return N;
}
+MDNode *MDNode::get(LLVMContext &Context, ArrayRef<Value*> Vals) {
+ return getMDNode(Context, Vals.data(), Vals.size(), FL_Unknown);
+}
MDNode *MDNode::get(LLVMContext &Context, Value*const* Vals, unsigned NumVals) {
return getMDNode(Context, Vals, NumVals, FL_Unknown);
}
// Now that the node is out of the folding set, get ready to reinsert it.
// First, check to see if another node with the same operands already exists
- // in the set. If it doesn't exist, this returns the position to insert it.
+ // in the set. If so, then this node is redundant.
FoldingSetNodeID ID;
Profile(ID);
void *InsertPoint;
- MDNode *N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);
-
- if (N) {
- N->replaceAllUsesWith(this);
- N->destroy();
- N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);
- assert(N == 0 && "shouldn't be in the map now!"); (void)N;
+ if (MDNode *N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint)) {
+ replaceAllUsesWith(N);
+ destroy();
+ return;
}
// InsertPoint will have been set by the FindNodeOrInsertPos call.