...
- Method *DM = new Method(SM->getMethodType(), SM->getName());
+ Function *DM = new Function(SM->getFunctionType(),
+ SM->hasInternalLinkage(),
+ SM->getName());
// Add the method signature to the dest module...
- Dest->getMethodList().push_back(DM);
+ Dest->getFunctionList().push_back(DM);
// ... and remember this mapping...
- ValueMap.insert(make_pair(SM, DM));
+ ValueMap.insert(std::make_pair(SM, DM));
}
}
return false;
}
-// LinkMethodBody - Copy the source method over into the dest method and fix up
-// references to values. At this point we know that Dest is an external method,
-// and that Src is not.
+// LinkFunctionBody - Copy the source method over into the dest method
+// and fix up references to values. At this point we know that Dest
+// is an external method, and that Src is not.
//
-static bool LinkMethodBody(Method *Dest, const Method *Src,
- const map<const Value*, Value*> &GlobalMap,
- string *Err = 0) {
+static bool LinkFunctionBody(Function *Dest, const Function *Src,
+ const map<const Value*, Value*> &GlobalMap,
+ string *Err = 0) {
assert(Src && Dest && Dest->isExternal() && !Src->isExternal());
map<const Value*, Value*> LocalMap; // Map for method local values
// Go through and convert method arguments over...
- for (Method::ArgumentListType::const_iterator
+ for (Function::ArgumentListType::const_iterator
I = Src->getArgumentList().begin(),
E = Src->getArgumentList().end(); I != E; ++I) {
- const MethodArgument *SMA = *I;
+ const FunctionArgument *SMA = *I;
// Create the new method argument and add to the dest method...
- MethodArgument *DMA = new MethodArgument(SMA->getType(), SMA->getName());
+ FunctionArgument *DMA = new FunctionArgument(SMA->getType(),SMA->getName());
Dest->getArgumentList().push_back(DMA);
// Add a mapping to our local map
- LocalMap.insert(make_pair(SMA, DMA));
+ LocalMap.insert(std::make_pair(SMA, DMA));
}
// Loop over all of the basic blocks, copying the instructions over...
//
- for (Method::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
+ for (Function::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
const BasicBlock *SBB = *I;
// Create new basic block and add to mapping and the Dest method...
BasicBlock *DBB = new BasicBlock(SBB->getName(), Dest);
- LocalMap.insert(make_pair(SBB, DBB));
+ LocalMap.insert(std::make_pair(SBB, DBB));
// Loop over all of the instructions in the src basic block, copying them
// over. Note that this is broken in a strict sense because the cloned
II != IE; ++II) {
const Instruction *SI = *II;
Instruction *DI = SI->clone();
+ DI->setName(SI->getName());
DBB->getInstList().push_back(DI);
- LocalMap.insert(make_pair(SI, DI));
+ LocalMap.insert(std::make_pair(SI, DI));
}
}
// in the Source method as operands. Loop through all of the operands of the
// methods and patch them up to point to the local versions...
//
- for (Method::inst_iterator I = Dest->inst_begin(), E = Dest->inst_end();
- I != E; ++I) {
- Instruction *Inst = *I;
-
- for (Instruction::op_iterator OI = Inst->op_begin(), OE = Inst->op_end();
- OI != OE; ++OI)
- *OI = RemapOperand(*OI, LocalMap, &GlobalMap);
+ for (Function::iterator BI = Dest->begin(), BE = Dest->end();
+ BI != BE; ++BI) {
+ BasicBlock *BB = *BI;
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
+ Instruction *Inst = *I;
+
+ for (Instruction::op_iterator OI = Inst->op_begin(), OE = Inst->op_end();
+ OI != OE; ++OI)
+ *OI = RemapOperand(*OI, LocalMap, &GlobalMap);
+ }
}
return false;
}
-// LinkMethodBodies - Link in the method bodies that are defined in the source
+// LinkFunctionBodies - Link in the method bodies that are defined in the source
// module into the DestModule. This consists basically of copying the method
// over and fixing up references to values.
//
-static bool LinkMethodBodies(Module *Dest, const Module *Src,
- map<const Value*, Value*> &ValueMap,
- string *Err = 0) {
+static bool LinkFunctionBodies(Module *Dest, const Module *Src,
+ map<const Value*, Value*> &ValueMap,
+ string *Err = 0) {
// Loop over all of the methods in the src module, mapping them over as we go
//
for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
- const Method *SM = *I; // Source Method
+ const Function *SM = *I; // Source Function
if (!SM->isExternal()) { // No body if method is external
- Method *DM = cast<Method>(ValueMap[SM]); // Destination method
+ Function *DM = cast<Function>(ValueMap[SM]); // Destination method
// DM not external SM external?
if (!DM->isExternal()) {
if (Err)
- *Err = "Method '" + (SM->hasName() ? SM->getName() : string("")) +
+ *Err = "Function '" + (SM->hasName() ? SM->getName() : string("")) +
"' body multiply defined!";
return true;
}
- if (LinkMethodBody(DM, SM, ValueMap, Err)) return true;
+ if (LinkFunctionBody(DM, SM, ValueMap, Err)) return true;
}
}
return false;
// shouldn't be relied on to be consistent.
//
bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg = 0) {
+
+ // LinkTypes - Go through the symbol table of the Src module and see if any
+ // types are named in the src module that are not named in the Dst module.
+ // Make sure there are no type name conflicts.
+ //
+ if (LinkTypes(Dest, Src, ErrorMsg)) return true;
+
// ValueMap - Mapping of values from what they used to be in Src, to what they
// are now in Dest.
//
// We do this so that when we begin processing method bodies, all of the
// global values that may be referenced are available in our ValueMap.
//
- if (LinkMethodProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
+ if (LinkFunctionProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
// Link in the method bodies that are defined in the source module into the
// DestModule. This consists basically of copying the method over and fixing
// up references to values.
//
- if (LinkMethodBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
+ if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
return false;
}
-
-// MangleTypeName - Implement a consistent name-mangling scheme for
-// a given type.
-//
-string
-MangleTypeName(const Type* type)
-{
- string mangledName;
-
- if (type->isPrimitiveType())
- {
- const string& longName = type->getDescription();
- mangledName = string(longName.c_str(), (longName.length() < 2)? 1 : 2);
- }
- else if (type->getPrimitiveID() == Type::PointerTyID)
- {
- PointerType* ptype = (PointerType*) type;
- mangledName = string("P_" + MangleTypeName(ptype->getValueType()));
- }
- else if (type->getPrimitiveID() == Type::StructTyID)
- {
- StructType* stype = (StructType*) type;
- mangledName = string("S_");
- for (unsigned i=0; i < stype->getNumContainedTypes(); ++i)
- mangledName += string(MangleTypeName(stype->getContainedType(i)));
- }
- else if (type->getPrimitiveID() == Type::ArrayTyID)
- {
- ArrayType* atype = (ArrayType*) type;
- mangledName = string("A_" +MangleTypeName(atype->getElementType()));
- }
- else if (type->getPrimitiveID() == Type::MethodTyID)
- {
- MethodType* mtype = (MethodType*) type;
- mangledName = string("M_") + MangleTypeName(mtype->getReturnType());
- for (unsigned i=1; i < mtype->getNumContainedTypes(); ++i)
- mangledName += string(MangleTypeName(mtype->getContainedType(i)));
- }
-
- return mangledName;
-}
-
-
-// mangleName - implement a consistent name-mangling scheme for all
-// externally visible (i.e., global) objects.
-// privateName should be unique within the module.
-//
-string
-MangleName(const string& privateName, const Value* V)
-{
- // Lets drop the P_ before every global name since all globals are ptrs
- return privateName + "_" +
- MangleTypeName((isa<GlobalValue>(V)
- ? cast<GlobalValue>(V)->getType()->getValueType()
- : V->getType()));
-}